World destruction comes in small shrink-wrapped packages...
Showing posts with label Thief Deadly Shadows. Show all posts
Showing posts with label Thief Deadly Shadows. Show all posts

2010/07/10

Features that Every Game Should Have: Full Body Awareness

I remember one of the first times I encountered this feature in a game. It was Thief: Deadly Shadows, back in 2004. Now it might not have been the first to use it (that would be Trespasser: Jurassic Park, apparently), but it was likely one of the first I encountered. Certainly most of the other major titles of that year, like Doom 3, Half-Life 2, or Far Cry, didn’t incorporate it, as far as I know.

What is this feature? Full Body Awareness. And to date only 30-odd games seem to have this feature.

There have been other titles from around the same time that did too, like the excellent Chronicles of Riddick: Escape From Butcher Bay, and most of the games in the F.E.A.R. franchise, starting with the progenitor of the series back in 2005, as well as Condemned: Criminal Origins – a game by the same creators of the previously mentioned series. Other more well-known examples would include Dark Messiah of Might and Magic.

Full body awareness is a feature that when, in a game, you look down, and you can see the character’s legs and feet as well as their arms and hands. It adds to the realism of a game. And it seemed to be a big thing a few years ago, but nowadays it just doesn’t really make it in to many games. One exception would be Mirror’s Edge, a game by DICE – but that was released a couple of year ago now… in 2008.

A lot of games released before the time period described above, and a lot of titles today, have that disembodied set of arms and hands holding a gun. When you move the mouse downwards, you see nothing. Some games might have a shadow or something on the ground, but few actually go to the lengths of having a chest and a set of legs which makes it seem less like you’re barely a torso with arms and a camera for a head, floating in mid air. And when you realise this, it kind of lets me down, for one. This is what I call Lack of Legs syndrome, or “LOL” for short.

Lack of Legs

“Hey, where’s my legs?! I can’t feel my legs!” - Lack of Legs [LOL] syndrome as demonstrated in Metro 2033 [2010]

There are those games that make up for this lack of realism by being able to switch to a third person view – like Fallout 3 or Oblivion – where you can see the character move and so on. But still, it seems like a cop out, especially when you factor in that sometimes the animation of the characters in third-person, or just the animation in general, isn’t all that good; something that a game like STALKER has a problem with.

Some other games cheat in a way by not allowing you to look all the way down to the ground, but less than the full 90 degrees.

A title like Thief: Deadly Shadows does both first-person and third-person, as well as full body awareness to boot. It’s one of those games, that although not recognised as one of the greatest games of all time, or even within the series, does something right; and that was one of them.

Full Body Awareness in Thief: Deadly Shadows [2004]image courtesy of Giantbomb

I don’t know why this is. It’s a small thing that I often find myself checking with new games from time to time. It’s like a test on my checklist, and I’ll be going along in Modern Warfare 2 or Battlefield: Bad Company 2, and after being wowed by the gunfights, and the explosions, and the destructible environments, I’ll be like: “Okay, this all seems to be in order. I’ll just take a look down here, and… oh, dear. FAIL.”

Like I said, it’s a small thing, but something that I often think about. Full Body Awareness was a small but thoughtful addition to games and realism a few years ago that seems for some reason to have gone out of style, and developers just don’t go to the effort anymore. I don’t know if it’s a lot of effort to put it, seeing as I’m not a programmer or an artist or any sort of game developer, but still. They claim that leaving out the legs is a sacrifice in order to enlarge upon the quality of weapons and items that the player holds.

Needless to say, it’s a little thing that I would like to see make a comeback, and become a regular feature in not only first-person shooters, but in RPGs, and so on, to add that extra little bit, so a game gets an A+ instead of an A- for realism.

Check here over at Giantbomb for more on FBA, or Full Body Awareness.


Share/Save/Bookmark

2010/03/27

Visceral And Thievious: More Thief Inspired mods [Mod Watch]

I happened to have an occasional glance over at ttlg again, and there was a thread bashing some new Thief mod, started late last year, called Visceral.

“Visceral is a stealth-action game in a medieval/fantasy setting with steam punk elements. It takes place primarily in the city of Cressport, a dismal place rife with secrets and those who would seek control at any cost.”

It’s a mod utilizing the Unreal 3 Engine, in which you play Slater, “a hired mercenary specializing in stealth assassination.”

Taking from the website’s pages up so far, I can tell you:

VisScr1aThe game supports first and third person views, and allows you to switch between the two. It has the stealth elements from Thief, but has some RPG elements in it, with side-quests [more like Thief: Deadly Shadows, which inspired the team behind it]. The player can trade and sell artefacts and loot. The game takes place in a “Rich medieval & fantasy atmosphere blended with steampunk elements, uninterrupted, vast mission areas.”

Factions in the game borrow from Thief too, with the City Watch mentioned, thieves, Pagans, and the Beggar’s Guild, which is more from The Elder Scrolls: Oblivion, where the beggars worked closely with the thieves, as “the eyes and ears of the city”. The Penumbrals faction sounds a lot like the Keepers, and the Esoterians sound like the Hammerites.

There’s also ruins of an ancient lost city, called Gordion, likely inspired by Karath-Din from Thief or perhaps the Kurshock city from Deadly Shadows.

In addition to comparing it to the Thief games, it does look quite like The Dark Mod as well.

thief_themed_coop_techdemo And that’s not all. I was over at Planet Doom the other day where they talked about another mod in the making, using the Doom 3 or id Tech 4 engine, called Thievious. Development on it has just started this week, but it’s set to be a co-operative Thief-inspired mod, where you can play with a friend.

The author, Oneofthe8devilz, was keen to see if he could make a multiplayer based mod much like was done with the Thief II Multiplayer mod.

This mod is also inspired by Thief: Deadly Shadows. And on the Doom3World forums there’s a discussion going on about it, where surprise, some Dark Mod fellas rocked up and started talking about the mod, and offered to lend some support, like letting him use their source code, seeing as both use the Doom 3 engine. Some said that The Dark Mod could even use his help on their team, and so it went.

Speaking of The Dark Mod, a new Fan mission was released for it just the other day, called the Builder’s Influence.

----

Sources:

http://www.visceralgame.com/ [Visceral]

http://www.moddb.com/mods/thievious [Thievious]


Share/Save/Bookmark

2010/03/25

Thrifty Thursday: Magic Gauntlet Karath-Din [Freeware]

masterthiefg Okay, so version 1, and pretty much the only release of this little game so far, came out last year.

I noticed a post on the ttlg forums back then, right on Christmas Eve, that talked about a card game based on the Thief games, called Magic Gauntlet Karath-Din, or just Magic Gauntlet. I only managed to get around to downloading it just the other day though.

My hopes weren’t that high to be honest, but after a few days, I’ve become hooked on the bloody thing!

No doubt the game is heavily inspired by both Magic: The Gathering as well as the Thief games, Thief: The Dark Project, Thief: The Metal Age, and Thief: Deadly Shadows. Art from said games appears on the cards as well as the background of the playing area.

background

As far a MTG influences go, the game even “borrows” sounds from an old game from the 90’s developed by Microprose, which falls under the MTG universe.

It reportedly took 2 and a half years to make this seemingly simple but enjoyable little flash game, and several people from the ttlg forums contributed to the project, with some doing the art, either ripped from the games or concept art done by Looking Glass Studios, Eidos and Ion Storm, or creating new pieces, as well as coming up with ideas for the actual cards that you play with.

         Cave Spider Trickster's Portal Skeletal Hammerite Haunt

It’s been months since the V 1.0, and all has been quite quiet on further development on the game, but I would like to see some new stuff eventually, like some new cards and so on. Maybe they’ll be a resurgence in production when Thi4f or Thief 4 comes out, and there will be more content to be inspired by. Or else, just like was said a lot on the forums, you go digging in the thief lore scattered all over the internet on various websites for ideas. I’ve read through a number of these lore articles myself in the past, actually.

And the best part is it’s free! Non-commercial, and probably for the best, seeing as it “borrows” quite a lot from aforementioned sources. It even comes with a manual.

2813281328132813

AAA says:  4/5

Download: [1] [2]

Forums Threads: [1] [2]


Share/Save/Bookmark

2009/11/28

Thi4f Still in Pre-Production, Except Further Along, Perhaps

Speaking of Thief 4 (Thi4f, officially), there’s been a rare update on the game's progress lately.

Months ago it was officially announced after being one of the worst kept secrets in the industry for months prior, and it was eventually noted that the game was in early pre-production, while Eidos Montreal looked for a team to actually work on the title.

The game is still in pre-production, but it’s more in the middle than the early stages, if general manager Stephane D’Astous is to be believed.
He was contacted by IncGamers, and the following was said:

“Personally i (sic) have NEVER seen a team, at this milestone (middle of pre-production) in such good shape!”

And we will “NOT be disappointed with Thief 4”.

As if we haven’t heard that before. I just hope that Eidos doesn’t screw up this game like they almost, nearly did (some say they did) with Thief: Deadly Shadows. The game was still good, but not great, and a lot of stuff that was in Thief II, like all the potions and not to mention the rope arrows, was missing.

That title was by Ion Storm though, and they're not around anymore.

----
Thief 4 Coming Along In "Leaps And Bounds"
Thief 4 now in pre-production, team in “good shape”
Share/Save/Bookmark

An Interview with Daniel Thron, AKA the guy who did the Thief box art

…as well as quite a lot of other stuff

The other day, I came across a thread at TTLG.com forums where a guy was asking for people to come up with some questions for one of the people who worked on the original Thief games with the sadly missed Looking Glass Studios, as well Thief: Deadly Shadows: Daniel Thron.

Thron, not Thorn.

Daniel Thron was mainly known to me and others as the person who did the voice of the guard who constantly bickered with “Benny”, the other, drunken guard in all three Thief games. I think his name was supposedly Sinclair. He also voiced the creepy sounding Eye from Thief and Thief Deadly Shadows, as well as several other characters, allies and enemies, from the series.

But he’s done more than that, it turns out. He made the box art for both Thief: The Dark Project, and Thief II: The Metal Age. He did the wonderful cutscene art and animation in both games too, and on top of that, he had something to do with the in-game maps, and the particle systems (whatever that means).

So, quite a lot to do with the art of the Thief games, in general.

Anyhow, a few days later, and after sifting through all the suggested questions for the man, the most interesting ones were picked and quite an interesting interview was put together on the forum in another thread, as well as on the same domain, except on Dominus' blog, which has some pictures.


I like reading through interviews sometimes, seeing as the reveal a lot of behind the scenes style stuff, and give you more insight into what it was actually like to develop a game. And not just any game, in this case, one of the most iconic PC exclusive titles that helped start a new genre, instead of the usual FPS titles of the nineties.

So, Daniel talks about what he did before getting into the video game business, what it was like working at TTLG, the art of the Thief games that he was so heavily involved in, his inspirations while working on the games, his opinion on why Thief Deadly Shadows paled in comparison to the originals, what he thinks of the Dark Mod, and whether he will work on Thi4f (Thief 4), announced this year. And he also gives some other info on what he’s working on, some movies mainly, as well as tosses a few names around and such.

Quite a good read, so go and check it out.

----
Questions for Daniel Thron
Out of the Shadows – interview with Daniel Thron
http://dominus.ttlg.com/?p=65
http://www.danielthron.com/

http://eidosmontreal.com/en/games.html
http://forums.eidosgames.com/showthread.php?t=98473&page=3
Share/Save/Bookmark

2009/09/18

Direct2Drive Birthday Sale- Week 2: Action Titles

This is the second week of D2D's birthday sale, and they are discounting titles and selling them for $5 each. Madness. The sale goes on until the 21st, and then it's week 3, which will have an RPG/MMO theme.

These are the titles that are on sale right now:

BioShock
icon - played this through twice; epic game.

The Chronicles of Riddick: Assault on Dark Athena
icon - worth it just for the prequel, CoR: EFBB, a classic.

Saints Row 2
icon

Sid Meier's Pirates!
icon

STALKER: Shadow of Chernobyl
icon - great game, if a bit buggy.

Frontlines: Fuel of War
icon

Thief: Deadly Shadows
icon - good game, played it through several times.

Serious Sam Gold
icon

Max Payne 2
icon - good game.

MLB 2K9
icon

Direct2Drive Turns 5: Week 2
icon
Share/Save/Bookmark

2009/05/25

Apocalypse Then-Thief: Deadly Shadows

Developer: Ion Storm Inc
Publisher: Eidos Interactive
Engine: Heavily-modified Unreal Engine 2 (with flash renderer)

Platforms: Microsoft Windows, Xbox, Mobile phone

Release date: May 25, 2004 (US)

Genre: Stealth


On this day in gaming, in 2004, Thief: Deadly Shadows was released.
That would make today the fifth anniversary.

It was the third game in the series, and the first and last game in the Thief series developed by Ion Storm. They were planning to develop a sequel but eventually closed down. The game is so far the least popular among purists in the series due to people claiming it was a dumbed-down game made specifically to appeal to Xbox owners.
It is still a pretty good game, though.

There is a sequel in development as of 2009 by Eidos Montreal, named Thi4f. Eidos was the publisher of all Thief games up until now, including Thief: The Dark Project, Thief Gold, Thief II: The Metal Age, and Thief: Deadly Shadows.


Other games released on this day:


Motocross Madness 2 (2000)

Share/Save/Bookmark

2009/05/19

It’s Thi4f versus The Dark Mod...or is it?



Which would you rather have? Thi4f by Eidos Montreal, that has teased about the title for quite a while, and says that it’s only in pre-production currently, or The Dark Mod, which came into being after the last Thief, Deadly Shadows, was released in 2004. It’s been nearly five years and the team, a bunch of Thief fans working on it in their spare time with no funding, says they want to get a beta release out this year.

No points for guessing which one we’ll see first, then. It’s not a race, but rather preference over which you prefer: a big budget AAA title, using newer technology or a mod for Doom 3 which looks dated all ready.
It’s not all about graphics, though, and besides, you’ll be sneaking around in the dark for most of the time, so you won’t even notice. It’ll just be black with different shades of grey, and the occasional light that needs to be extinguished. Doom 3, although it looked good, was never praised for its bright and cheerful appearance. Thief didn’t win awards for its pointy, harsh looking graphics back in the day either; it was the gameplay that people were after, and are still looking for.

The Dark Mod sounds as though it’s coming along nicely, when you take a long look at some of the features that the mod is promising, and if you’ve watched the videos, and seen the screenshots and artwork. There will be intelligent AI, realistic physics, great looking city environments, a great thief’s arsenal of tools and ingenious ways of using them.

Read this: You will be able to shoot moss arrows into windows, and they won’t break, but they’ll grow all over the window pane and make less sound when you smash it in order to break in- sounds excellent.


That’s what I want most of all, is more clever ways of using tools and weapons and not just the same old point and fire approach- sort of like the modern version of alternate fire that we all raved about for years when it first debuted in the 90s.


The Dark Mod
, being made by Thief fans for Thief fans, aims to keep on adding and adding new features, and after the beta release which is all ready shaping up to be quite impressive, will keep updating and releasing new versions with new features for people to use. And since the team working on it is too busy to make more than a few maps, which look great to say the least, there’s also the DarkRadiant tool, which will enable people to make their own maps and campaigns, and take that task off the devs shoulders. It will most likely keep the Thief fan community busy for years until Thi4f even sees the light of day.


Recently there’s been another attempt at trying to get the source code for the Dark engine games, namely Thief, Thief Gold, and Thief II, so that the graphics can be updated just like every other well known and loved game of the nineties, like Doom or Quake. With The Dark Mod all ready looking much better than an updated Thief ever could, there’s really little need, unless you’re a purist who wants to stick with far outdated technology, or a masochist who likes a challenge.


I just hope that The Dark Mod doesn’t get shut down by Square Enix (Square Enix bought Eidos). Think about it- it happened to the fan-made Chrono Trigger sequel recently, and it has happened before to mods for games. Think of UDoom, probably a project which little of you know about which was issued a cease and desist order two years ago. It aimed to recreate Doom in the Unreal engine, and id Software promptly sought to shut it down, and the devs complied, knowing it would otherwise lead to a legal war that they had no chance of winning.


What if Eidos or Square Enix picked up The Dark Mod on its radar and decided that, because it’s a project using the Doom 3 engine and resembles or emulates Thief too closely, which practically fits the description of what UDoom was, it must be shut down. That would be bad.


Best we keep this project in the shadows then.

Sources and Resources:

http://www.thedarkmod.com/
http://www.thief4.com/
http://www.petitiononline.com/ThiefSrc/petition.html
http://doom.wikia.com/wiki/UDoom
http://www.joystiq.com/2009/05/12/square-enix-pulls-the-trigger-on-chrono-trigger-fan-projects/

Share/Save/Bookmark

2009/05/15

Thi4f: The Eidos Montreal Store

Among all the other Eidos Montreal stuff, there’s quite a bit of Deus Ex 3 merchandise, and also some new Thief 4 things- well, only two T-shirts which contain the logo that everyone is hating on at the moment, “ Thi4f”, claiming that it spells Thiaf and not Thief. 4nyb0dy wh0 r3gul4rly t4k35 5h0rtcut5 w1th t3xt m3554g35 0r r3fu535 t0 5p34k pr0p3r 3ngl15h kn0w5 th4t!



They should have gone with Thief 4 or Thief IV. You didn’t see Th1ef, ThIIef, or Thi3f: Deadly Shadows did you? Thief: Deadly Shadows didn’t even have a number…


In fact, even though it’s the fourth in the series, Thi4f is only the second to feature a number of any kind, and the first to not use a roman numeral, like Thief II. It’s also the first not to have a subtitle, like The Dark Project, The Metal Age, or Deadly Shadows, although this might change later.
Imagine Thief 5- ThieV!

Apparently Eidos Montreal is very proud of their logo and so we have been urged not to make fun of it.




Sources:

http://twitter.com/eidosmontreal/statuses/1789108148
http://www.eidosmontreal.com/en/shop.html#thief4

Share/Save/Bookmark

2009/05/05

Thief 4 on the way: Trail of Blood

It hasn’t been officially confirmed yet, but there are several clues that have been spotted, some by many, and others by just a few.

There was this piece of concept art suggesting a more modern setting for Thief 4, allegedly created by Ion Storm in about 2004/2005:


And for those of you worried about the prospect of Thief being modernized, the latest rumours say that idea has been scrapped, thankfully- although it wouldn’t be a bad idea for a spin-off or another game entirely.

We all know about the clue a time ago where Eidos advertised a job offer on their site with the letter “T”, supposedly referring to Thief being their next project (quite obvious, really):

Then there was the clue this year that looked like this, with people claiming that the font was very “Thief”:

 

Then recently in a magazine, according to thereticule.com, there was this:

 

As we can clearly see in the ad, the mystery game belongs to a series that has earned a place in GameSpot’s “Greatest Games of All Time” and “Ten Best Heroes in Gaming,” as well as Gamespy’s “Hall of Fame.” Thief is the only Eidos-developed series to have earned these accolades. And when you think about it, it’s rightfully deserved- at least for the first two games.

In a thread on the TTLG forums very recently, someone did a search for www.thief4.com and, yes, found it to be a domain registered by Eidos last year:

 “Just did a whois look up for www.thief4.com and got these tantalizing results.

Quote:
Registrant: 
Eidos Plc
Domain Administrator
Wimbledon Bridge House 1 Hartfield Road
London, SW19 3RU
GB
Email: haithamr@eidos.co.uk

Registrar Name....: CORPORATE DOMAINS, INC.
Registrar Whois...: whois.corporatedomains.com
Registrar Homepage: www.cscprotectsbrands.com 

Domain Name: thief4.com

Created on..............: Tue, Dec 30, 2008
Expires on..............: Sun, Apr 04, 2010
Record last updated on..: Mon, Jan 05, 2009

Administrative Contact:
Eidos Plc
Haitham Rowley
Wimbledon Bridge House 1 Hartfield Road
London, SW19 3RU
GB
Phone: +44.2086363000
Email:
haithamr@eidos.co.uk

Technical Contact:
Corporation Service Company
Domain Registrar
PO Box 597 
Yarmouth, NS B5A 4B4
CA
Phone: +1.9027465201
Email: admin@internationaladmin.com 

I'd say that's a pretty good indication of development. I had to change my pants after I got curious and checked it. December is pretty recent too.

I think it's officially on, fellas.”


The next thing to look out for will be the date mentioned in the magazine advert- the 11th of May, when hopefully all will be revealed and the “big secret” will be let out. Still, it might be a while before the game actually comes out.

This year, Eidos was bought by Square Enix too, although they maintain that Eidos Plc will operate independently, so hopefully we don’t end up with a Japanese anime-type game.

I’d also like to see how it’ll compare to The Dark Mod, which has been in development nearly since the last Thief game, Deadly Shadows, was released.

Sources:
 
http://thereticule.com/2009/05/more-thievery-acoming/

http://www.ttlg.com/forums/showthread.php?t=126419 

http://www.thatvideogameblog.com/2009/05/04/thief-4-is-the-worst-kept-secret-in-the-world/


Share/Save/Bookmark

What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

English French German Spain Italian Dutch

Russian Portuguese Japanese Korean Arabic Chinese Simplified
by : BTF

Label Cloud