World destruction comes in small shrink-wrapped packages...
Showing posts with label Doom II. Show all posts
Showing posts with label Doom II. Show all posts

2010/05/25

Doom II: Hell on Earth Coming to Xbox Live Tomorrow

Doom_2 The old id classic, Doom II: Hell on Earth, or Doom 2 for short, has been ported by Nerve Software and will end up on Xbox Live tomorrow, the 26th of May – joining its predecessor, Doom.

This Xbox 360 version of Doom II will have all the levels from the original, as well as a new episode made by Nerve.

The game was leaked onto XBLA in Japan earlier on in the week. The price is said to be set at 800 Microsoft Points.

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Sources:

This week on arcade: Voodoo Dice [Major Nelson]

XBLA: DOOM II XBLA Available Right Now… In Japan [GamerBytes]


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2010/05/14

AAA – Now Playing: Doom 64

title-doom64tcWell, actually it’s the TC for the PC called Absolution. It’s years old now, and I haven’t played it for a long time. I didn’t get around to finishing it either.

It’s not considered apart of the main Doom series, or even canon, by some; it lacks some of the demons from Doom and Doom II, and the existing ones had a makeover. And there are other things that make it feel like it isn’t really Doom. It does feel more like a Quake game, now that some people mention it. But it’s still good, and still worth a try.

One of these days I also want to try out Doom 64 EX, which is a “more accurate” direct port of the game, rather than a TC like Absolution is, for Doomsday, or JDoom, I believe.

screenshot164

I remember seeing Doom 64 for the first time when I was a child, and I read about it in an issue of some magazine. I can’t even recall the name. But there was a massive preview of it with plenty of screenshots and so on. I wanted it so badly. Who knew that it would be ten years later after that, in 2007, that I actually got around to playing it. I downloaded the TC, the maps, the soundtrack pack, and after that I think I just lost interest. Weird.

Now after having played through Doom 3 again, I thought: why not? So I got everything set up again just this week and started it up.


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The Most Irritating Demons of Doom of all Time [List]

Seeing as I’m all about Doom nowadays, as I’m playing Doom 3 again and loving it, I thought about making this list. In fact, I remember talking about it in another post, when I mentioned that Imps are one of the most irritating creatures in the entire Doom universe, irrespective of which game.

Well, here I have decided to post a list, in no particular order, of the most irritating demons of all time, in all of the Doom series. I thought it was also quite appropriate as the 15th anniversary of The Ultimate Doom was just the other day.

                                                       Doomguy_sprite_sheet_by_TheAccountuser98

DoomDemonsImp

Impd2aimpad64Imp

Imp in Doom 1 and 2, Doom 64, and in Doom 3

Probably one of the only demons on the list to make it into practically every Doom game there ever was. They are the basic demonic creature that crops up everywhere throughout the series. Think of them as Hell’s ground infantry. These horny, thorny buggers can scratch the hell out of you up close, and also like to hurl fireballs at you for ranged combat.

This essentially makes them the smaller relative of the Hell Knight or the Baron of Hell, who also like to throw balls of plasma or fire at you. But those dudes are big and scary, and deserve respect.

In Doom 3, they become even more cunning and annoying, as they can crawl on walls and ceilings, and pounce on you as you open doors and so on, going right for the face. And not to mention that in both Doom 64 and Doom 3 you also get Nightmare Imps, which are either a different colour or nearly invisible, depending on the game. Perhaps nothing is more satisfying than putting an Imp down and sending it back to hell where it came from.

Trite

Trite

Trite in Doom 3

These are actually spiders, but are massive compared in size to the garden variety around your house. They have an upside down head mounted on to their thorax, and in addition to looking rather creepy, they also have a nasty bite. This was all to overcome the name I guess, seeing as Trite means shite – as in unoriginal. And as would be expected with spiders, they can jump at you too. They also often tend to attack in groups, crawling out from vents and so on. If they surround you, it can be a one way ticket to hell.

You also get Ticks, which are like Trites, except they explode once they get close enough – as in right up your leg.

But still, it could be worse, seeing as these Trites essentially replace the Arachnotrons from Doom II and Doom 64. And those were cybronic spiders with plasmaguns, as well as big brains… and cold blue eyes that turned red when they cut you down with rapid fire. And then there’s the Spider Mastermind…

Cacodemon

cacod2cacodemond64cacod3

Cacodemon in Doom 1 and 2, Doom 64, and in Doom 3

These big ugly looking sons of guns have also been in every Doom game ever, just like the Imps above, although they’ve changed form in almost every incarnation, particularly in Doom 64.

They’re big, red, one-eyed, and smile a lot as they hurk up lightning balls at you. Not only this but they can fly too, making hitting them even with rockets a bit tiresome as you run out of ammo.

When they die however, it’s quite a sight, as it looks just like a big heap of spaghetti and meatballs. Dibs on that delicious eye!

Arch-Vile

archied2archie 

Arch-Vile in Doom 2, and in Doom 3

These fellas weren’t in the original Doom, and thank god, or whoever, because they can be hell to deal with. They made their debut in Doom II: Hell on Earth, and you quickly learn to fear them. In a combat scenario, they will not only conjure up a firewall which dishes out massive amounts of damage as it rushes towards you and often sends you flying up in the air, but also have a nasty habit of resurrecting their fallen demonic brethren that you’ve wasted.

Make sure to kill them first before the other demons, otherwise things can get out of hand.

The Arch-Vile was mercifully left out of Doom 64 because of the developer’s penchant for creating nightmare versions of Imps and Pinkys as well as other demons; claiming that there wasn’t enough space for Archie on the cartridge. But we know that’s a lie. Archie was just too tough, scary, and annoying to put him in the game.

He did end up in Doom 3 though.

Cherub

cherub

Cherub in Doom 3

These little bastards only ever cropped up in Doom 3, but I wish they hadn’t sometimes. They start to pop up further into the game, and make their first appearance about the same time that you battle the Mancubi [Mancubus x 3].

The look like a cross between a baby and a wasp, mixed with a bit of crab, and maybe a moth too.

You can usually tell when they’re around because of the baby noises they make, as they cry out “Mama!” They’re fine to shoot from afar, but let them get close enough, and they’ll flutter about with their little wings while they tear at you with their rather sharp claws. And if a gang of them swarm you, then you’re in a lot of trouble.

Former Commando/Heavy Weapon Guy

heavyd2commando1commando2a 

Former Commando in Doom 2, and in Doom 3 [2 types]

The commando turned up in Doom II as a fat, bearded black man [from what I could tell in the days of those grainy sprites], who packed a big gun… ahem, a chain gun, that is. That was all fine and well, but after taking a hiatus in Doom 64, he came back in Doom 3 with a vengeance, and a lighter complexion. and this time, instead of just carrying a chain gun, Commandos also came in the tentacle variety – and these are the irritating ones as far as I’m concerned.

They have a long tentacle which acts as a whip, which can bitch slap you from ten metres away, and once they get up close, they will unleash a flurry of kicks, punches and shoves and so on, which makes them a major pain. Also, they happen to be some of the ugliest creatures you will come across in the game, with some major dental problems, and unnaturally asymmetrical pectoral muscles. Oh, and when they catch sight of you, they don’t just walk up to you like other zombified humans – they shout “Die!” and run at you full speed. Terrifying – especially when you’ve only got your flashlight in hand.

Lost Soul

lostsould2Doom64lostsoulLost SoulsD3FO

Lost Soul in Doom 1 and 2, Doom 64, Doom 3, and Doom 3: RoE’s Forgotten One

These little flying, screaming, flaming skulls have been in practically every Doom game, except perhaps for Doom 3 [more on that later]. They fly about and will dash at you out of nowhere and take a big chunk out of your face. They also happen to scream and are on fire – could be a relation there somewhere, like cause and effect.

Now, why I say they didn’t really make it into Doom 3 is this: they technically didn’t, because the Lost Soul in Doom 3 wasn’t really the same as the original designs in games before it. You might have noticed that they lacked the horns that the Lost Soul typically has. They did have bloody sharp looking teeth to make up for it though. It was in Doom 3: Resurrection of Evil – the expansion – that the Forgotten One came along and replaced the Doom 3 Lost Soul as the true Lost Soul… if that makes sense.

Revenant

Reved2Revenant

Revenant in Doom 2, and in Doom 3

Revenants, just like the Commando and the Arch-Vile, only appeared in Doom 2 and Doom 3, as they were all cut out of Doom 64, and didn’t appear in Doom 1.

These revenants look like bony supermodels with their long legs and non existent skin, and the weird gait, but they pack more of a punch than you’d think – literally. Get too close, and they will knock you down with a big fist full of bone. And if that’s not enough, then take into account what really put them on the list: their annoying habit of launching missiles at you from shoulder-mounted rocket launchers that resemble water wings. And those missiles are homing, or heat seeking missiles, and will follow you if you try to run or dodge them.

Spectre

specd2spectred64spectre

Spectre in Doom 1 and 2, Doom 64, and Doom 3

You get the original Pinky Demons in Doom, and they’re fine. Not too hard to dispatch, and not too bright either. It’s the Spectres that you need to watch out for, and have been in basically every Doom game.

They look similar, and sound similar to the Pinky, but, like the name, they are nearly invisible, and can blend in with the fuzzy looking environments [especially in the first Doom games], camouflaging themselves in with walls and the background. The only real thing to do is blast them with the auto aiming rockets of yours.

If they get up close, they’ll start biting you, and it can be hard to actually even see the big wide gaping mouth chomping on your shoulder, as ridiculous as it sounds. But you will feel it.

Pain Elemental

paind2paind64

Pain Elemental in Doom 2, and Doom 64

This is the irritating cousin of the irritating Cacodemon. But if you thought Cacface was annoying, then prepare to meet this fellow. He won’t attack you directly, but he likes to burp Lost Souls that will come out and attack you for him. That’s both rude and cowardly. And even in death, he will still crap out a couple of the things that will come after you.

In Doom 64 he had a bit of a makeover, as he tried to look more like his cousin, and grew a long mane. He also has two new arms that resemble mouths, and out of these he shoots those lost souls, but his time twice as many.

He wasn’t invited to the party in Doom 3 thank goodness, as he has foul table manners.

- So that’s it. The top ten most irritating demons in Doom - in no particular order, because that would have taken longer. But if you want, you can list them the way you want in the comments. You can of course add other demons that you feel would be on your list, that aren’t on this one, like the Hell Knight or Baron of Hell, because they are two of my all time favourites.

Here’s the shortlist just for reference:

Imp
Trite
Cacodemon
Arch-Vile
Cherub
Former Commando/Heavy Weapon Guy
Lost Soul
Revenant
Spectre
Pain Elemental

THE END


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2010/04/04

Apocalypse Then – Doom 3: Resurrection of Evil

DRoEl

5 Years of Doom 3: RoE

In 2005, the sole expansion for one of 2004’s best games, Doom 3, was released. It’s name was Resurrection of Evil.

RoE, which was co-developed by id and Nerve Software, was released on PC and Xbox. The PC version was not a stand alone expansion, and needed the original game, Doom 3, to be installed. This wasn’t the case with the Xbox version, which also came with Ultimate Doom, Doom II, and the Doom II Master Levels as extras.

The game featured some new enemies, boss creatures, and weapons. The double-barrelled shotgun made famous in Doom II returned, and the Grabber, a new weapon, features as well, which people claim ripped up the Gravity Gun from Half-Life 2. Although there are claims that the weapon was supposed to appear in Doom 3.

There was also a new playable character this time instead of the marine.

You can pick this game up here for PC or Xbox.


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2010/03/09

BioShock’s Arcadia Demade in Doom II

This is quite old. The original was posted at the end of February, and the first I heard of it was early March, like the 2nd. Anyway, it’s made its way all over the internet, and ended up here eventually.

Some guy who was involved in the making of BioShock and BioShock 2, Jean-Paul LeBreton, demade the great level in BioShock called Arcadia, which was probably one of the spookiest and most well-designed places in the game. He “demade” it in Doom II.

ArcadiaDoomII

“Inspired partly by TIGSource’s amazing Bootleg Demakes Competition, I used a modern Doom level editor called SLADE to recreate Arcadia and the Farmer’s Market, the sections of BioShock on which I was the primary designer. It’s a monster of a level, crammed full of weird little BioShock-to-Doom transmutations and symbolism. If you’re a fan of either game, I hope you enjoy it.”

And the best part is that you don’t just have to look at it. He’s put it up for download. Included in the zip file is the Doom WAD, instructions, as well as developer commentary on the level. I’m glad to see that some people other than I haven’t forgotten about the classics.

Demakes are all the rage right now. Remember that Left 4 Dead demake? I might just give this a try. I’ve got ZDoom and Doomsday around here somewhere…

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Source


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2009/12/30

Random Madness: Wild Hogs: Level 12 of Doom

I saw that movie Wild Hogs the other day for about the tenth time. Some argued it was just a major cash-in attempt, with a bunch of funny guys involved in a crappy story, but I actually sort of liked it. You’ve got plenty of well known stars in there like John Travolta, Ray Liotta, William H. Macy, Tim Allen, and Martin Lawrence.

Anyway, I just laughed at two of the gaming-related lines in that film, said by Charley, the sheriff:
“Hey, I took my law enforcement course on the internet! For arms training they just told us to play Doom!”
“Man, that was like Level 12 of Doom!”
He said the second line after the standoff between Damien Blade and his son, Jack. In other words - it was really intense.

Now to get all nerdish, I looked up to see what the actual level was he was talking about. I presume he’s talking about Doom 1, seeing as he didn’t say Doom II or Doom 3, although it would make more sense that it would be Doom 3 seeing as it was released only a few years before this movie.

Anyway, in this case, if it’s the PC version of Doom, then it would probably be E2M3: Refinery in the Shores of Hell Episode.

Not a particularly hard level, but some nice scenery and a rocking soundtrack, inspired by “Regular People” by Pantera. If they wanted to talk about a hard level, they should have said the level with the ol’ Cyberdemon. Anyway, you know what Hollywood’s like: clueless.


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2009/12/10

Apocalypse Then: Doom

Dooma

So, November was certainly Valve Month, it seems as though December is id month, seeing as Quake III Arena and Quake II were both released in this month years ago. Another game that was released this month was Doom, on the 10th of December, 1993. The shareware version was available for free download on this day and featured the first episode of nine levels. The full version was available via mail order, as a retail version only became available in 1995 in The Ultimate Doom.

The first time I played Doom was when I got my first real computer back in 1996. The shareware versions of Doom and Wolfenstein 3D, two of id’s most legendary progenitors in their respective series, were installed along with all the other software and such that was part of the setup cost.

Doom is one of id Software’s most successful franchises and even though it wasn’t the first First-person shooter (the term hadn’t even been invented then), it paved the way for the genre we know by this name today, and for years afterwards, games of the same nature were referred to as “doom clones”.

Doom was no doubt controversial, featuring a lot of violence and satanic imagery in its plot involving a demonic invasion of various locations surrounding Mars, and eventually featuring a trip to hell, which seems somewhat tame when compared to Doom 3, another game in the franchise that would be released more then ten years later. It also popularized multiplayer and deathmatch, a term coined by the game’s designer and co-founder of id, John Romero. Another thing that Doom introduced to the world was the infamous BFG 9000, which has appeared in other id games. Tim Willits recently said that some classic weapons from past id games would feature in Rage, their new IP (somewhat similar to Fallout 3 or Borderlands, at least in setting), and many are likely holding thumbs that the BFG makes an appearance.

Recently the man who made the Doom box art, Don Ivan Punchatz, passed away. His son, Gregor Punchatz, did some of the modelling for Doom and Doom II, especially the monsters.

Doom was followed by Doom II: Hell on Earth, The Ultimate Doom (essentially Doom but the retail version with a fourth episode), as well as Master Levels for Doom II and Final Doom. There was also Doom 64, not considered a true part of the series by some, and Doom was ported to many systems and not to mention its received thousands of mods, TCs, and such over the years.

Doom 3 came out in 2004 and many people were too chicken to play it, and there was an expansion for this in Resurrection of Evil. Doom 3 inspired the Doom movie with The Rock (now calls himself Dwayne Johnson), which was…quite terrible really.

Doom 4 is currently in development at id Software, and will be published by its parent company, ZeniMax Media, which bought id this year.


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The Doom Comic: Rip and Tear

sm01 Since it’s Doom’s birthday today, I thought I would post about this.

Recently I read the infamous Doom comic book called “Knee Deep in the Dead” (after the first episode in the game), also known as “Rip and Tear”, or simply “The Doom Comic”, after I was searching for comics based on video games.

DoomWorld originally posted scans of this limited edition comic book back in 2003, on Doom’s 10 year anniversary. According to the date, it was published in 1996, and although it’s been around for a while, not many people know about it. I think according to the people who have read it, they tried to bury it, forget it, and completely deny its existence, or so they say.

I’ve seen part of it and heard of it before, but only got to see the full thing the other day.

The illustrations aren’t too bad, could be better, even at the time, but the “writing” was rubbish. Anyway, if you haven’t ever read it, here’s your chance.

This space marine is on a quest to get the big gun, which is obviously the BFG 9000, and on the way, he kills all sorts of things including zombies, imps, something which I think is supposed to be a Hell Knight or Baron of Hell, with weapons like his fists (berserker mode), chainsaw, double-barrelled shotgun, chaingun, plasma gun, and finally after obtaining the BFG, he goes after the Cyberdemon. The only weapons seemingly left out here are the regular pump-action shotgun, and the rocket launcher.

I will say a few things, and you might notice these yourself:

  • The face of the marine, like the one above, looks similar to the guy from the cover of the Playstation version of Doom.
  • The stance of the zombie guy on the cover is similar to the one of doomguy on the cover of Doom II: Hell on Earth.
  • Seeing as this was published in 1996, there’s a line in there that not only pays homage to Army of Darkness, but possibly parodies Duke Nukem 3D, released that year: “Groovy!”

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2009/11/04

RIP Don Ivan Punchatz, AKA "the guy who Made the Doom Box Art"


Okay, so I may not have heard much about this guy, even though he's a apparently a big name in the art world. But I do know all about the Doom box art. It's one of my favourite, and it's in fact number 2 on GameSpy's list of top ten best box arts.

Well, the man who created the Doom cover and the logo, Don Ivan Punchatz, passed away last month in
Arlington, Texas, on the 22nd of October. He was 73.

Interestingly enough, one of the comments on Big Download (and I found this information on both wikipedia and the Doom wiki) pointed out that his son, Gregor Punchatz, made miniature models of some of the enemies in Doom and Doom II, using steel armatures and foam latex, including the Arch-Vile, Mancubus, Revenant and Spider Mastermind. No Hell Knight- he's one of my favourite. id Software hired him for the job after his father recommended him.

"So how was I to know this thing called Doom would make a jillion smackers?" -Don Ivan Punchatz

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2009/10/10

Apocalypse Then- Doom II: Hell on Earth



It’s the fifteenth anniversary of Doom II- the sequel to the game credited with kicking off the FPS genre, Doom. Doom II is the best-selling id game ever, and also received the Origins Award. It was also the first game to be rated by the ESRB.

The game was naturally developed by the masters, id Software, and has been released on many platforms, including PC, Linux, Amiga 1200, GBA, Macintosh, PlayStation, Sega Saturn, Tapwave Zodiac, and Xbox Live Arcade. Unlike Doom, Doom II was commercially released and sold in stores.

It used the same id Tech 1 engine that its predecessor used, and introduced little new stuff besides the super (or double-barreled) shotgun, as well as some new enemies, like my favourite- the Hell Knight, basically a “smaller”, less powerful version of the Baron of Hell. The new power-up was the Megasphere, which doubled Doomguy’s maximum health and armour. That super shotgun was one of the reasons why I prefer Doom II to Doom sometimes.

And one gameplay change in Doom II was that instead of separate episodes, which basically got rid of all the player’s collected weapons and such, it introduced one continuous campaign which climaxed in a battle with the Icon of Sin at the end, and if you were a little sneaky, you would find that the mastermind was actually John Romero’s severed head on a stick.

Doom 4 is expected by some to be a remake of Doom II, just like Doom 3 was a remake of Doom essentially.

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2009/06/17

Apocalypse Then: Final Doom

Developers: id Software, TeamTNT, Casali brothers
Publishers: Activision, GT Interactive (DOS, Macintosh, Windows)
Atari, Midway, Softbank Corp.
Activision Blizzard/Valve Corporation (Steam), Williams
Engine: id Tech 1 (Doom)
Platforms: Linux, MS-DOS, Microsoft Windows, Mac OS, PlayStation, Xbox 360 (XBLA)
Genres: First-person shooter

On this day in gaming, in 1996, Final Doom was released.

It was a collaboration of two 32 level episode Doom II modifications made by TeamTNT (TNT Evilution) and the Casali brothers, Dario and Milo (The Plutonia Experiment).

TNT Evilution was initially meant to be a free expansion for Doom II.

These add-ons were harder than any other Doom games, especially The Plutonia Experiment.

You can pick up Final Doom here if you want to play a classic.
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2009/03/04

Where are the stars now: Doomguy

Doomguy is the protagonist from the Doom games.

He first appeared in the shareware version of Doom, and fought through the demonic invasion on Phobos, a moon of Mars, in “Knee-Deep in the Dead”. Later on, he was seen battling it out in what was left of the Deimos labs in “Shores of Hell”. After this he ventured into hell, in “Inferno”, and finished the job. When The Ultimate Doom came out, he had to go back and take care of some unfinished business in “Thy Flesh Consumed”.

In Doom II: Hell on Earth, Doomguy had to save the earth from another hellish invasion, and was supposedly the last human on earth as all the others had left and gone into space, while he was fighting off the demons. He was alone for a few years with nobody to talk to, and claims that this might have been one of the contributors towards his ill mental health in later years.

He was disappointed in the fact that Doom II had barely any new graphics or technology, although he claimed that the level design was better than the original’s.

In Final Doom, he had to endure another 64 levels of torment and pain, as he battled through TNT: Evilution and The Plutonia Experiment. He shared somewhat in the anger expressed by fans towards the fact that TNT: Evilution was supposed to be a free expansion pack for Doom II.

“Once again, there were virtually no new textures, graphics, enemies or anything. It was boring. Did you know that these two bundled mega-episodes were done by other people, and id claims the credit? Pfft.”

After having gone through the events of Doom, Doom II, and Final Doom, he had to go and see a psychiatrist due to suffering from PTSD (post-traumatic stress disorder).

He has made comments about his space marine uniform from the games, “Look at this [points to scar on his stomach]. That uniform was basically just a helmet and body armour that only covered my chest. They left a huge gap where my stomach is and I’ve got this scar from some demon nearly ripping it open.”

As for appearing in Duke Nukem 3D, he said that it was such a small role and he was happy to get out of there as quickly as he could. "Just another Doom clone", he says.

He was apparently glad that he did not have to take part in Doom 64. “The fans didn’t like it anyway. It goes to show that when you don’t use the star, it’s not the same. You could tell it wasn't me because his uniform was different.”

He made an appearance, but rather unwillingly, in id’s game, Quake III. He claims that he was the star of Doom and not Quake, and has never liked the Quake series of games. He describes the Strogg from Quake II as ‘pansies’ compared to the demons from Doom, and goes on to say that, although frightening, they obviously copied their look from the Cyberdemon, who he has a lot of respect for, having faced off against him many times in the past.

“With all due respect to the space marines who went to Stroggos and all, Quake II and Quake IV could easily pass for Doom games. Doom also took place in basically the same place, and I had the same objectives as they did.”

He and Bitterman from Quake II traded war stories when they weren’t fragging each other and everyone else in Quake III.

“We have a lot in common. We were both sent to a strange planet, where we were left all alone, and had to face off against almost insurmountable odds. We were also never the same again afterwards.”

When asked about some of the others who appeared in Q3A, he says, “Who was that Phobos guy anyway? He wasn’t even wearing the proper space marine uniform. Oh, I remember him! He was the guy on the cover of The Ultimate Doom doing a balancing act on a rock. Big help he was. He was even named after the moon of mars; how unoriginal.”

It was noted in Quake III, that Doomguy seemed to suffer from some sort of schizophrenia as well as PTSD, claiming that he had voices or demons in his head. He considered the possibility that he was possessed and saw an exorcist, as well as continuing to see his therapist.

Nowadays, Doomguy is taking the vacation that he needs, now that id found another star for Doom III and the
upcoming Doom IV.

“Everyone knows that they are not the same person, as I have brown hair and New Doomguy has black hair. I also have a stronger physique. You still get people out there who ask, though.”

As regards the Doom movie that came out in 2005, he said, “Oh God…” [shakes his head] “Total cash-in, and I’m glad it was more Doom III than Doom or Doom II, as I had nothing to do with Doom III.”

Doomguy relaxes in his trailer home, which is actually a big escape pod from outer orbit that crashed down on to earth, and keeps pet rabbits. He still sees his therapist from time to time, and is constantly using medication and alcohol to relax and forget things from the past. He has trouble sleeping, with perpetual nightmares. Just in case, he keeps his double-barreled shotgun under the bed.

When asked if he was scared of death, he says, “Look, I’ve been to hell and back, and as far as I know, there’s nobody left down there anyway- I killed them all. It’s damn hot down there though, I’ll tell you.”

When asked if he would ever star in another Doom game, he clutches his pet bunny tightly and replies, “Hell no.”

For more, try http://hubpages.com/hub/Doom and
http://hubpages.com/hub/Classic-Games-Resurrected--Doom-2 



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2009/03/03

New ZDoom

ZDoom 2.3.0 is out, according to planetdoom.

You can also see the ZDoom homepage here.

ZDoom is one of the top Doom source ports, but I still prefer using Doomsday, or JDoom.

I wrote two articles for Doom and Doom II which delve into my experiences and impressions when using these two ports.


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What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

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