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Showing posts with label Medieval First Person Shooter. Show all posts
Showing posts with label Medieval First Person Shooter. Show all posts

2009/04/13

The Wish Granter: A Medieval First Person Shooter...or is that Archer?




I’m a little, no, make that very, tired of seeing the same old World War 2 FPS games. We’ve had tons of Medal of Honors, Call of Dutys, and Brothers in Arms, (and we’ll likely get more), among others that have delved into the genre and probably explored as much of it as possible. I would say that unless there’s something really new and exciting that they can dig out of it, they should start looking elsewhere.

As I’ve covered in another post, Crytek could possibly be working on something set more in the Middle Ages. 

Remember the good old fun that was Thief, Thief II: The Metal Age and Thief: Deadly Shadows? Okay, so those games were more about sneaking around and looting places, but what I can see as far as a medieval first person shooter goes is this: take Dark Messiah of Might and Magic and its multiplayer idea of different classes, like a sorcerer, knight, assassin, thief, saboteur (I’m adding some here), and have a singleplayer version as well as a multiplayer version that would play similarly to Battlefield. The singleplayer would and should have more of a story though, and not just a versus bots style game.

Take Thief, Thief II, Thief Deadly Shadows, The Dark Mod, Thievery, Nightblade, Dark Messiah of Might and Magic, Oblivion, Age of Empires, Team Fortress, Assassin’s Creed, and Stronghold as inspiration, and you could have quite a game on your hands. Hordes of swordsmen, archers, longbowmen, arbalests, sorcerers, cavalry, knights on horseback, sieges, castles, trebuchets, mangonels and the like with huge battles taking place on large green fields stained with blood, and all the while you could also have the assassins, thieves, and spies taking the more hidden route and bringing the siege to an end from the inside, while saboteurs would try and blast their way through a weak point in the defenses. 

As far as the castle’s defensive strategies, you would have boiling oil or water thrown down onto the advancing soldiers, and engineers scurrying around trying to rebuild structures or set up defences. 
I just think it would work. Come on, think of a Lord of the Rings battle, or the first bit of Gladiator, or those recreated scenes of medieval battles on the History Channel and you’re now getting excited, aren’t you?

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