The screen here shows an in-game model of a real life building.
Here's more techno-babble from the guys there:
"Progress continues towards getting TDM ready for a 2009 beta release. Fidcal has been working to set up movable/droppable objects so that the noise alerts AI; while you can quietly set things down, if you drop a vase on a stone floor AI will certainly notice.
Angua has implemented blood decals that alert AI and can be washed away with water arrows. Ishtvan continues to fine tune combat and has also added the ability to "moss" glass with moss arrows so that it can be broken quietly.
We also had an internal map contest, to see what mappers could produce in about a month. The result has been four or five very cool little missions, including a very Thiefy sequel to 'Thief's Den' by Fidcal. These missions (plus a few others, hopefully) will provide players with lots of stealth fun when the mod is released. Flanders has also been working on a beautiful training map, where players can learn all the new features TDM offers.
There are a few new screenshots of various maps for you to see on the screenshots page. As well, we have a new video. It is an example from a map in progress, by Mortem Desino, that demonstrates a few TDM features in action, including a (strange) example of custom conversations."
http://www.thedarkmod.com/
0 comments:
Post a Comment
If you’ve found this post helpful or humorous, why don't you bookmark it right now? You can do this by using the ‘share it’ or the ‘addthis’ buttons. Please feel free to share this article with others.
You may also leave a comment as well.
Bookmarking and commenting only takes a little time, and you can also consider subscribing to my RSS feed for more!
Thanks.