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Showing posts with label Street Fighter. Show all posts
Showing posts with label Street Fighter. Show all posts

2011/12/06

2011: Full of Video Game Anniversaries

In the latest issue of NAG magazine, I had a rare read of Miktar’s column. In addition to being a columnist and overseas correspondent (East coast of the USA), he is also a former moderator on the NAG Online forum – although was shunted out of the job, probably because he was a massive troll, according to some. It was bad for business.

But he brought up an interesting conversation piece. 2011 is chock full of anniversaries relating to video games. Landmark, revolutionary titles that paved the way for all the games you play today.

Let’s have a look at those he listed:

30th Anniversary: Ultima, Castle Wolfenstein, Frogger, Ms. Pacman

25th Anniversary: The Legend of Zelda, Metroid, Castelvania

20th Anniversary: Street Fighter II, Sonic the Hedgehog, Civilization

15th Anniversary: Resident Evil, Pokémon, Diablo, Tomb Raider, Crash Bandicoot

10th Anniversary: Grand Theft Auto III, Halo, Devil May Cry

The ones I care about most here are probably Castle Wolfenstein (without it we wouldn’t have had Wolf 3D, RTCW, and every other game that followed in that series); Frogger (played it a hell of a lot as a child); Street Fighter II (hailed as one of the best fighting games of all time – the measuring stick to which all other fighters to this day are compared); Sonic the Hedgehog (come on…); Resident Evil (made survival horror the popular genre that it is – or was, anyway); Tomb Raider (without it, you probably wouldn’t have Uncharted, maybe even Assassin’s Creed either); Crash Bandicoot (played this a lot as a kid, too); Grand Theft Auto III (one of the best games ever).

But suspiciously there were a few left off the list at some point. I think most of the games he mentioned were released in November or December (I know because I looked them up). So there was some sort of trend he was adhering to.

I’d add in Duke Nukem 3D. It’s the last truly great game in that series, which even DNF failed to topple this year. Released at a time when people still used the term “Doom Clone”, it proved that it wasn’t just another rip-off title – it was THE rip-off title; the undisputed king of rip-offs, taking “inspiration” from several films and other games, as well as pop culture. But it had enough going for it to make it pound for pound the best FPS I’ve played to date, honestly.

Quake wasn’t brought up either. Major oversight there. Also released in 1996 like DN3D, it was the first fully 3D FPS, and debuted the Quake engine. Without this engine, we might not have had every other id Tech engine released to date, and probably every other id game released to date, either. Every Doom, Quake, and even Wolfenstein title to follow used a version of the id Tech engine. Many, many games from other developers to date have used id Tech engines as well. You wouldn’t even have Call of Duty, seeing as all CoD games to date have used snippets of id Tech code in the engines that power them.

Final Doom. All right, so it was a glorified double expansion pack for Doom II: Hell on Earth – but what expansion packs at that!

The Plutonia Experiment was particularly challenging. Created by the Casali brothers, it made Doom and Doom II seem like child’s play for the most part. TNT: Evilution wasn’t that spectacular, but it did see one of the most beloved guys at id get hired – and that man is Tim Willits, who still serves as creative director at id today. He started off as just a mapper, and fan of the original games.

If anything, Final Doom showed that fans could make a decent game, filled with challenging maps and maybe tad innovation that impressed developers so much that they hired them and put them on the payroll. This trend has continued to this day, with modders and mappers being picked from the modding community and given jobs. You often see this with companies such as Valve – Valve is predominantly made of former modders.

So anyway, 2011: what a year – for new games and old!


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2010/06/12

New Mortal Kombat Game Coming Next Year, New Movie in Future Too

Mortalkombat I agree with those who say that the last great Mortal Kombat game that ever showed up was indeed Mortal Kombat Trilogy. MK II was great, but Trilogy just put it all together – fighters and arenas from all previous games up to that point.

I will say that the animations from MK II were actually quite good - particular the ninjas and so on like Scorpion.

After Trilogy, back in 1996, the series has taken a long, slow downward turn, which culminated in Mortal Kombat vs. DC Universe not too long ago. Many argue that it lost its edge. And of course Midway fell apart last year and went bankrupt, with Warner Bros. buying out the studio responsible for the MK games.

Anyhow, the new Mortal Kombat game headed by Ed Boon and NetherRealm Studios, formerly known as WB Games Chicago, received a trailer and a lot of fanfare recently. They say it’s a kind of a like a remake of the original games, but in 3D. But more like Street Fighter IV, where even though things are in 3D, the fighting and so on is strictly 2D.

The first MK game to try 3D out was Mortal Kombat 4. Likely nowhere near as good as Trilogy, it looked awful – even back then.

This new Mortal Kombat, called “Mortal Kombat 9” for some time now, but now just titled Mortal Kombat, is set to be the series’ rebirth. it should be out on Xbox 360 and PlayStation 3 in 2011. This all means that upon its release, it would have taken 15 years to get another great MK title.

Now I hate to be nitpicky, but if you really want to win people over again, you should come up with at least a decent PC port. Stay tuned for a petition coming your way soon.

Hey by the way, there’s also a video clip that is said to have been a pitch for the new Mortal Kombat movie doing the rounds on the net which you might like to see. They say its pretty damn awesome as well.

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Source: [Kotaku]


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2010/04/09

Super Street Fighter IV Delayed in SA, PC Version a Possibility

Super-Street-Fighter-IV LazyGamer found that by looking at a few local retailers’ listings, it seems as though Super Street Fighter IV will not make the April 27 release date that the rest of the world will enjoy.

After contacting Nu Metro, it was confirmed that the game will be arriving between April 30 and May 7, 2010. In fact more stores are listing the release date as the 7th of May. [1]

In related news, I found it interesting to note that the title may well come to PC. After all, Street Fighter IV did, but SSFIV is going to make it onto Capcom arcade machines, and it’s been said that these run on hardware based on Windows XP’s Taito X2 system, so it would apparently be quite easy to come up with a PC port. [2]

A release date for the arcade cabinets is believed to be July or August this year.

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Sources:

[1] Super Street Fight IV Could Be Delayed In South Africa [Lazygamer]

[2] Super Street Fighter IV Confirmed for Japanese Arcade Release; PC Version More Likely [shacknews]


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2009/12/31

Original Gordon Freeman Model Unveiled

New Year’s Eve

I read this on Digg originally. Have a look at this character:

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                              That’s one ugly son of a monkey!

Apparently this was the original model for Gordon Freeman in Half-Life. You can just see here that the game truly did use the Quake engine (yes, with elements of Quake II, yada yada). As you can see, the HEV suit is yellow with “Research” printed on the back. Of course in the final release of Half-Life the HEV suit was orange. Most of the design is the same though.

I don’t know whether they would actually hire someone with a beard like that. I’m sure this guy would be mistaken for the lab specimens all the time.

Comparisons have been made to other characters, including Beast from X-Men, a typical lumberjack, a Viking, and Zangief from Street Fighter.

Gordon Freeman as we now know him may be mute, but at least he’s a little good looking, besides having glasses.

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So Easy a Gordon Freeman Could Do It (Original Game Model)


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