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Showing posts with label Doom 4. Show all posts
Showing posts with label Doom 4. Show all posts

2010/06/05

Trent Reznor not Working on Doom 4

doom It’s a long way off until Doom 4 will ever see the light of day, seeing as Rage – the title that id is currently working on – will only arrive next year as it is.

Still, there were those who probably wondered whether Trent Reznor of Nine Inch Nails fame would be working on Doom 4 as far as sound and music goes.

The answer it turns out, is “No”. Apparently he said that he doesn’t have the time to work on the game.

"I haven't been contacted by them and find it unlikely that I would have time at this point."

Trent previously worked on the music in Quake, and also did some work on Doom 3 that didn’t even make it into the final version of the game.

----

Source: Trent Reznor Unlikely to be Involved with Doom 4 [1UP]


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2010/05/14

The Most Irritating Demons of Doom of all Time [List]

Seeing as I’m all about Doom nowadays, as I’m playing Doom 3 again and loving it, I thought about making this list. In fact, I remember talking about it in another post, when I mentioned that Imps are one of the most irritating creatures in the entire Doom universe, irrespective of which game.

Well, here I have decided to post a list, in no particular order, of the most irritating demons of all time, in all of the Doom series. I thought it was also quite appropriate as the 15th anniversary of The Ultimate Doom was just the other day.

                                                       Doomguy_sprite_sheet_by_TheAccountuser98

DoomDemonsImp

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Imp in Doom 1 and 2, Doom 64, and in Doom 3

Probably one of the only demons on the list to make it into practically every Doom game there ever was. They are the basic demonic creature that crops up everywhere throughout the series. Think of them as Hell’s ground infantry. These horny, thorny buggers can scratch the hell out of you up close, and also like to hurl fireballs at you for ranged combat.

This essentially makes them the smaller relative of the Hell Knight or the Baron of Hell, who also like to throw balls of plasma or fire at you. But those dudes are big and scary, and deserve respect.

In Doom 3, they become even more cunning and annoying, as they can crawl on walls and ceilings, and pounce on you as you open doors and so on, going right for the face. And not to mention that in both Doom 64 and Doom 3 you also get Nightmare Imps, which are either a different colour or nearly invisible, depending on the game. Perhaps nothing is more satisfying than putting an Imp down and sending it back to hell where it came from.

Trite

Trite

Trite in Doom 3

These are actually spiders, but are massive compared in size to the garden variety around your house. They have an upside down head mounted on to their thorax, and in addition to looking rather creepy, they also have a nasty bite. This was all to overcome the name I guess, seeing as Trite means shite – as in unoriginal. And as would be expected with spiders, they can jump at you too. They also often tend to attack in groups, crawling out from vents and so on. If they surround you, it can be a one way ticket to hell.

You also get Ticks, which are like Trites, except they explode once they get close enough – as in right up your leg.

But still, it could be worse, seeing as these Trites essentially replace the Arachnotrons from Doom II and Doom 64. And those were cybronic spiders with plasmaguns, as well as big brains… and cold blue eyes that turned red when they cut you down with rapid fire. And then there’s the Spider Mastermind…

Cacodemon

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Cacodemon in Doom 1 and 2, Doom 64, and in Doom 3

These big ugly looking sons of guns have also been in every Doom game ever, just like the Imps above, although they’ve changed form in almost every incarnation, particularly in Doom 64.

They’re big, red, one-eyed, and smile a lot as they hurk up lightning balls at you. Not only this but they can fly too, making hitting them even with rockets a bit tiresome as you run out of ammo.

When they die however, it’s quite a sight, as it looks just like a big heap of spaghetti and meatballs. Dibs on that delicious eye!

Arch-Vile

archied2archie 

Arch-Vile in Doom 2, and in Doom 3

These fellas weren’t in the original Doom, and thank god, or whoever, because they can be hell to deal with. They made their debut in Doom II: Hell on Earth, and you quickly learn to fear them. In a combat scenario, they will not only conjure up a firewall which dishes out massive amounts of damage as it rushes towards you and often sends you flying up in the air, but also have a nasty habit of resurrecting their fallen demonic brethren that you’ve wasted.

Make sure to kill them first before the other demons, otherwise things can get out of hand.

The Arch-Vile was mercifully left out of Doom 64 because of the developer’s penchant for creating nightmare versions of Imps and Pinkys as well as other demons; claiming that there wasn’t enough space for Archie on the cartridge. But we know that’s a lie. Archie was just too tough, scary, and annoying to put him in the game.

He did end up in Doom 3 though.

Cherub

cherub

Cherub in Doom 3

These little bastards only ever cropped up in Doom 3, but I wish they hadn’t sometimes. They start to pop up further into the game, and make their first appearance about the same time that you battle the Mancubi [Mancubus x 3].

The look like a cross between a baby and a wasp, mixed with a bit of crab, and maybe a moth too.

You can usually tell when they’re around because of the baby noises they make, as they cry out “Mama!” They’re fine to shoot from afar, but let them get close enough, and they’ll flutter about with their little wings while they tear at you with their rather sharp claws. And if a gang of them swarm you, then you’re in a lot of trouble.

Former Commando/Heavy Weapon Guy

heavyd2commando1commando2a 

Former Commando in Doom 2, and in Doom 3 [2 types]

The commando turned up in Doom II as a fat, bearded black man [from what I could tell in the days of those grainy sprites], who packed a big gun… ahem, a chain gun, that is. That was all fine and well, but after taking a hiatus in Doom 64, he came back in Doom 3 with a vengeance, and a lighter complexion. and this time, instead of just carrying a chain gun, Commandos also came in the tentacle variety – and these are the irritating ones as far as I’m concerned.

They have a long tentacle which acts as a whip, which can bitch slap you from ten metres away, and once they get up close, they will unleash a flurry of kicks, punches and shoves and so on, which makes them a major pain. Also, they happen to be some of the ugliest creatures you will come across in the game, with some major dental problems, and unnaturally asymmetrical pectoral muscles. Oh, and when they catch sight of you, they don’t just walk up to you like other zombified humans – they shout “Die!” and run at you full speed. Terrifying – especially when you’ve only got your flashlight in hand.

Lost Soul

lostsould2Doom64lostsoulLost SoulsD3FO

Lost Soul in Doom 1 and 2, Doom 64, Doom 3, and Doom 3: RoE’s Forgotten One

These little flying, screaming, flaming skulls have been in practically every Doom game, except perhaps for Doom 3 [more on that later]. They fly about and will dash at you out of nowhere and take a big chunk out of your face. They also happen to scream and are on fire – could be a relation there somewhere, like cause and effect.

Now, why I say they didn’t really make it into Doom 3 is this: they technically didn’t, because the Lost Soul in Doom 3 wasn’t really the same as the original designs in games before it. You might have noticed that they lacked the horns that the Lost Soul typically has. They did have bloody sharp looking teeth to make up for it though. It was in Doom 3: Resurrection of Evil – the expansion – that the Forgotten One came along and replaced the Doom 3 Lost Soul as the true Lost Soul… if that makes sense.

Revenant

Reved2Revenant

Revenant in Doom 2, and in Doom 3

Revenants, just like the Commando and the Arch-Vile, only appeared in Doom 2 and Doom 3, as they were all cut out of Doom 64, and didn’t appear in Doom 1.

These revenants look like bony supermodels with their long legs and non existent skin, and the weird gait, but they pack more of a punch than you’d think – literally. Get too close, and they will knock you down with a big fist full of bone. And if that’s not enough, then take into account what really put them on the list: their annoying habit of launching missiles at you from shoulder-mounted rocket launchers that resemble water wings. And those missiles are homing, or heat seeking missiles, and will follow you if you try to run or dodge them.

Spectre

specd2spectred64spectre

Spectre in Doom 1 and 2, Doom 64, and Doom 3

You get the original Pinky Demons in Doom, and they’re fine. Not too hard to dispatch, and not too bright either. It’s the Spectres that you need to watch out for, and have been in basically every Doom game.

They look similar, and sound similar to the Pinky, but, like the name, they are nearly invisible, and can blend in with the fuzzy looking environments [especially in the first Doom games], camouflaging themselves in with walls and the background. The only real thing to do is blast them with the auto aiming rockets of yours.

If they get up close, they’ll start biting you, and it can be hard to actually even see the big wide gaping mouth chomping on your shoulder, as ridiculous as it sounds. But you will feel it.

Pain Elemental

paind2paind64

Pain Elemental in Doom 2, and Doom 64

This is the irritating cousin of the irritating Cacodemon. But if you thought Cacface was annoying, then prepare to meet this fellow. He won’t attack you directly, but he likes to burp Lost Souls that will come out and attack you for him. That’s both rude and cowardly. And even in death, he will still crap out a couple of the things that will come after you.

In Doom 64 he had a bit of a makeover, as he tried to look more like his cousin, and grew a long mane. He also has two new arms that resemble mouths, and out of these he shoots those lost souls, but his time twice as many.

He wasn’t invited to the party in Doom 3 thank goodness, as he has foul table manners.

- So that’s it. The top ten most irritating demons in Doom - in no particular order, because that would have taken longer. But if you want, you can list them the way you want in the comments. You can of course add other demons that you feel would be on your list, that aren’t on this one, like the Hell Knight or Baron of Hell, because they are two of my all time favourites.

Here’s the shortlist just for reference:

Imp
Trite
Cacodemon
Arch-Vile
Cherub
Former Commando/Heavy Weapon Guy
Lost Soul
Revenant
Spectre
Pain Elemental

THE END


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2009/12/10

Apocalypse Then: Doom

Dooma

So, November was certainly Valve Month, it seems as though December is id month, seeing as Quake III Arena and Quake II were both released in this month years ago. Another game that was released this month was Doom, on the 10th of December, 1993. The shareware version was available for free download on this day and featured the first episode of nine levels. The full version was available via mail order, as a retail version only became available in 1995 in The Ultimate Doom.

The first time I played Doom was when I got my first real computer back in 1996. The shareware versions of Doom and Wolfenstein 3D, two of id’s most legendary progenitors in their respective series, were installed along with all the other software and such that was part of the setup cost.

Doom is one of id Software’s most successful franchises and even though it wasn’t the first First-person shooter (the term hadn’t even been invented then), it paved the way for the genre we know by this name today, and for years afterwards, games of the same nature were referred to as “doom clones”.

Doom was no doubt controversial, featuring a lot of violence and satanic imagery in its plot involving a demonic invasion of various locations surrounding Mars, and eventually featuring a trip to hell, which seems somewhat tame when compared to Doom 3, another game in the franchise that would be released more then ten years later. It also popularized multiplayer and deathmatch, a term coined by the game’s designer and co-founder of id, John Romero. Another thing that Doom introduced to the world was the infamous BFG 9000, which has appeared in other id games. Tim Willits recently said that some classic weapons from past id games would feature in Rage, their new IP (somewhat similar to Fallout 3 or Borderlands, at least in setting), and many are likely holding thumbs that the BFG makes an appearance.

Recently the man who made the Doom box art, Don Ivan Punchatz, passed away. His son, Gregor Punchatz, did some of the modelling for Doom and Doom II, especially the monsters.

Doom was followed by Doom II: Hell on Earth, The Ultimate Doom (essentially Doom but the retail version with a fourth episode), as well as Master Levels for Doom II and Final Doom. There was also Doom 64, not considered a true part of the series by some, and Doom was ported to many systems and not to mention its received thousands of mods, TCs, and such over the years.

Doom 3 came out in 2004 and many people were too chicken to play it, and there was an expansion for this in Resurrection of Evil. Doom 3 inspired the Doom movie with The Rock (now calls himself Dwayne Johnson), which was…quite terrible really.

Doom 4 is currently in development at id Software, and will be published by its parent company, ZeniMax Media, which bought id this year.


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2009/10/25

Keen Dreams: Redneck Rampage, Doom, Thief, and stuff

This is a new feature that I’m debuting here on AAA, and you might think it’s weird, but it’s kind of cool too. And you watch others copy me, because I’ve all ready seen that happen before. Okay, so I’m not the first to have a dream about games and so on, but it’s something I never if rarely ever see on any blogs about gaming. So, you know I haven’t copied it from any place.

It’s about video games in dreams- my dreams to be exact. Yeah, I get a few hours sleep from the early hours of the morning onwards. How do I know they are about video games? Well, because they usually feature guns and other stuff that you would only find in games, like treasure and stuff falling off a bad guy after he’s been killed.


This morning I dreamed about an FPS game that saw me using an AK47 (I’ve been playing Redneck Rampage a lot lately) to gun down some creature. It looked like one of those zombies from Thief (if only you could use guns in Thief!). But he kept getting back up again, because he's undead and bullets don't affect him, and so I had to blow him up like in those aforementioned games (in Thief you can use fire arrows, and RR you use dynamite). After that the skeleton dropped some treasure and an MP5, which I scooped up, kind of like in Hellgate: London, or something, and then I heard a noise, as a door opened, unlocking other parts of the level, and all these big mofos came running out. So I opened fire with my gun, and after that, I don't know, it went blank.


Then it was revealed that this game was actually the new Doom, Doom 4, and that the doomguy actually does have a name. He has these initials: L.B.A., which actually stands for Lawrence (or Larry) Bambus Anderson. That’s weird, because I always thought that doomguy had a bit of hick or hillbilly in him.


Too much playing Redneck Rampage. Although, I haven’t touched it in a few days now…

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2009/10/10

Apocalypse Then- Doom II: Hell on Earth



It’s the fifteenth anniversary of Doom II- the sequel to the game credited with kicking off the FPS genre, Doom. Doom II is the best-selling id game ever, and also received the Origins Award. It was also the first game to be rated by the ESRB.

The game was naturally developed by the masters, id Software, and has been released on many platforms, including PC, Linux, Amiga 1200, GBA, Macintosh, PlayStation, Sega Saturn, Tapwave Zodiac, and Xbox Live Arcade. Unlike Doom, Doom II was commercially released and sold in stores.

It used the same id Tech 1 engine that its predecessor used, and introduced little new stuff besides the super (or double-barreled) shotgun, as well as some new enemies, like my favourite- the Hell Knight, basically a “smaller”, less powerful version of the Baron of Hell. The new power-up was the Megasphere, which doubled Doomguy’s maximum health and armour. That super shotgun was one of the reasons why I prefer Doom II to Doom sometimes.

And one gameplay change in Doom II was that instead of separate episodes, which basically got rid of all the player’s collected weapons and such, it introduced one continuous campaign which climaxed in a battle with the Icon of Sin at the end, and if you were a little sneaky, you would find that the mastermind was actually John Romero’s severed head on a stick.

Doom 4 is expected by some to be a remake of Doom II, just like Doom 3 was a remake of Doom essentially.

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2009/08/18

Bethesda Speaks, People Don't Listen...Properly

Bethesda was misquoted the other day at QuakeCon when many people were lead to believe that it was said that there will not be another Elder Scrolls game in the future. Bethesda responded by commenting on their blog by basically saying "never say never, and we didn't".
There are also rumours now of an Elder Scrolls MMO, similar to World of Warcraft, presumably.

Do you really think Bethesda would drop one of their most successful franchises, next to Fallout 3? Come on.

Speaking of which, Bethesda is claiming that Mothership Zeta will be the last DLC pack for the game, and that five is enough, but then again, never say never I suppose. Of course it won't be the end of the Fallout games, as there's still Fallout: New Vegas- by Obsidian.

Bethesda's new step-sister, id Software, says that their Fallout 3, otherwise known as the hotly anticipated Rage, which will be released next year, will not feature monster-closets, a gimmick featured in Doom 3 a hell of a lot (get it?).

id also says that Doom 4 will not have much talk until next year, once Rage is out, likely.

Sources:

Bethesda: No More Fallout 3 DLC
Bethesda: Of course there’s going to be an Elder Scrolls V - eventually
http://bethblog.com/index.php/2009/08/17/clarifying-about-next-elder-scrolls-game-mmo-etc/
id: No More Monster Closets, Promise! [Id]
http://www.vg247.com/2009/08/15/bethesda-has-no-plans-for-an-elder-scrolls-v/

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2009/03/10

Id Software finally moving away from Doom and Quake?

I loved all the Doom and Quake games, seriously, but I couldn’t help but agree when someone stated on moddb.com that ‘at last id is starting a new franchise’. Of course he was referring to Rage, their upcoming title.

If you think about it, id Software started off with Commander Keen, then Wolfenstein-which wasn’t focused on that much, but has made a slight comeback in recent years with a new game in the series set to come out soon. After Wolfenstein 3D, there was Doom and Quake, two series that revolutionized FPS games and further
established id Software as a household name. They have reigned supreme for about the last sixteen years, and they don’t show any signs of stopping either, with a Doom 4, Quake 5 and possibly a Quake Arena 2, all promised by John Carmack himself.

I just wonder what this Rage will be like and whether it will garner as much long-term attention as the other two. I suppose it will naturally use the new idTech 5 engine, which Doom 4 and Quake 5 will use afterwards.

So the answer to the post's question, as to whether id will move away from Doom and Quake, is probably a "no".


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No Rage this year

Id Software's latest title under development, Rage, won't be released this year, according to Todd Hollenshead.

This probably means that Doom 4 will be pushed back until 2010 or 11 as well, mainly because it is set to use Rage's id Tech 5 engine.

That's a shame, but we will hopefully still get Wolfenstein this year.


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