World destruction comes in small shrink-wrapped packages...

2010/10/21

The Best Video Game Soundtracks: Worms 2

Growing up playing games in 90’s, I was always a big fan of actual music playing in the background, before all this atmospheric, and orchestral stuff came along in recent years. With games like Doom and Duke Nukem 3D, you mainly had MIDI tracks – not that they were bad.

I think Quake was likely the first to break this trend in 1996 with Trent Reznor of NiN fame doing the soundtrack.

But then some games, rather than come up with their own soundtracks (or borrow heavily from other sources like Bobby Prince did with Doom I and II), they just licensed a number of tracks from real artists.

Worms2In 1997, the one game that had this was Worms 2 -  the sequel to the equally addictive Worms, released years earlier.

While playing, you were treated to songs like “Come Out And Play”, “Self Esteem”, and “Killboy Powerhead” – tracks off of Smash, the best album off of the then punk rock sensation known as The Offspring. You could also squirm your way to several other great tracks, like The Prodigy’s Firestarter”.

Of course, all these tracks had different names to suit the game, like “Swim Like A Brick”. Funny stuff, seeing as the worms in the game can’t swim. I think especially the punk rock songs complimented Worms 2’s fun gameplay and defiant stance against other games at the time – particularly Doom clones or first-person shooters. It showed that a game could be fun and not overly violent to be a major success. That’s pretty much Team 17 though. They’ve really just stuck with the same sort of formula of strategy titles for the past near twenty years.

It’s a shame that it was the only Worms game to date that actually had a soundtrack as impressive as this. Other Worms titles, before and after, didn’t, to my knowledge.


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2010/10/18

New Version of DarkXL Out

Console2 It’s been several months since the last build of this project called DarkXL, which is a source port project for Star Wars: Dark Forces, was released. It’s been quiet ever since. But business started to pick up last month, as regular posting began on the DarkXL website.

Now the 9.05 Build of DarkXL is out as of this week. Stuff to look forward to in here is working night vision, and less bugs, as well as the ability to get past level 3, finally. In fact, the 9.03 and 9.04 builds were only put out earlier this month as well.

I got back into playing Dark Forces about last month – the same time that Lucius, the guy working on the project, seemingly resurrected DarkXL after several months. There was a long gap between March and September where it was rather quiet. The last build before the the most recent three, 9.02, was released in February. Before the break it had been more consistent.

Anyway, if you’re looking to play this great, and rather unappreciated at times, game, then make sure to download the latest build and get playing.

Source: http://darkxl.wordpress.com/ [DarkXL website]


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