World destruction comes in small shrink-wrapped packages...

2010/10/07

Jon St. John AKA Duke Nukem Text Editor Sounds

dukezh The other day I posted about something to do with a remake of Duke Nukem 3D as a mod using the Unreal Engine 3. I went back to that same thread over at the official Duke Nukem forums on GearBoxSoftware.com. Needless to say the topic was still going strong.

But it was on the last page that I saw something interesting. Somebody posted a link to this website and said that there were some recordings of somebody doing Duke Nukem’s voice.

So I went over to the site, only to see that the place was entirely void of content – except for an mp3 playing in the background. So I took Orbit, which is a program that is quite adept at capturing flash and media playing on a site, and downloaded the file. While I did this, I was listening to the phrases being said as the clip played. I’ve heard people try and do Duke Nukem’s voice before. Some have come close, and others have been pretty piss poor. This was Duke Nukem’s voice. This was the Jon St. John.

Having downloaded the file to my HD, I listened to the entire clip, which ran for about just over 3 and a half minutes. Jon was obviously reading the text that appears on the menu trees on a text editor. Open up any one, like Microsoft Word or something and you’ll see what I mean. It was actually pretty funny. Weird, but quite hilarious.

The guys over at the GBX forums were debating on this bit of off-topic wonder; some betting that it was Duke’s voice, whilst others were doubtful.

Like I said: I’ve played enough friggin’ Duke Nukem 3D and Manhattan Project to KNOW that is Jon. But I wanted to know how this site was found. So I did what anybody would do. I Googled it. The phrase was something like “Jon St. John Text Editor”. One of the first hits that cropped up was Jon’s wiki page. Upon going to it, lo and behold: under “external links”, there was a link pointing to that very same site, saying that it was Jon reading some menu trees for a program.

I was curious as to what the program was and who hired Jon. I gathered from the phrases in the audio recording that it was for a program called Text Edit.

I mean, in the end, Jon is a voice actor among other things (musician, former radio DJ), and has worked on other games - most notably Half-Life: Opposing Force. He is essentially for hire. At one stage I actually remember Jon offering to do voice work for something like $1 per word. He said he would even do Duke’s voice and people could dub it in to Left 4 Dead, replacing Zoey’s voice, or some weird sh1t.

If that was his going rate, then by my calculations, including conjunctions, it would have added up to about $159 just for this job. I should get in to the voice acting business…

However, I was reading, again over at GBX forums, and some poster said this:

“Get a personalized, custom recording of Duke for your voicemail, ringtone, answering machine, whatever! You write the script, and Duke will say anything you want. Your message(s) must be no more than 30 seconds total, and for private use only. Available file formats include: WAV, MP3, and AIFF. The price is just 50 bucks and payable via Pay Pal. So what are you waiting for...Christmas? Come Get Some!”

Some person over at the GBX forums also said that he “so wants Jon to do the voice for his GPS now.”

Sources:

GBX Forums
Jon St. John menu trees recording
Jon's Wikipedia page


Share/Save/Bookmark

2010/10/04

Conspiracy Theory: Valve Doesn’t do Threequels

How long have we all been waiting for a continuation in the Half-Life story. It’s been more than three years since Half-Life 2: Episode 2 came out. It was first shown at E3 in 2007. And we all played it towards the end of that year, when it came out in November – which is customary with Valve titles.

Episode 1 came out two years after Half-Life 2, in 2006. The entire point of episodic content was to see that new content was released periodically and within a few months of each release. But after seeing how Valve has handled it, I maintain that episodic content is a failed idea – as far as big titles with high production values, such as the Half-Life series, are involved.

Anyway, everyone knows that everyone likes a good conspiracy theory. And there have probably been many suggestions as to why Episode 3 isn’t out yet. The last I read anything of it must have been last year.

Well, something struck me as I lay in bed one night, thinking on the subject, as one does. And I came up with an idea. Something that might well explain why we haven’t got Episode 3, or Half-Life 3.

It has to do with Valve’s games; the number of Valve games. Let me explain:

Half-LifeValve’s first ever game was the epic, revolutionary sci-fi FPS, Half-Life. It came out in late 1998, and nowadays is considered one of the greatest PC games of all time. Half-Life went on to spawn two expansions or addons, developed by Gearbox Software, in Opposing Force, and Blue Shift. Decay doesn’t count as it was for the PS2 version only.                    

Counter-Strike SourceThe next think to come along was Counter-Strike. While not strictly a Valve title to begin with – it used the Half-Life engine, and was eventually adopted by Valve, and released commercially. It became one of the greatest multiplayer-focused games of all time; still played to this day, more than ten years on. Counter-Strike had a sequel of sorts in Condition Zero. Years later Counter-Strike: Source came out, which was CS, but using the Source engine that Half-Life 2 used. It wasn’t a sequel.

DoD Another game that started out as a mod for Half-Life was Day of Defeat. It was the obligatory WWII game that was kind of similar to CS or Team Fortress, but featured class systems that were more akin to those from olden days.

DoD’s developers were eventually picked up by Valve (which is primarily made up of former modders), and Day of Defeat was adopted by the company, and later released as a standalone retail product, requiring Steam to play. Since then it has also had a remake done, using the Source engine rather than the Half-Life or Gold Source engine. This is probably the one game in Valve’s history that has yet to even receive a first sequel, let alone a second sequel (or threequel).

Half-Life 2Speaking of said game: Half-Life 2 was released in 2004, and again went on to further revolutionize the FPS genre, and storytelling in games as a whole. The game had planned addons in the form of the Episodes. Initially it was meant to be one big expansion called Aftermath, but Valve opted for the episodic content approach, and decided to release standalone episodes separately. To date, six years later, two of those episodes have been released.

Team FortressFast-forward a few years and we get to The Orange Box – one of the greatest packages ever bestowed upon gamers. This contained not only Episode 2, Episode 1, and Half-Life 2 – but also introduced Team Fortress 2 and Portal.

Team Fortress 2 obviously had a prequel released years earlier alongside Half-Life, called Team Fortress Classic. The series’ roots lay in a mod, originally for Quake. TF 2 was notoriously delayed for almost a decade, but eventually emerged with a completely different art style to that of its predecessor, which some didn’t like.

portalapevia Portal was completely different from most Valve titles, if not most FPS games ever made. You don’t have guns. You’ve just got a portal gun which aids you in traversing through several puzzles. It was inspired by a game made by some college kids, called Narbacular Drop. Portal has an upcoming sequel, named Portal 2, which should be out next year.

left4dead2 In 2008, Valve produced Left 4 Dead – a multiplayer shooter set in a zombie apocalypse. It turned out to be very popular, and a year later a sequel was released in Left 4 Dead 2. This angered the community seeing as they thought Valve had cheated them out of all the promised extra content for the original. Eventually two DLC packs made it out. Two for Left 4 Dead, and one for Left 4 Dead 2. Another one compatible with both games is due out this month. So that would make it three DLCs for L4D - but DLC isn’t a full game or a sequel anyway, and The Survival Pack which contains The Last Stand isn’t even considered canon.

So you don’t really see a three anywhere there do you? Plenty of other franchises out there have threequels, but Valve doesn’t. This doesn’t necessarily make a franchise any better just because it has more games. It can have the opposite effect (see Tomb Raider).

But like I said, it’s something that I noticed, and it looks like Valve has yet to get over the big 3 hump, even 15 years on. This curse will continue until someday, miraculously, Half-Life 2: Episode 3, or Half-Life 3, is finally released. That or else one of their other franchises produces a sequel.


Share/Save/Bookmark

2010/09/30

NAG Magazine October 2010 Issue Out Today

It’s the last week of September, and right on the last day of the month - which is today – the new NAG will be out. It’s the October issue, and Halo: Reach, mercifully the last game in the series, has the cover.
Looking at the cover and reading through the contents page available on the site, my eyes caught the following interesting stuff:

The Looking Back section covers Duke Nukem 3D this month – very appropriate considering that the game’s long awaited sequel, Duke Nukem Forever, has come back out from under its rock and in to the public eye again. Even DNF has a feature in the mag. Of course when you read the comments over at the forum concerning the title, you’ll see that practically nobody wants to see it wasting any space in the magazine at all. Me? Bring it on!

Then there’s some major Call of Duty: Black Ops stuff, plus previews on Crysis 2, Deus Ex: Human Revolution and the latest in the Mortal Kombat series… called Mortal Kombat.
Reviews include Mafia II, Kane& Lynch 2: Dog Days (from what I’ve read it was also crap), and that latest Lara Croft title: Lara Croft and the Guardian of Light. Worms: Reloaded also managed to squirm its way in there in the reviews section somewhere.

As far as stuff on the DVD, I’m glad to see that the demo of Amnesia: The Dark Descent is on there. I recommended that over on the DVD suggestions thread, you know. The game is the latest from the people who brought you the Penumbra trilogy, so it should be properly scary. There’s also a demo of Metro 2033. I’ve played the full version, and you should at least play it once.

Unfortunately, I don’t see the Thief II remastered soundtrack on there, because I really wanted that. I’m downloading it anyway, so that doesn't matter too much.

BTW, you know I thought I’d mention that the editor of NAG magazine, Michael James, was on The Verge the other night, talking about the magazine and rAge - which is coming up next month. This issue of NAG is the rAge issue apparently.

Sources:
http://www.nag.co.za/2010/09/nag-october-2010-issue/ [NAG Online]
http://www.nag.co.za/forums/showthread.php?t=15249 [NAG Online Forums]
Share/Save/Bookmark

2010/09/28

Duke Nukem 3D Remake Using Unreal Engine 3 In Early Stages

There’s an interesting mod that I read about on Bluesnews the other day. Someone over at the new Gearbox Duke Nukem forums (which are now the official ones instead of over at 3D Realms), has undertaken a project to create an unofficial remake Duke Nukem 3D, using Unreal Engine 3 technology – the engine of choice nowadays for most mods.

It’s been said that it basically uses the same core features as seen in Duke Nukem Forever.

There are several screenshots up showing off the work done so far by one guy. And apparently he’s all ready contacted the likes of Scott Miller of 3D Realms to secure permission to carry on with the project. Scott says he would like to see the work done so far and so would George Broussard.

DukeNext1

                    A screenshot of early work on the project, with comparison.

The man behind this project, known as Fresch, previously worked on a Daikatana remake, which was abandoned due to lack of interest, despite some fanfare from none other than John Romero. Then a SiN remake, which was cancelled after a Cease and Desist was issued – not to the guy working on it directly, but to the ModDB people, who subsequently deleted the mod’s pages.

There are of course worries over whether the mod will allowed to carry on in development. Seeing as Scott says he’s interested and hasn’t outright denied permission, that’s a start. Upon contacting Gearbox reps, they said that even though they have the rights to the Duke Nukem IP (acquired from 3DR last year), and are working on Duke Nukem Forever, and possibly Duke Begins, they do not have any say based on earlier Duke Nukem titles - such as DN3D, DN 2, and the original Duke Nukem.

But in an update, Scott did get back to Fresch, and said that it would have to go through Take-Two, the former publisher of DNF. That’s the publisher that caused 3DR all the legal woes in the past. This has aroused some debate seeing as 2K now owns the publishing rights to DNF, and had nothing to do with Duke Nukem 3D. But if it is true, then hopes of getting a green light for a remake of “Red Light District” are slim.

Still, like most of the pessimistic posters on the forums say: these projects are very rarely followed through until completion, and there’s not much one guy can do, although the maker claims he will assemble a team if given the go ahead from 3DR or whoever has the final say.

The screens do look amazing though. And if you thought that the Polymer renderer for EDuke32 and the HRP looked shiny, then you’ll have to wear sunglasses, just like the Dukester, when taking a look at these.

Sources:

http://www.bluesnews.com/s/114567/duke-3d-mod
http://gbxforums.gearboxsoftware.com/showthread.php?t=111335


Share/Save/Bookmark

2010/09/27

AAA - Now Playing: Dark Forces

Dark Forces I think it was earlier this year when I decided I wanted to go ahead and get Star Wars: Dark Forces working.

So I got the game out of my collection and tried to run it with DosBox, but failed. So it laid there dormant for several months. I was kind of bummed that I couldn’t get it to work.

Then the other day I downloaded DarkXL – a source port for Dark Forces. With a bit of tinkering around, I was able to get it running. It was only the demo level though, and I was a little disappointed at this, seeing as I have the full version of the game. You see, the DarkXL source port is only in its Alpha stages of development, and it has been for years now.

screenshot1080screenshot1084

So I went online and found out that there was in fact a later version of the program. I downloaded that ASAP and tried it again. The result was much better. The UI was vastly improved and I was able to at least play three levels this time before getting stuck.

Needless to say, much more work has to be done on the source port. But I eagerly anticipate the next build which should be out hopefully in the next few months. There’s been a pickup in activity as regards the project recently.

Still, it’s amazing that I’ve even been able run it, seeing as it’s been probably about 14 years or so since I’ve seen let alone played this classic. I usually have a habit of taking out a game every few years and playing it. So this one marks the longest amount of time that has elapsed since I last played it.

And this game was released in 1995, meaning it’s fifteen years old. But I’m still quite amazed at its technological advancements for that time.


Share/Save/Bookmark

2010/09/24

Megadeth Month: Guitar Hero and Rust in Peace – 20 Years on

Heritage Day [24 Sep – SA]

September is Megadeth Month. I came up with this idea last year after I noticed several of Megadeth’s studio albums and compilations have come out in this month in past years. Lead singer Dave Mustaine’s birthday is also this month.

This week however marks two important events to occur this month. The one is the release of the game Guitar Hero: Warriors of Rock, said to be the ultimate release in the series of popular music games. The tracklist for the game looks to be awesome, with most of the legendary heavy metal, thrash metal, and hard rock acts you’d expect, appearing in the game with some of their best songs.

This includes one of the big four thrash metal bands ever – Megadeth – who will bring tracks like “This Day We Fight” off of their latest album from yesteryear, Endgame, as well as one of their most renowned tracks: “Holy Wars…The Punishment Due”.

copmegadeth06

This song is often listed in the top 3 thrash metal songs of all time, usually behind other greats like “Master of Puppets” by Metallica and “Raining Blood” by Slayer. And it appeared on no doubt one of their best albums, if not the best to date, Rust in Peace.

This week, on the 24th of September (today), marks the 20th anniversary of this “thrashterpiece”, which was originally released on this date in 1990 – during the last gasps of the thrash metal era which ruled the scene from the early 80’s until the early 90’s.

And perhaps by no coincidence, the aforementioned game, Guitar Hero: Warriors of Rock, will come out in the UK on the same date, followed by a US release a few days later.

Megadeth will also have the spotlight in this new offering, seeing as they are going to debut a completely new song, named “Sudden Death” which has been named a “finger buster” all ready by those who have listened to it or played it themselves by getting ripped versions of the song from previews on the web as well as charts. It’s set to be the last song on the tracklist.

Happy Megadeth Month!


Share/Save/Bookmark

2010/09/22

Scott Miller: ROTT and Shadow Warrior Sequels Possibly Planned

The other day, Duke4.net had an exclusive interview with Scott Miller, the CEO of 3D Realms. Something interesting in amongst the usual questions one would expect (met with rather abrupt answers for most of them), is this:
“Q10. Any plans for sequels for older titles such as Shadow Warrior and Rise of the Triads?
A: Absolutely.”
I guess now that Duke Nukem Forever, which one must admit was an amazingly huge time sink that’s lasted for thirteen years or so, has been handed over to Gearbox, along with the IP, 3D Realms actually has time for other projects now.

anime2 The last game that 3D Realms actually developed and released was Shadow Warrior… in 1997. That was the year after Duke Nukem 3D came out. The company has however been involved in a publishing capacity like with Max Payne since then, and overseen the release of several console-only Duke Nukem titles, but not much else.
So, while Randy Pitchford is polishing Duke Nukem’s rocket, and Gearbox is working on the last bit of Duke Nukem Forever, perhaps 3D Realms can get back to some of the other great games like Rise of the Triad and Shadow Warrior, from the 90’s.
nodogAnd we want a proper game too – not some iPhone port of ROTT like was seen earlier this year.

3D Realms is a significantly smaller studio now though, since the DNF dev team was let go last year, so I don’t know how long it would take before development could actually begin, or whether the studio will actually do it themselves. They could probably just outsource it to another studio and publish the titles. Apogee Software was a big name in publishing years ago…
They won’t be able to really work on Duke Nukem titles any longer either seeing as the IP was sold to Gearbox. In the above mentioned interview, Scott Miller also replied to a question about whether the company would ever try to re-acquire the Duke Nukem IP. He said it’s “unlikely.” He also mentioned that he looks “forward to several decades worth of Duke console games released in a timely way”.

Timely = good. Console = meh.
----
Source: Our Exclusive Duke Nukem Forever Interview with Scott Miller [Duke4.net]
Share/Save/Bookmark

What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

English French German Spain Italian Dutch

Russian Portuguese Japanese Korean Arabic Chinese Simplified
by : BTF

Label Cloud