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Showing posts with label Nocturne. Show all posts
Showing posts with label Nocturne. Show all posts

2010/12/27

Theory: Blood may have had more Influence than you Thought

      blood256px-Systemshock2box250px-Nocturnegamecover

These three seemingly very different games might have more in common than once thought

To many, Duke Nukem 3D was the most popular build engine game ever made, even though there were several others out there from the mid to late 90’s. Blood was one of these build engine cousins of the Duke, and for the most part probably wasn’t played by as many people. It did establish what one would refer to as a cult following though.

I was one of those types who only got around to dabbling in the rest of the build “big four” years after they were released. Not that it wasn’t fun playing catch-up. I love the era of sprites in games from the 90’s, when it was then cutting-edge technology, or at least dated but still awesome towards the later half of the decade.

But I was playing through Blood again recently, a couple of years since my first playthrough, and I came to some rather shocking conclusions. Blood may have been more influential on later games than even I thought.

Two games come to mind when I play through the game. First off, there’s another forgotten title from that decade named Nocturne. I’ve played both, and I see some mighty large similarities between the two. In both, you have a sinister protagonist clad in a trench coat and hat, armed to the teeth, who hunts demons, zombies, and the like. Let’s also not forget the train level (third mission of the first episode) in Blood, and how a similar mission took place in Nocturne (first section of the second chapter).

Both games at one point also featured delving deep into crypts and the underground as well, and both took place in Western themed universes, at about the same time (Blood’s 1928 versus Nocturne’s 1928 – 1935).

The second game I think of when I play Blood is System Shock II. Granted, the two don’t have a lot in common. Blood is a bare bones, all out FPS, while System Shock II is a classic hybrid title, featuring FPS and RPG gameplay. But one level in Blood certainly did remind me SS2, which came out more than two years later – and that was the “inside the body” level. You remember in System Shock II you had the creepy level called “Body of the Many”, which took place in a disgusting setting which looked like the stomach or digestive tract of a huge creature?

Blood did that. Blood had a level near the end of the fourth episode, called “In The Flesh”, which also saw Caleb enter inside what looked to be the same sort of environment. There were also bodies of water, except not toxic like in SS2, as well as teeth, but not as lethal as SS2, but not any less scary.

Yeah, Blood may well have taken inspiration from other games and even movies, but I think that in Blood’s case, it possibly inspired at least the two above-mentioned games too. I mean when you think back, Blood was one of the first games to have alternate fire modes with weapons, much like Marathon and Dark Forces before it.

Not many people would have played games like Nocturne or even Blood, and so probably won’t care much about all this, but still… I guess the point is that there’s always a game that did it first before it became cool and people gushed about it.


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2009/11/24

Uwe Boll Making a new BloodRayne film, Rumours of a new game in the Works

750th post

Well, we’ve all watched at least one Uwe Boll film in our lives, and we have all agreed that this man should have his licence to thrill taken away, as he can’t seem to make a film to save his life, reputation, or career for that matter. The films that people have problems with are the video game adaptations- films based on games, which rarely ever seems to work.


This hasn’t stopped others from trying though, seeing as lately, Brad Pitt is interested in Dark Void, and Bruce Willis is set to star in Kane& Lynch- the movie.

Anyway, Uwe Boll directed and produced BloodRayne and directed BloodRayne II:Deliverance, and both films flopped. Now he wants to have a crack at a third one. That’s right, a third BloodRayne film, BloodRayne 3: Warhammer, and this has sparked speculation that a third title in the series is being made for game consoles too.

Kristanna Loken from the first film, as well as Terminator 3, will make a return, and some say that the film will take place during World War II.

Why is this guy so obsessed with BloodRayne? I mean, the whole story of the series and how it connects with another forgotten title, Nocturne, its spiritual prequel, is pretty cool, but surely nobody plays that game anymore, right?

Even though we all dread the idea of another BloodRayne film, and I personally think it might be someone having a laugh and starting a rumour for fun, I don’t say that I would be as cynical about another BloodRayne game.

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http://www.dreadcentral.com/news/34389/uwe-boll-bloodrayne-3-warhammer-shooting-january
Uwe Boll to Bring Us Bloodrayne 3: Warhammer
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2009/10/31

Apocalypse Then: Nocturne

It's Halloween!



Well, a lot of people have been going on about their favourite horror games and they've been making lists full of them too. I wouldn't say that Nocturne is my favourite, but it is the tenth anniversary of its release, so I thought I would post about it.

Nocturne is a third-person survival horror themed video game, which was released on the PC on the 31st of October, 1999. It was developed by Terminal Reality and published by Gathering of Developers.

It told the story of The Stranger, a solitary, serious individual who worked for The Spookhouse, kind of like a secret paranormal investigation agency, which may have had ties with the US army, and you play through four episodes, which take place during the 1920s and 30s, where The Stranger hunts down werewolves, vampires, zombies, and other supernatural creatures. He's sometimes helped by his fellow agents, despite not liking most of them much, especially Svetlana Lupescu, who is half-vampire, or dhampir.

It had prerendered backgrounds, horrid camera angles, and awkward controls, and yet it received mainly positive reviews, and I enjoyed it too.

There was supposed to be a Nocturne 2, but this hasn't happened, perhaps to due to somewhat poor sales. Instead, Nocturne was succeeded by semi-sequels, or spiritual sequels, also developed by Terminal Reality, like Blair Witch vol. I: Rustin Parr, and BloodRayne, which had characters from Nocturne. BloodRayne was meant to initially be Nocturne 2. If there ever is a true sequel, they will have to find another voice actor for The Stranger, since Lynn Mathis is dead.
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