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Showing posts with label Duke Nukem. Show all posts
Showing posts with label Duke Nukem. Show all posts

2012/01/22

RoboDuke: The Story of RoboCop and Duke Nukem

Robocop

When Duke Nukem II came out in 1993 when 2D sidescrollers were being quickly replaced by pseudo-3D shooters like Doom, we saw Duke Nukem in a firing range taking shots at a target. This was a scene that was in homage to RoboCop so they say – a film and character not often associated with Duke Nukem along with all his other pop culture references and inspirations.

Joe Siegler did the voice for the character who uttered the phrase: “I’m back!” which is obviously a reference to Terminator 2: Judgment Day.

Duke Nukem’s name is often said to have been used in the first game and later changed to Duke Nukum later on after it was discovered that there was an action figure with the same name. But it was found out later that this character’s name was not trademarked and so Apogee went back to using the name Nukem instead.

But where did they get the name Nukem in the first place? RoboCop. If you’ve seen the film and watched through you’ve have noticed a scene where a TV commercial is seen, which depicts a family playing a modernised boardgame of sorts. This game turned out to be called “Nukem”. And the font used was similar to how it would appear in the early Duke Nukem games. Probably later, Duke was used because it’s not only a cool sounding name, but it rhymes with the surname too.

So this is just an interesting thing I thought I would bring to your attention. Hell, it could even be argued that Duke even looked a bit like Alex J. Murphy in the film. Maybe that’s why he started wearing the sunglasses.

Sick smile


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2011/10/01

Duke Nukem 3D: Reloaded Put on Hold

DNR This month there’s been a sudden slowdown in progress on the project formerly known as “DN3D: Next-Gen”, that began its life a year ago or so. For you who might have forgotten, it’s a standalone game using Unreal Engine 3, which is supposed to give Duke Nukem Forever a run for its money, not only in the looks department, but gameplay-wise too, hopefully. We all know that DN3D is still a better game than DNF! And to top if off, it has official backing by Gearbox Software – the new owners of the DN IP.

But September brings some bad news, as just over the weekend it was revealed by the team in charge of the project -Interceptor Entertainment, headed by Fresch AKA Frederick Schreiber- that DN3D: Reloaded is being put on hold until further notice. Reasons why this is happening weren’t made entirely clear from looking at the blog post on the official website, or the Facebook wall, but from visiting the thread on the forums it seems as though this ambitious project -which was originally conceived by just one man- has run in to licence issues – big surprise. We all knew it was too good to be true.

The last status update seems to indicate that the team was “around 90% finished with the multiplayer version” and was “in the final phase of the game, slowly starting the Beta phase”. In August they even took the game to Gearbox Software, and have had a “big media package, in-game trailer, and a Behind the Scenes documentary ready for some time but it’s not available for public viewing yet. But if what they say is anything to go by, it’s gonna be good if we ever get to see it, anyway.

It looks like the Duke Nukem curse was passed on from DNF, and is still alive and well.


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2011/07/05

New Article: Duke Nukem Forever Review

Recently I played the one and only ‘unshippable’ game: Duke Nukem Forever. I started late last month and finished it over a period of days, with several play sessions. I decided I would try my hand at getting back into the game reviewing… game. I haven’t done any for some time now, unless you count the odd few I’ve posted on this blog, and so I started a review and published it on my HubPages account.

In case you’re wondering why I’ve got these screens here as well as over at the review – it’s because I can’t seem to upload pics to HP for some reason, so I uploaded them here, and I’ve then imported them via URL to that hub.





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2011/02/10

Keen Dreams: Duke Nukem Forever

dnflogona1920x1200 

It actually happened. Last night, for the first time ever, I dreamt about Duke Nukem Forever.

And it was probably one of the best dreams I’d had in recent memory – not just because it was about DNF, but because it was one of the most emotion-fuelled ones I think I’ve ever had.

It started with me playing DNF, and walking around some building, which felt like some sort of top secret facility, or lab (it could have been the IMF: Impossible Mission Facility, from Duke Nukem 3D). And as you can imagine, there I was, picking things up, throwing them around; enjoying the interactivity that is said to be in the game.

As I made my way down the storeys of the building, I was talking to people, and one of these individuals sounded like Isaac Kleiner from Half-Life 2. “They’ve really gone all out on this!” I thought to myself, as I even caught myself shedding a tear or two every now and again. I was finally, actually playing the game of my dreams (no pun intended).

Two pistols, but one laser sight? Yes, the image is photoshopped, dropkick.

Then I reached a point where I had to get down on my belly and crawl under some part of the structure, all the while being careful to avoid shooting myself with my duel M1911s. That’s right, DUEL, as in TWO Golden Colts. I think this made it in there after playing a lot of Duke 3D with the DukePlus mod.

As I was crawling (and feeling that this was a scene straight out of Metal Gear Solid), and nearly getting Duke’s huge body stuck under the floorboards, the action picked up. Through an opening ahead, I saw a van ram some kid right up against the wall in an alley. Then I heard voices, like they were questioning the kid’s friend, whose name happened to be Christian. For every question he hesitated on, the van rammed the other guy against the wall again (might have been Yatta). Maybe they wanted to desperately know what playing DNF was like.

Then the dream skipped ahead for a bit. I must have exited the game for some ludicrous reason, and there I was, reading an issue of some gaming magazine down by the pool. It looked like it might have been NAG due to the familiar reviews and scoring system. I skipped all the way down to the bottom and read the last paragraph, while simultaneously, my other eye caught the final score and pros and cons down at the bottom of the page.

There was a big round, solid score of 80. Not bad, but not as great as some might have wanted. And when I looked to see what the pros and cons were, I noticed something rather ironic under “plus”. It was one word: “pretty”. And this is after so many people have criticised the game for not being graphically up to snuff. I could only chuckle at that. Under “minus”, there was nothing; just a blank space. Once again, I found this kind of hard to believe, as critics who have played the game and previewed it have had a lot of nasty stuff to say about it – particularly the Xbox 360 version of the game, with persistent framerate issues and the like.

I think this was likely the reason I dreamt about DNF last night, after going through all my RSS feeds, picking up on the latest chicken scratch, and sh!t-talking on DNF. Whether the game does suck or not, I know that I’m going to get it and play it. I have to, since it’s really the only game that I’ve ever truly wanted for half my life (Half-Life? Get it?).


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2011/01/29

Apocalypse Then: Duke Nukem 3D

15 years of Duke Nukem 3D

2493

On this in gaming, one of the greatest games ever made (in my opinion) was released: Duke Nukem 3D.

Developed and published by 3D Realms (one of the biggest and most respected companies during the 80’s and 90s and perhaps all time), and first released in early 1996, the game went on to become one of the most successful and enduring first-person shooters of all time, with people still buying and playing it today. A very committed and talented community keeps it alive and kicking, with projects like the EDuke32 source port (with the polymer renderer), the HRP, and Duke Plus in ongoing development. And with the sequel, DNF, just around the corner, this has only gotten stronger, with other projects like Duke Nukem 3D: Reloaded in the works, which is essentially a modern remake of the game – which was green lighted by Gearbox.

But when the game was released a decade and a half ago, they said it was on top of its game – technologically advanced. Hardly just another Doom clone, as the term was back then, it had some brilliant level design, courtesy of one of the greatest in the business, Richard “The Levelord” Gray, as well as some awesome music, by talented and respected video game musicians, Lee Jackson and Bobby Prince, who had also worked on previous Apogee games too.

And not to mention that DN3D no doubt had in my mind, the first “real” character in a game. No more silent, faceless protagonists like other FPSs of its time, Duke was and still is an egotistical, misogynistic, one-liner spouting jerk – but we all loved him just the same, and he is considered one of the “coolest” game characters ever conceived. Several characters, such as Serious Sam, and most recently the protagonist from Epic Games’ Bulletstorm, are strongly influenced by the King himself. Maybe these should be called Duke Clones!

I could go on and on about how great the game was and still is today, but I’ve all ready done that so many times. Like you might have guessed: I’m a huge Duke fan. And if you’re reading this, maybe you are too.

I also have a surprise up for the anniversary of Duke Nukem 3D. It’s an article which covers the evolution of the Duke Nukem character throughout the last twenty years. That’s right: Duke Nukem 1 was released in 1991, so also don’t forget about its anniversary in July! Check out the article here.

                           Happy 15th Birthday, Duke Nukem 3D!

Avatar


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2010/11/08

Duke Nukem: NextGen Project Renamed, Details

DNRLOGO

The project going on over at the Gearbox forums that I posted about a while ago is getting stronger. Fresch, the man in charge, has assembled a team to work on this game which was called Duke Nukem: NextGen for a little while.

People were worried that he wouldn’t get permission to make the game, which will use Unreal Engine 3, and will be built from scratch, basically. But the guys at GBX have granted them a non-commercial licence to go ahead and do it. Big surprise to most of us, surely, considering the stink that Activision made regarding The Silver Lining.

But now the project has a new name. It’s called Duke Nukem 3D: Reloaded, or DNR for short. And the team working on it has a name too – Interceptor Entertainment. Add to this that there’s now a Facebook page, a Twitter account, and a website for the game with forums, as well as future plans for a ModDB account as well. Any self-respecting project has one.

And they reportedly even have the producer behind Killzone 3 backing this game! This is becoming huge all ready.

But, not everybody is that impressed. There are critics obviously that fall into different camps.

There are those who feel it would be better to wait for Duke Nukem Forever to come out, whenever that is (they say 2011.. sometime before Christmas), and just make a mod which would recreate the levels from DN3D, with most of the content, like guns and textures and so on, all ready created. The name for this was suggested to be a resurrection of the name Duke Nukem 3D Forever.

There was even a poll on the GBX forums which asked for people to vote for what they’d prefer: a game created from scratch (like DNR), or a mod for DNF. Some even want both, the greedy hogs.

Then the boys heading up or supporting the High Resolution Pack project for EDuke32 – a source port for DN3D – say that they don’t like the look of the game, and think it’s ugly, and it doesn’t look like DN3D. Jealousy, anyone?

I’ve been a fan of the Duke Nukem franchise for nigh on 20 years, and I have no ill feelings towards this project. It’s just a matter of whether the team can stick with it and produce the goods. Yeah, it’ll be harder to generate all the content themselves, but the effort will pay off in the long run. This could well be a step towards a career in game development for some on the team – others who are working on the game all ready are professional game developers, apparently.

As for a release date on the game – you know what I’m going to say here, but I’ll say it anyway: “When it’s Done.”

Source: Gearbox Forums


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2010/10/11

Weapon Carrying Limit to be in Duke Nukem Forever

Just the other day there was an interview over on Duke4.net that was carried out by one of the community members. He interviewed Randy Pitchford, the CEO of Gearbox Software.

One of the questions posed to Randy was whether or not there would be any weapon carrying restrictions in Duke Nukem Forever:

“Well we are making this game with the vision of Allen Blum and George Broussard.  Their vision was that you could only have 2 weapons. This choice has been made because most players choose their favorite weapons and use only those weapons the most.  And if you need a particular weapon to defeat a boss, that weapon will be available in that area.”

So this is quite a change from previous Duke Nukem titles such as Duke Nukem Manhattan Project and Duke Nukem 3D before it. You no longer have the entire arsenal at your fingertips. Gone are the days of the old school 90’s shooters where you could somehow manage to slug all that heavy equipment around with you. In a sense, DNF is going for more realism – which sounds a little ironic I must admit.

972200-00433e.jpg_super

        The ripper will likely be one of the “favourite” weapons that people wish to carry.

In fact it’s going to more like Duke Nukem II in a way. In that game you could only carry one weapon type at a time, until the ammo ran out, and you reverted to your standard weapon. Except the limitations in DNF won’t be that strict, thank goodness.

So basically you’ll have a primary weapon and secondary weapon, much like most first person shooters out there today. From the screens and trailers I’ve seen of the game, much of the weaponry from the first game will make it back. There’s a pistol, a shotgun, the ripper machinegun, the devastator double rocket launchers. You’ll just have to pick which ones you like best and use those.

I don’t yet know whether they’ll let you have ANY 2 weapons that you want, or if one of them has to be a pistol – because that would suck. If you can carry an RPG and a Devastator, then that sounds fair good.

12

At one stage, DNF used a weapons selection system similar to Max Payne and Half-Life.

It also hasn’t been mentioned whether this applies to the pipe bomb as well. I reckon that just like other standard FPS games these days, Duke will have his two guns of choice, and then carry pipebombs as well, instead of the more standard grenade. I’m sure all the other equipment like NV goggles and steroids will remain unchanged, and you can carry one of each, likely – just like DN3D.

In the end, I think it might actually be a better idea to give players a choice. They either have the full arsenal, or say on a harder difficulty or if an option is checked, they will then be limited, like Randy says.


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2010/10/07

Jon St. John AKA Duke Nukem Text Editor Sounds

dukezh The other day I posted about something to do with a remake of Duke Nukem 3D as a mod using the Unreal Engine 3. I went back to that same thread over at the official Duke Nukem forums on GearBoxSoftware.com. Needless to say the topic was still going strong.

But it was on the last page that I saw something interesting. Somebody posted a link to this website and said that there were some recordings of somebody doing Duke Nukem’s voice.

So I went over to the site, only to see that the place was entirely void of content – except for an mp3 playing in the background. So I took Orbit, which is a program that is quite adept at capturing flash and media playing on a site, and downloaded the file. While I did this, I was listening to the phrases being said as the clip played. I’ve heard people try and do Duke Nukem’s voice before. Some have come close, and others have been pretty piss poor. This was Duke Nukem’s voice. This was the Jon St. John.

Having downloaded the file to my HD, I listened to the entire clip, which ran for about just over 3 and a half minutes. Jon was obviously reading the text that appears on the menu trees on a text editor. Open up any one, like Microsoft Word or something and you’ll see what I mean. It was actually pretty funny. Weird, but quite hilarious.

The guys over at the GBX forums were debating on this bit of off-topic wonder; some betting that it was Duke’s voice, whilst others were doubtful.

Like I said: I’ve played enough friggin’ Duke Nukem 3D and Manhattan Project to KNOW that is Jon. But I wanted to know how this site was found. So I did what anybody would do. I Googled it. The phrase was something like “Jon St. John Text Editor”. One of the first hits that cropped up was Jon’s wiki page. Upon going to it, lo and behold: under “external links”, there was a link pointing to that very same site, saying that it was Jon reading some menu trees for a program.

I was curious as to what the program was and who hired Jon. I gathered from the phrases in the audio recording that it was for a program called Text Edit.

I mean, in the end, Jon is a voice actor among other things (musician, former radio DJ), and has worked on other games - most notably Half-Life: Opposing Force. He is essentially for hire. At one stage I actually remember Jon offering to do voice work for something like $1 per word. He said he would even do Duke’s voice and people could dub it in to Left 4 Dead, replacing Zoey’s voice, or some weird sh1t.

If that was his going rate, then by my calculations, including conjunctions, it would have added up to about $159 just for this job. I should get in to the voice acting business…

However, I was reading, again over at GBX forums, and some poster said this:

“Get a personalized, custom recording of Duke for your voicemail, ringtone, answering machine, whatever! You write the script, and Duke will say anything you want. Your message(s) must be no more than 30 seconds total, and for private use only. Available file formats include: WAV, MP3, and AIFF. The price is just 50 bucks and payable via Pay Pal. So what are you waiting for...Christmas? Come Get Some!”

Some person over at the GBX forums also said that he “so wants Jon to do the voice for his GPS now.”

Sources:

GBX Forums
Jon St. John menu trees recording
Jon's Wikipedia page


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2010/09/28

Duke Nukem 3D Remake Using Unreal Engine 3 In Early Stages

There’s an interesting mod that I read about on Bluesnews the other day. Someone over at the new Gearbox Duke Nukem forums (which are now the official ones instead of over at 3D Realms), has undertaken a project to create an unofficial remake Duke Nukem 3D, using Unreal Engine 3 technology – the engine of choice nowadays for most mods.

It’s been said that it basically uses the same core features as seen in Duke Nukem Forever.

There are several screenshots up showing off the work done so far by one guy. And apparently he’s all ready contacted the likes of Scott Miller of 3D Realms to secure permission to carry on with the project. Scott says he would like to see the work done so far and so would George Broussard.

DukeNext1

                    A screenshot of early work on the project, with comparison.

The man behind this project, known as Fresch, previously worked on a Daikatana remake, which was abandoned due to lack of interest, despite some fanfare from none other than John Romero. Then a SiN remake, which was cancelled after a Cease and Desist was issued – not to the guy working on it directly, but to the ModDB people, who subsequently deleted the mod’s pages.

There are of course worries over whether the mod will allowed to carry on in development. Seeing as Scott says he’s interested and hasn’t outright denied permission, that’s a start. Upon contacting Gearbox reps, they said that even though they have the rights to the Duke Nukem IP (acquired from 3DR last year), and are working on Duke Nukem Forever, and possibly Duke Begins, they do not have any say based on earlier Duke Nukem titles - such as DN3D, DN 2, and the original Duke Nukem.

But in an update, Scott did get back to Fresch, and said that it would have to go through Take-Two, the former publisher of DNF. That’s the publisher that caused 3DR all the legal woes in the past. This has aroused some debate seeing as 2K now owns the publishing rights to DNF, and had nothing to do with Duke Nukem 3D. But if it is true, then hopes of getting a green light for a remake of “Red Light District” are slim.

Still, like most of the pessimistic posters on the forums say: these projects are very rarely followed through until completion, and there’s not much one guy can do, although the maker claims he will assemble a team if given the go ahead from 3DR or whoever has the final say.

The screens do look amazing though. And if you thought that the Polymer renderer for EDuke32 and the HRP looked shiny, then you’ll have to wear sunglasses, just like the Dukester, when taking a look at these.

Sources:

http://www.bluesnews.com/s/114567/duke-3d-mod
http://gbxforums.gearboxsoftware.com/showthread.php?t=111335


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2010/09/22

Scott Miller: ROTT and Shadow Warrior Sequels Possibly Planned

The other day, Duke4.net had an exclusive interview with Scott Miller, the CEO of 3D Realms. Something interesting in amongst the usual questions one would expect (met with rather abrupt answers for most of them), is this:
“Q10. Any plans for sequels for older titles such as Shadow Warrior and Rise of the Triads?
A: Absolutely.”
I guess now that Duke Nukem Forever, which one must admit was an amazingly huge time sink that’s lasted for thirteen years or so, has been handed over to Gearbox, along with the IP, 3D Realms actually has time for other projects now.

anime2 The last game that 3D Realms actually developed and released was Shadow Warrior… in 1997. That was the year after Duke Nukem 3D came out. The company has however been involved in a publishing capacity like with Max Payne since then, and overseen the release of several console-only Duke Nukem titles, but not much else.
So, while Randy Pitchford is polishing Duke Nukem’s rocket, and Gearbox is working on the last bit of Duke Nukem Forever, perhaps 3D Realms can get back to some of the other great games like Rise of the Triad and Shadow Warrior, from the 90’s.
nodogAnd we want a proper game too – not some iPhone port of ROTT like was seen earlier this year.

3D Realms is a significantly smaller studio now though, since the DNF dev team was let go last year, so I don’t know how long it would take before development could actually begin, or whether the studio will actually do it themselves. They could probably just outsource it to another studio and publish the titles. Apogee Software was a big name in publishing years ago…
They won’t be able to really work on Duke Nukem titles any longer either seeing as the IP was sold to Gearbox. In the above mentioned interview, Scott Miller also replied to a question about whether the company would ever try to re-acquire the Duke Nukem IP. He said it’s “unlikely.” He also mentioned that he looks “forward to several decades worth of Duke console games released in a timely way”.

Timely = good. Console = meh.
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Source: Our Exclusive Duke Nukem Forever Interview with Scott Miller [Duke4.net]
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2010/09/08

Ex-3DR Employee: Gearbox Taking all the Credit

Tramell Isaac, formerly the Art Director for the DNF team at 3D Realms, and now at Sony Online, has been posting again on his blog, Talkin’ Real at Ya’. He does every once and a while and after PAX recently, he has something he wants to get off his chest.

At PAX, even though Randy Pitchford performed like a fan boy with his T-shirt of Duke that he’s had since 1996 and all, Tramell feels that Gearbox is claiming too much credit for Duke Nukem Forever.

Tramell reveals that DNF was further along in development than most people gave 3DR credit for, and not only this, they pretty much did most of the stuff you saw at PAX. After the DNF team was let go by 3DR last year, ex 3DR employees formed Triptych Games and pretty much went back and finished off the PC version of the game. So he argues that Gearbox has swept in and claimed the credit for finally finishing the game and getting it out, when it isn’t exactly true. All Gearbox has really done besides “polishing” the title, is the job of porting it to consoles (Xbox 360 and PS3).

In fact he is quite pissed off about the whole ordeal it seems.

Randy Pitchford said the following about DNF at PAX to WSJ:

"Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created.”

"The approach and investment and process at 3D Realms didn’t quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together. It’s the game it was meant to be."

Tramell:

“Ok, so before I start this, I'd like to say this. Duke Nukem Forever is alive and well BECAUSE of what the EX-3dr Soldiers of "Triptych Games" did. Ok, just in case you didn't hear me. ...HEAR THIS,.... a hand ful of guys that were on the team when internal development shut down at 3dr, took the game and finish it (PC version). These are the guys that truly made DNF happen.”

“Let me break this down for you. 85% of the work you see coming out of PAX is from our group at 3dr. 10% Triptych (the last 10% is the hardest ask any game developer) Which leaves 5% for the guys at Gearbox (with help from Triptych). To be perfectly honest, that Gearbox percentage could be plus or minus a few points. Bottomline, DNF was damn near completion if not completed when Gearbox got it (PC version).”

So that’s the truth according to someone who used to work at 3D Realms. Tyrell basically says don’t believe everything Randy Pitchford says. We all ready know that he has a habit of shooting his mouth off in public – particularly when he made some remarks about Valve last year which many found disrespectful. He claims however they were taken out of context.

I think most of Tramell’s anger is aimed at Randy for the comments he made, and not Gearbox.

Okay so I will say it. I’m quite sure Tramell will read this somewhere down the line, or I might just be paranoid. I read his blog every time he posts something.

I’m impressed with Triptych for actually doing what they did and going back to a project and finishing it. It shows commitment, and at least now they can put on their resumes that yes, they FINISHED DNF. That should be enough for any potential employer to sit up and take note.

I didn’t doubt that 3DR, despite all the delays over the years, had put in a lot of work in to DNF. Like I said before, looking at the screenshots and videos, you can tell.

Right now, prejudices aside, I would like to focus on getting in some more DNF screenshots and videos, and then hopefully get to play the game next year.

I was still in Primary School when DNF was first announced. In fact I didn’t even know it existed until a few years after that. Hard to believe.

Source: The Ride Continues!! - DNF WTF! (wake the freak) [Talkin’ Real at Ya’]


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2010/09/04

Duke Nukem Forever Shown at PAX, Coming out Next Year

dukeicon

I said at one point a few months ago that I would stop doing news posts on this blog. But I can’t help it. I’m forced to make an exception here. Everyone’s talking about it now.

We all knew the saga behind Duke Nukem Forever, and quite frankly if you want to know the history behind it, you can just look it up on this blog where I’ve gone over it time and time again, or visit the page on wikipedia. I’m sick of having to read the long “drawn out drama” that most websites post every time there’s news on DNF. Right from it’s creation until now. And most of them get it wrong anyway, with some “journos” saying that it originally used the build engine, and that 3D Realms is defunct.

The main story here is that for some time now, it’s been rumoured that Gearbox Software, developer of Borderlands, has been working on Duke Nukem Forever. People just dismissed it as a myth though.

The thing is, these rumours continued and the other day, George Broussard tweeted something that alluded to a past interview he had concerning DNF. It was a picture of pigs flying. The significance? Years ago in that interview, George himself said that DNF would be out “when pigs fly”.

And just yesterday at Penny Arcade Expo, or PAX 2010 for short, after much speculation, it was confirmed at the event that Duke Nukem Forever, a game in development hell for just about 13 years or so, is actually coming out.

In fact some claimed it was finished and it’s just in the polishing stage right now. There was even a playable demo of it at the PAX booth. There’s all ready some photos over at Kotaku that show the typical humour and interactivity we’d expect from a Duke Nukem title. There’s pics of Duke with steroids and taking a piss in the loo, as well as drawing something on a whiteboard.

Places few games venture.

The Wall Street Journal reported that the game’s development was so far, that it would be coming out this year! This was said to be false though, and a more realistic release date of 2011 sometime was given by Randy Pitchford of Gearbox Software.

WSJ did get it right however that DNF has been in development at the company since late last year – which confirms the rumours. If you think it’s odd that Gearbox would work on a DN title, just take a moment to read this.

Randy Pitchford worked on Duke Nukem 3D, and was employed at 3D Realms years before he went and founded the company we know as Gearbox and worked on Opposing Force and other titles since then. Gearbox was also revealed to be working on Duke Begins, another title in the series.

Now that all the court case nonsense that carried on between 3D Realms (Apogee Software) and Take-Two is over (it ended in a settlement this year), work can resume on these projects without having to keep it sort of secret all the time. The publishing rights for DNF and the Duke Nukem IP are said to now belong to 2K.

Randy says that basically 3D Realms did the groundwork on DNF but it fell apart. Gearbox apparently came in and put the pieces back together. People at PAX were apparently shocked that DNF looked as good as it did. But I know from having watched all these leaked demo reels and video footage as well as screenshots that were mostly leaked within the last year, and the design documents too, that the game was actually more complete than people originally thought.

And with a possible demo for us on the horizon, and a release next year, we may actually get to play this game in our lifetime. For those of us, including me, who stuck with DNF through thick and thin – we’re the ones smiling now. The haters who always put the game down will be eating their words shortly, hopefully.

Gearbox has a good reputation as a developer and they tend to actually release their titles.

One thing’s for sure though. 3D Realms, as legendary as it is, should never develop their own games ever again – especially not if George is still in charge. And seeing as it’s a much smaller studio after the DNF team was let go last year, it looks like it will stay this way for some time.

By the way, everything DNF has now been moved over to DukeNukemForever.com, with the official forums now being moved to GearboxSoftware.com.

Sources:

http://twitter.com/georgeb3dr/status/22750844938 [George Broussard on Twitter]

Duke Nukem Forever Complete? [Bluesnews]

Duke Nukem Forever Arrives On PC, Xbox 360, PS3 in 2011 [3D Realms]

The Duke Nukem Forever PAX Demo: A Not-For-Kids Photo Gallery [Gallery] [Kotaku]


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2010/09/01

Video Game Urban Legends: Duke Nukem 3D’s Secret Cheat Code

You know, I like conspiracy theories, mysteries, and secrets. They’re fascinating.

I bought the new NAG magazine recently, and saw that GameTrailers have come out with a new series that explores these urban myths, and seeks to prove them fact or fiction by testing them out. It’s called Pop Fiction, and it’s quite thorough, and I actually want to see more of it. The show’s inspiration obviously comes from The MythBusters, when I look at the format.

The one about whether Reptile was in every original and perhaps every Mortal Kombat game in existence was one that captivated me, seeing as he’s likely one of my favourite characters in the franchise, next to the other ninjas like Scorpion, and my childhood idol – Sub-Zero. He was cool.

I also came across something interesting on Digg the other day, and it was a list of the Most Widely Believed Video Game Urban Legends. It’s like urban legends and so on, but relating to video games obviously.

There were only a few that I actually had heard about. And only a few of those were games I’d actually played.

duke_nukem_3d_06 Anyhow, on this list, I added a comment which explained one of the most memorable urban legends in video games, from my childhood. It went as follows (edited a bit):

When I was young and still in school, a friend (now ex-friend and bitter enemy) told me of a secret cheat in Duke Nukem 3D. He’d heard of it through a friend of his who claimed to have made it work. This cheat was known as DNLIPSTICK.

Practically all cheats entered in Duke Nukem 3D began with “DN”, which no doubt stands for “Duke Nukem”.

What the cheat allowed you to do was this:

When you’re in the Red Light District [E1L2] area’s strip club, and you enter the cheat correctly, Duke will allegedly be able to screw one of the strippers there, who so eagerly bare their assets when handed cash. Why not go all the way with the “cashman”?

In the past I tried and tried to make this cheat to work, but to no avail. My friend told me to try entering the code in different ways, and in different combinations, with some in capital letters and others not. But with no console back then, it made it difficult to see how you were typing it. It’s hard enough to just type a cheat normally and activate it.

So my opinion of this urban legend, if I have to be thorough about it is that it’s very likely fiction. Duke Nukem 3D was controversial enough back in the day without this sort of “interactivity” going on in it. This code is also not mentioned anywhere on lists of codes for the game, and due to my personal past experience with trying to get it to work, it doesn’t.

Plus, I’ve also talked to a bunch of forumites over at Duke4.net, and even though one might have heard of a similar rumour, they hadn’t seen or heard of DNLIPSTICK – the cheat code which is associated with it. Hell, if you google “Duke Nukem 3D DNLIPSTICK”, you’ll only get a few hits on a page – and they’re all from me, including this one.

The one reply pointed me to his website where I saw this and shook my head:

“To get the naked girl ending you have to beat the game 10 times in a row on the hardest setting while only using kick and you also have to not kill any lizards. If you do this you will get a movie with the lady from the strip club on level 2 show off her whole body and **** duke nukem!”

This guy also heard it from a friend at school. Go figure. They lie.

And to top it off I even contacted George Broussard of 3D Realms via Formspring. He said he’d never even heard of it. Okay, so he didn’t respond, but that’s life, huh?

Myth Busted.


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2010/07/13

Paul the Octopus May be Hiding a Secret [Random Madness]

Paul the Octopus during 2010 FIFA World CupTo many, Paul is known to be a common octopus which hatched in 2008 in Weymouth, Dorset, UK, and now resides at Sea Life Centre in Oberhausen, Germany. He’s become famous for his accurate predictions of soccer match results. This has led to him being called a psychic octopus.

There have been may theories as to how he picked the winning teams during the Euro 2008 and the 2010 World Cup. Some even say that it’s not the same creature, and that the real Paul died.

But little do they know. The truth is that Paul has been hiding a deep dark secret.
Paul is a psychic cephalopod, but rather than a common octopus, he is actually better known as an Octabrain.

Octabrains were discovered years ago, back in the mid 90’s. They often inhabit water or areas near water, although they have the ability to travel from these places and onto land, as they can levitate above the ground. They are referred to as triclopses, which means they have three eyes, and also possess some wicked sharp teeth, as well as tusks or sharp mandibles. They have little need for their tentacles, but still they remain.

 Lameduke_octabrainOctabrain
               
Images of an Octabrain, first sighted in the mid 90’s.

They have the ability, in addition to biting their prey, to attack with psychokinesis – hurling orbs of harmful energy at their victims, which serve to stun or even kill. This likely came about because of the large size of their brains. They might have evolved from another species, or may possibly be extraterrestrial.
Contrary to opinions which say that Paul will die soon, Octabrains have a longer natural lifespan than mere common octopuses, unless they happen to be blown up by a rocket propelled grenade, which would effectively mean their premature demise.

Paul has retired from his divination duties and now seeks retirement. There has been talk by some that he should experience what it’s like to be out in the ocean once before he passes away, seeing as he’s been in captivity since day one. Others warn that it would be dangerous for this very reason that he be released.
They’re right.

dnfshot 1Octabrain1

Images of a more mature, bigger version of an Octabrain, first sighted in 2007.

If Paul is released, it could mean catastrophic death for many, as Octabrains’ favourite food is human flesh – not mussels, like some would have you believe. He’s also nowhere near fully grown, as Octabrains can reach enormous sizes, as was seen in sightings in recent years – as big if not bigger than say, a giant squid.
It would be the biggest mistake they could ever make if he’s released. For goodness sake, if you read this, spread the word, and KEEP PAUL IN CAPTIVITY.

At least if he continues to grow while in his tank, and develops sentience, and more powerful abilities like psychokinesis, he may more likely be subdued and eliminated, and less likely to join up and plot world domination with all the other Octabrains that were flushed down the toilet and are now lurking in the sewers.
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2010/06/19

The Sims 3 Experiment: One House, Eight of the Biggest Gaming Icons Ever

I’ve played The Sims 3. There, I said it. Guess what else? I still have The Sims 3 on my computer – it’s been there for nearly a whole year.

I recently got back into it, and decided to do something which I dabbled in a while back. That was to create a family, although not related, of the biggest names in gaming, and put them in one house.

As of writing this I all ready have seven.

Screenshot-110 One is none other than Duke Nukem. Duke has been around for nearly the past two decades, and has had quite a few games under his belt- one of which was no doubt Duke Nukem 3D, his most successful  game to date, which still sells to this day. Duke is currently pursuing the Law Enforcement career in the house, with hoped of becoming a super hero.

Screenshot-111 The next one is Doom Guy, otherwise known as John “Reaper” Grimm, if you’ve ever watched the atrocious movie based on the series of games. Doom Guy entered the gaming market after Duke Nukem, in 1993 [Duke Nukem was in 1991], and starred in a series of games that revolutionised gaming for years to come, as well as establishing first-person shooters as the popular genre it is today. Currently Doom Guy is in the Military career, hoping to become an astronaut.

Screenshot-79Who’s next? Lara Croft. You couldn’t have a house filled with gaming icons without the Tomb Raider. Lara was probably the first real female character that you took control of in game, and had three big hits in the series – the first three games – before hitting a stumbling block, which was most of the entire series for the next several years. But, she came back in Tomb Raider Legend, and has since seen another two great additions to the long running series. Lara is currently pursuing a career in journalism [couldn’t get any adventure clubs or something, although they are probably present in one of the expansions, which I don’t have… yet].

Screenshot-121 The fourth one should be a give away by now, seeing as this in order of when they actually hit the gaming world. Yes, it’s the G-man. No, not that G-man, but Gordon Freeman from Half-Life. Gordon has never spoken in any of his games, and lacks that personality and attitude [although borrowed] of Duke Nukem. Still, he was the main protagonist in a series which saw FPS titles become more than mindless killing sprees, but added a little logic and puzzle solving in to the mix as well, along with characters that you actually game a damn about… instead of killing everyone. Clad in his usual science laboratory get up, he no doubt works at the science laboratory in the town.

Screenshot-118 The fifth one came just after Gordon Freeman in Half-Life, and that would be Garrett from Thief. Okay, so this guy is likely the underdog of the entire bunch. He’s been in three or four titles over the past dozen or so years [four if you count Thief Gold, five if you count Thief II Gold, which didn’t actually ever see the light of day], and is set to star in a true sequel in the series soon, Thief IV… or THI4F… or is it ThIVes? Anyway, Garret and the Thief series brought about a new genre in gaming, and that was the first person sneaker. Thief probably wasn’t the first game to do this, as Metal Gear had some of that sneaking stuff in it too, but Thief helped popularise it, and many games to this day, especially Splinter Cell and the likes, owe their gratitude to the series. No doubt, Garrett is in the Criminal career path, and likes to steal, or “mooch” off of other Sims.

Screenshot-108 The sixth one? There was a hint in the above paragraph. It’s Snake. Snake? Snake?! SNAAAKKKEE! Yes, Solid Snake from Metal Gear fame, with probably one of his best titles in Metal Gear Solid, of 1999. Solid carried on the appeal of the stealthy approach in games, sort of like Thief, but in a modern, militaristic universe. He has had numerous games since then over the past decade, some of which he didn’t even really star in, in a sense. Like Metal Gear Solid: Snake Eater, or MGS 3 for short, which saw Naked Snake take the main role. Snake is also in the military career, and also has natural cooking and gardening abilities, which he picked up from his dad, Naked Snake, or Big Boss.

Screenshot-126 Number 7 would be a character who also cropped up in the 90’s: SHODAN. She’s appeared in two games in the System Shock series, namely System Shock and the sequel, System Shock 2. She’s been voted as one of the best villains to appear in a game, and one of the greatest all-round characters too. She even has the greyish-blue skin, complete with blue and green hair just like in the games and has an evil personality comparable to the real rogue AI.

In the game, Shodan is climbing up the rungs of the political career, seeing as she eventually wants to become the leader of the free world, or the neighbourhood at the very least. And she’s going to make people suffer and have fun while she’s doing it too.

Who will be number eight? Who do you think? Maybe we should have a vote, and you can leave your thoughts in the comments. So many choices, and you can only have eight in a household unfortunately. I guess I’ll be starting new houses with other characters who didn’t make this list.

Candidates who are on my list to make the eighth member of the household include: Agent 47 from Hitman, B.J. Blazkowicz from Wolfenstein, and some others.


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2010/06/14

If you had to Play One Game in Your life, What Would it be?

This was a question that was posed on the The Verge a while back before it went on this whole two month hiatus nonsense. If you had to play one game in your entire life, what would it be? That means ONE game, and that was the only game you ever got to play for some reason. Maybe you just weren’t that into gaming, or you died a premature death. Just use you imagination.

duke3d It’s a tough choice, but in my personal opinion, it would be Duke Nukem 3D. Why? Out of all the games I could choose, why DN3D?

Think about it: it was arguably one of the greatest shooters of the 90’s. It was technologically advanced for its time, and had interactivity that rivalled games to come for years – maybe even to this day.

Duke was also the first real character in a game, especially as far as FPSs go, that had any sort of personality as well. It wasn’t the first game to have vocals and that sort of thing, but Duke was the first I remember that actually talked and made comments and so on. And they were bad@ss ones too, even if they were copied from movies and other places.

duke_nukem_3d_06

                   Oh yeah – there were the strippers too. Weapon raised, indeed.

Yeah, some people hate the game or the character for those very reasons [like Bruce Campbell]: because it copied movies and games and so on. But I’ll admit that I probably hadn’t even seen most of those movies back then. I was young, and to me it was pretty original, ironically.

I’ve said before, and I’m not ashamed to say it either, that Duke was one of my childhood icons, alongside Stone Cold Steve Austin, and Arnold Schwarzenegger (favourite wrestler and actor respectively), as well as others. Everyone had a favourite actor, and I would say Duke is one of my favourite video game characters of all time.

5

                             DN3D on EDuke32, with the HRP and Polymer

But you look at the game today, and you see it has one of the most dedicated fan communities out there. You see how they’ve made it look so much better with all the source port wizardry, and the High resolution textures, as well as numerous mods and maps that have been made for it. You just can’t help but be amazed.

I still play the game to this day – it’s just one of those games that I feel has had incredible longevity, even if it’s been given a makeover and a facelift. Playing with all those add-ons makes up for the sorry lack of a sequel [apart from Manhattan Project] – and we all know the story about what happened to Duke Nukem Forever.

There are numerous others that would have made the top ten list, but the one and only game that I could have played would probably have to be Duke Nukem 3D. Hail to the King, baby.

So, now’s your chance. If there was one game that you could have played in your entire life, what would it have been?


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2010/06/11

My Time as a Video Game Character: Duke Nukem

DukenukemII This time it was once again in the 90’s when I was in school and at the time, Duke Nukem was my hero. Seriously. Others has Superman, Batman, or Spiderman – I had Duke friggin’ Nukem.

The one year I was invited to a birthday party which was hosted in the school’s assembly hall with the headmaster’s permission, probably.

It was kind of awkward that day seeing as I had friend over at my house, and he wasn’t invited to the party, yet I was.

Anyhow. Dressing up as Duke Nukem is pretty easy, and I think at the time I hadn’t even heard of, let alone played Duke Nukem 3D – only the first two games. And so I put on some blue jeans, and a red shirt with the sleeves rolled up over my shoulders, and even had the metal bicep rings, or whatever you call them, although they were made of some flimsy material, and kept falling down my arms all the time.

I even had the gun. It was this machinegun which looked similar to the one from Wolf 3D, and made a clacking noise when you pulled the trigger. The only thing I didn’t have was the sunglasses. Duke Nukem didn’t have those until Duke 3D in any case.

I was driven down to the school and went inside to the hall where I met up with some other friends of mine who actually were invited. One of them was dressed up as one of his favourite wrestlers – Henry “H.O.G.” Godwinn. He had the chains wrapped around his shoulder and everything.

We naturally got in to a wrestling match right there and then. It was Duke Nukem versus Henry Godwinn – and the son of a b*tch nearly broke my thumb. He dropped right down on my hand and thumb, and I had the most intense pain, which lingered for years afterwards.

Granted, I wasn’t as tough as old Duke, but I didn’t cry anyway.


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2010/05/27

Duke Nukem: Manhattan Project Arriving on XBLA Soon

Duke_Nukem_-_Manhattan_Project Duke Nukem: Manhattan Project recently celebrated its eighth birthday last week – not that anyone really noticed.

Up until now the game was only ever released on the PC, but that’s set to change as Microsoft has officially announced, after months and months of speculation and hints, that the game will be arriving on Xbox Live Arcade soon. No date or price has been given, but it will likely be soon.

The original Manhattan Project for Windows was released back in 2002. It was a kind of spin-off title, not in the main universe of Duke Nukem games, developed by Sunstorm Interactive, which has since gone out of business. It was still good fun though, as you controlled the Dukester in a side-scrolling 3D adventure spanning several environments, in what was essentially a tribute to the first two Duke Nukem games from the 90’s, before Duke Nukem 3D.

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Sources:

http://www.xbox.com/
Duke Nukem: Manhattan Project Confirmed for XBLA [Shacknews]


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2010/04/06

More Duke Nukem Forever Footage: Leaked Video

Duke Nukem Forever has made some what of another comeback when it comes to news this month. Firstly we all discovered lately that George Broussard was on Formspring answering questions and so on, but he’s reluctant to speak on DNF.

Then on Twitter, it was said that April 1st was supposed to be the day that DNF went to gold master, and began its road to an eventual release this year, if Take-Two hadn’t messed it all up.

Now something that’s been online since December 2009 which nobody had discovered until now, has surfaced. It’s yet another video clip showing off some leaked footage of DNF.

Some of this has been seen before, and the rest hasn’t.

Some have tried to pass this off as an official trailer, but George Broussard was asked on Formspring if it was, and he replied thusly:

“No. That second trailer is not official and is a low quality fan made trailer created out of some leaked footage a "fan" grabbed from a level designer portfolio site. The music and voice was all added by the video creator.”

Too right. The Duke impression wasn’t too good. It certainly wasn’t Jon St. John, for sure. And the guns sounded pretty weak. But the video is entertaining nonetheless.

Duke Nukem Forever Leaked Footage

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Source: Shacknews


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2010/04/04

Duke Nukem Forever’s Gone Gold… or Should Have Anyway

Easter Sunday

DnFlight

                                 “I nearly saw the light of day… Yeah, right!”

The sob story over Duke Nukem Forever continues as some guy named Jason Bergman, formerly at publisher Take-Two, and now Bethesda Softworks, posted on twitter recently that the game should have gone gold this month if all had gone according to plan. And it should have happened on April 1st, 2010: April Fool’s Day. It wasn’t a joke either.

“MOMENT OF SILENCE PLEASE: by the 3DR/TTWO development schedule, April 1st, 2010 was supposed to be the day Duke Nukem Forever went gold.”  [1]

He went on to say that the planned date was "totally intentional. It was going to be hilarious." It’s been explained that when a game goes gold, it means that “development has been completed and the game is ready to be duplicated for distribution.” [2]

And this further means that the game would have been officially released later on in the year, and possibly arrived in Q2, 2010.

Jason was later asked to confirm this tweet to which he replied:

“I wholeheartedly believe that had things gone differently, they would have made that date.”

This is assuming that Take-Two hadn’t sued 3D Realms, and hadn’t let go of the DNF development team.

“Would’a, Could’a, Should’a” – but didn’t. And even though that date was supposedly the date, you mark my words that it would have been delayed again, and again, and again. Part of me sometimes thinks that it was justified putting DNF out of its misery, even though I hate to say it.

To think it was on April Fool’s Day last year that I put up a fake news piece that talked about DNF being cancelled. And it came true a month later, in May 2009.

Some people still think that 3D Realms as a company shut down last year, but this is incorrect. The team working on DNF was let go. The company itself is still around, and is still going through a legal battle with Take-Two.

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Source: [1] twitter [2] Variety.com


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