World destruction comes in small shrink-wrapped packages...


Looking Glass Studios Classics Dreamcast Beta Builds Discovered


                                 System Shock 2 and Thief II: The Metal Age

Looking Glass Studios is known for having done two series that inspired their respective genres of FPS/RPG hybrid and the first-person sneaker: System Shock and Thief.

Up until now, those series have both been PC exclusives. This is no different with the sequels in those series, System Shock 2 and Thief II: The Metal Age – both great games, both of which I regard as even better than their predecessors. System Shock 2 is sometimes mentioned as one of the greatest PC games of all time, usually miles behind Deus Ex – a game it inspired.

But I read something interesting the other day. It was the Sega Dreamcast’s 11th anniversary this past week, and to coincide with this event, a collector happened upon what he claims are beta builds for Dreamcast versions of not only System Shock 2, but Thief II as well. He found them in a discarded development kit which apparently once belonged to Eidos. To date, I’d only really ever been aware of a Dreamcast port of SS2 which was eventually cancelled.

This person over at Dreamcast-Talk decided to share the files by uploading them to the PSO archive online. These beta versions of the game aren’t playable, but with enough work, it’s thought that at some time in the future, though doubtfully, you could be playing these classics on your old Dreamcast. Why you’d want to is another matter. But then I hear that it was quite the popular little console years ago, albeit short-lived seeing as the Playstation 2 and Xbox eclipsed it when they were released soon after.

In addition to the Dreamcast turning 11, System Shock 2 turned 11 last month, and Thief II had its tenth birthday earlier on this year. I also read that this week, the first PlayStation celebrated 15 years since it was brought to the US. So good news and reason to celebrate all round.



Download Unreleased Thief 2, System Shock 2 Dreamcast Beta Builds [GameSetWatch]



Ex-3DR Employee: Gearbox Taking all the Credit

Tramell Isaac, formerly the Art Director for the DNF team at 3D Realms, and now at Sony Online, has been posting again on his blog, Talkin’ Real at Ya’. He does every once and a while and after PAX recently, he has something he wants to get off his chest.

At PAX, even though Randy Pitchford performed like a fan boy with his T-shirt of Duke that he’s had since 1996 and all, Tramell feels that Gearbox is claiming too much credit for Duke Nukem Forever.

Tramell reveals that DNF was further along in development than most people gave 3DR credit for, and not only this, they pretty much did most of the stuff you saw at PAX. After the DNF team was let go by 3DR last year, ex 3DR employees formed Triptych Games and pretty much went back and finished off the PC version of the game. So he argues that Gearbox has swept in and claimed the credit for finally finishing the game and getting it out, when it isn’t exactly true. All Gearbox has really done besides “polishing” the title, is the job of porting it to consoles (Xbox 360 and PS3).

In fact he is quite pissed off about the whole ordeal it seems.

Randy Pitchford said the following about DNF at PAX to WSJ:

"Clearly the game hadn’t been finished at 3D Realms but a lot of content had been created.”

"The approach and investment and process at 3D Realms didn’t quite make it and it cracked at the end. With Gearbox Software we brought all those pieces together. It’s the game it was meant to be."


“Ok, so before I start this, I'd like to say this. Duke Nukem Forever is alive and well BECAUSE of what the EX-3dr Soldiers of "Triptych Games" did. Ok, just in case you didn't hear me. ...HEAR THIS,.... a hand ful of guys that were on the team when internal development shut down at 3dr, took the game and finish it (PC version). These are the guys that truly made DNF happen.”

“Let me break this down for you. 85% of the work you see coming out of PAX is from our group at 3dr. 10% Triptych (the last 10% is the hardest ask any game developer) Which leaves 5% for the guys at Gearbox (with help from Triptych). To be perfectly honest, that Gearbox percentage could be plus or minus a few points. Bottomline, DNF was damn near completion if not completed when Gearbox got it (PC version).”

So that’s the truth according to someone who used to work at 3D Realms. Tyrell basically says don’t believe everything Randy Pitchford says. We all ready know that he has a habit of shooting his mouth off in public – particularly when he made some remarks about Valve last year which many found disrespectful. He claims however they were taken out of context.

I think most of Tramell’s anger is aimed at Randy for the comments he made, and not Gearbox.

Okay so I will say it. I’m quite sure Tramell will read this somewhere down the line, or I might just be paranoid. I read his blog every time he posts something.

I’m impressed with Triptych for actually doing what they did and going back to a project and finishing it. It shows commitment, and at least now they can put on their resumes that yes, they FINISHED DNF. That should be enough for any potential employer to sit up and take note.

I didn’t doubt that 3DR, despite all the delays over the years, had put in a lot of work in to DNF. Like I said before, looking at the screenshots and videos, you can tell.

Right now, prejudices aside, I would like to focus on getting in some more DNF screenshots and videos, and then hopefully get to play the game next year.

I was still in Primary School when DNF was first announced. In fact I didn’t even know it existed until a few years after that. Hard to believe.

Source: The Ride Continues!! - DNF WTF! (wake the freak) [Talkin’ Real at Ya’]


What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

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