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Showing posts with label Quake 4. Show all posts
Showing posts with label Quake 4. Show all posts

2010/03/15

Where are the Stars: Ranger

What about me? What about Ranger?

o.quake Ranger is the protagonist from Quake.

Ranger is another creation of the id stable, and originally appeared in Quake, the hit game from 1996, which introduced the gaming world to true 3D. His task was to explore military bases and travel to distant dimensions, and find magical runes which would open up the doorway to the ultimate enemy, Shrub-Niggurath.

“Imagine a big ugly plant-looking thing.” He claims.

He also starred in two mission packs for Quake, titled Scourge of Armagon and Dissolution of Eternity.

Ranger was shocked when he learned that there would not be a sequel to the game in terms of continuity.

“Quake II my @ss! They took the name and put it to a completely different series of games! Heck, Quake II even got a sequel!”

Ranger hates Bitterman, the guy from Quake II, with a passion.

“He stole my job! He took over the “Quake” series in Quake II, and that should have been ME! I tell you, every time Bitterman got fragged in Quake III… it was me. I owned you, b1tch!”

Ranger made an appearance in Quake III Arena along with all the “other id puppets”.

“What happened to single-player games?”

quake-runningFor the first time, in Quake III Arena, he met Wrack, a fellow slipgate explorer.

“Where the hell was he when I needed him? I was there all alone the whole time, and you mean to tell me that there were others?! Not that I was glad to see him anyway- he was an arrogant old man who kept going on about the good old days. He’s such a faker though, because I was the one who did all the work.”

Ranger now spends his days trapped in one of the gothic medieval dimensions that he was tasked with exploring, bitter and alone, besides the other vicious creatures that inhabit the place with him.


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2010/02/12

Video Game Character Lookalikes: Strogg from Quake 4 and Enemy Territory: Quake Wars

Who remembers the Strogg? Those grotesque looking abominations from Quake II, Quake 4, and Enemy Territory: Quake Wars? Well, I for one do, and while watching that movie, G.I. Joe: The Rise of Cobra, recently, I couldn’t help but think that Cobra Commander, once known as Rex and The Doctor, in the film at least, looked a lot like one of those Stroggs.

Strogg The_Doctor

I would have liked to have gotten a better picture of The Doctor, preferably when he was bald, later on in the film, but I couldn't find one. The hair is fake anyway. Still, don’t you think the mask looks similar? And instead of the red/orange eye-piece on the right eye, Doc has a bluish eye-piece on the left eye .


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2009/12/09

Apocalypse Then: Quake II

Quake2box

The other day we all celebrated the 10th anniversary of Quake III Arena. Today is the 12th anniversary of its prequel, Quake II. On this day in gaming, on December 9, 1997, Quake II was released.

The first time I played this game was when I got the demo off of a CD from a friend in 1998, and I later got the full version in 1999, nearly two years after its initial release. It was the one Quake game I’ve likely played the most over the years. I would go to the computer academy at school and instead of working, we would fire up a LAN game of Quake II. This was a trend that continued in high school. It’s funny how schools always seemed to have Quake II on hand, and rarely Quake III Arena.

I still have the CD and I’ve got it on my PC right now, playing it with Quake2Max, a source port, although I’m thinking of switching to another one, and downloading the HRP some time.

Quake II is an FPS title developed by id Software, originally published by Activision, and released on many different platforms over the years. The game used the id Tech 2 engine, which used to be known popularly as the Quake II engine. This engine has been used for many other titles and mods over the years.

Quake II, although a sequel in name to Quake, did not continue the story of the original. Quake II was meant to be the first game in a new series, but due to id not being able to secure a new name for the title, they went back to using their working title: Quake II.  .

quake2aThe story of Quake II sees you take the role of a space marine who starts off in Texas, USA, on earth (in the manual), and makes his way onto a massive starship codenamed “Mother Goose” (in the opening cutscene) which is accompanied by “The Adrianator”, some sort of scout ship. The mission is to fire drop pods from the main ship and land troops on the surface of Stroggos, home of the Strogg, an alien enemy who has committed atrocities against the human race in the past. This is the invasion of their planet, Operation Alien Overlord.

Once the player, known as Bitterman (who later appears in Quake III Arena), is launched in his pod, he is clipped by another marine, and his control over the pod is lost. He misses the LZ, and ends up crashing. Most if not all of the other pods, although supposedly invisible to detection by Strogg defences, were shot down by EMP blasts, and therefore, most of the other marines you encounter in the game are either dead, captured and tortured, or processed to make more Strogg soldiers at the factories.

enemy_groupshotThe gameplay was similar to most FPSs, although slower than Quake, and introduced some new weapons, like the Railgun, Hyperblaster, and a bigger, badder version of the BFG, the BFG 10k. The enemies you’ll use the weapons against are remorseless, relentless killing machines; cyborgs made of human parts and metal and machine.bfg

Quake II’s soundtrack was mainly composed by Sonic Mayhem, but with tracks also contributed by Bill Brown. This soundtrack was praised by some and hated by others. One thing is for sure, they don’t make video game soundtracks like this anymore.

Quake II has received a number of expansions, both official and unofficial, over the years, was succeeded by Quake III Arena in which Bitterman, the main protagonist from Q2, was a playable character (he was horribly mutated from undergoing Strogg experiments), the story of Quake II was continued in Quake 4, and a prequel took place in Enemy Territory: Quake Wars, which told the story of how the Strogg initially invaded Earth.

There have been rumours of a some more Quake games coming in the future, and this is certain to take place seeing as it is one of id’s greatest franchises next to Doom. One thing seems certain: that it may well continue the story started by Quake II, and perhaps not Quake.

You can pick up Quake II here if you want to play a classic.


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2009/11/25

Id Software’s Rage to Have Classic id Game Weaponry

Tim Willits of id Software told Total PC Gaming that when Rage comes out next year, it will not only have some brand new toys to play with as far as guns go, but will also feature some classic id weapons too.

"Rage will feature many of the classic id Software weapons of the past, along with some new and unique Rage weapons as well. We are focusing not only on great weapons, but on engineering items that will add to the variety of gameplay. We will also have multiple ammo types available for a number of the weapons."


“We are focusing not only on great weapons, but on items that will add to the variety of gameplay”


"Rage also has an economy where you are allowed to choose how you spend your money earned through combat and racing,"


"You might decide you love the wingstick (a boomerang-cum-shuriken weapon) and stock up on them, or you may feel inclined to purchase parts to build more sentry bots or to keep your armour upgraded and repaired."


One thing I’ve noticed with id games is that one thing they didn’t do that the Unreal series has done all along, is implement alt-fire with their weapons. You might want to put that in there too, Tim.

So anyway, I went and got a list of all of the classic id games’ weapons, from Wolfenstein 3D, the Doom series and the Quake series.

Games that weren’t directly developed by id, like Quake 4 and Wolfenstein, don’t count for the purposes of this list. Remember, classic id weapons.

So here’s the list. Leave your favourites in the comments if you wish. There will also be a poll on your favourite classic id weapon (the best new guns from each game), which you can find at the bottom of the right sidebar.

Axe (Quake)
Berserk (technically not a weapon, but a powerup) - (Doom series)
BFG 9000 or 10K (Doom and Quake series)
Blaster (Quake II)
Chaingun (Pretty much every id game in some form)
Chainsaw (Doom series)
Fists (Doom 3)
Flashlight (Doom 3)
Gauntlet (Quake III)
Grenade (Quake II& Doom 3)
Grenade launcher (Quake series)
Hyperblaster (Quake II)
Knife (Wolf3D)
Knuckledusters (Doom and Doom II)
Lightning gun (Quake I and III)
Luger (from Wolf 3D)
Machinegun (Quake II, III and Doom 3)
MP 40 sub machinegun (from Wolf 3D)
Nailgun (Quake)
Pistol (Doom)
Plasma gun (Doom series and Quake III)
Railgun (Quake II and III)
Rocket launcher (Doom and Quake series, used by boss enemies in Wolf3D)
Shotgun (every id game except Wolf 3D)
Soul Cube (Doom III)
Super Nailgun (Quake)
Super or Double Barreled Shotgun (Doom and Quake series)

I would personally like to see the super shotgun and of course the BFG in some form. To leave these out would be folly, as well as the chainsaw perhaps, and the Chaingun… and the Railgun. Damn, just put them all in there! Borderlands did! Well, their weapons were mainly randomly generated, but still.

By the way: is it just me, or does that guy with the hat remind you John Romero, just a little, around the eyes? I guess the classic weapons aren't the only thing making a return.
lol

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http://www.thatvideogameblog.com
http://www.nowgamer.com/news/1802/xxx
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What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

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