Eidos Montreal is working on two games that many people are looking forward to: Deus Ex 3 and Thief 4 (or Thi4f).
They’re now saying that they want the new games in their respective series to appeal to a wider audience. Now, I’m glad that this Stephane D'Astous of Eidos realizes that it’s risky doing this, because you can alienate the fan base, or hardcore fans or gamers, by appealing to this wider audience, which some might call casual gamers.
I mean, the first two Thief games (particularly the second one for me) were the best, and the first Deus Ex was the best in that series. Ion Storm tried to make Thief: Deadly Shadows and Deus Ex: Invisible War more “accessible” and appeal to a wider audience, and look what happened to them (not just the games, but the company). They weren’t bad games, but just felt different from the originals. Some even dubbed them Thief Lite and Deus Ex Lite, for instance.
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Source: Cinemablend
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