World destruction comes in small shrink-wrapped packages...

2009/03/02

The Wish Granter: S.T.A.L.K.E.R. 3

Cryptic Writings: S.T.A.L.K.E.R. 3: Apocalyptic

There have been rumours circulating over the past few months about another S.T.A.L.K.E.R. game being developed, referred to as S.T.A.L.K.E.R. 3: Apocalyptic. I took the liberty of translating a post from stalker-planet that was written in Russian, into English recently.

This article originally appeared quite a while back- in November last year, and I came across it recently, and had to translate it into English from Russian with Google’s help, and a few posts that I discovered in forums. If you don’t like the way it is translated into broken English on the actual site, then I have done my best to make it more legible here.

“S.T.A.L.K.E.R. 3: Apocalyptic 

A source close to the developers at GSC talked about some plans for a 3rd part of S.T.A.L.K.E.R.

What is known at this time: 

Allegedly, GSC, under the strictest secrecy, began to develop the third part of S.T.A.L.K.E.R. 

At the moment, we are aware that the game will use a new engine. Among the candidates discussed, CryEngine 2 was mentioned in particular! 

The working name of the game seems to be S.T.A.L.K.E.R. 3: Apocalyptic. Strictly speaking, this is supposed to be Part 2, given that Clear Sky is a prequel, but developers prefer to position the game as a 3rd part. We know that the game will either take place after the events of "Shadow of Chernobyl" as a logical extension of one of the endings (which is unknown), or will begin in parallel with the events of "Shadow of Chernobyl".

The concept of the game will undergo many changes. 

There will be many more locations (more than half of them will be bonus or optional locations), and the player will be able to change the plot while visiting them, which will give access to multiple endings. The player will be able to finish the game without even exploring half of the game.

The very atmosphere of the game will improve through the use of DX10 technology, which will be used for all coils (in this context, the question arises about the compatibility with XP). 

The game won't use separate maps, instead the areas will load dynamically.

Also scheduled, are interesting new twists depending on the level of difficulty selected.

Non-linear gameplay: the player will be able to reach a goal in different ways. 

Other features: 

There won't be definitive plot-centered missions. The player will decide what to do and how to act depending on the situation. 

Increased number of side-missions.

The Zone is now more dangerous, with new enemies, anomalies, mutants and bosses.

Bosses will have their own unique abilities, developing in the course of action. 

There will be new groups in the Zone as well, new factions and also foreigners (Americans, Germans, French). 

The economic component of the game has changed: a good gun and outfit will cost a lot of money.

Artifacts will be very costly too. 

Information will be the most expensive currency in the zone. 

Emergence of a new location: "Polygon" nuclear mines, and military.

Perhaps, the main character will have some additional features and functions.

Ability to recruit characters to perform a job, build up these groups and to manage them. 

Working vehicles 

The possibility of female characters in the Zone. 

Information, of course, is 100% unofficial and unverified.”

Whatever the case, if it's true or not, I just hope that they don't rush it like they did with the other games, SoC and CS. They need to take their time and finish it properly.


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