World destruction comes in small shrink-wrapped packages...
Showing posts with label Heretic. Show all posts
Showing posts with label Heretic. Show all posts

2009/12/23

Apocalypse Then: Heretic

256px-Heretic

15 Years of Heretic

On this day in gaming, 23 December, in 1994, Heretic was released.

It’s a FPS shooter developed by Raven Software and published by id Software. It was one of the first games in the long lasting relationship between the two companies.

For years afterwards Raven would use id game engines for their own projects, and later on id would outsource their projects to Raven to develop, like Quake 4 and Wolfenstein, until recently when id was bought out by ZeniMax Media, for that very reason – publishers were hesitant about doing business with id because some games in their series were externally developed by Raven and published by Activision, the parent company.

While John Romero was still with id Software, he was the Executive Producer and Game Designer  on Heretic. The game used the id Tech 1 engine, used in the original Doom games, except with some added functionality, like being able to look up and down and featured “gibs” – a term that became well-known over the years.

Instead of the usual weapons associated with most FPSs of the time, the weapons were modelled more after a fantastical, magical arsenal, seeing as the main protagonist, the player’s character was a Sidhe elf, who possessed magical powers.

Like Doom, the original release of Heretic was available through mail order, in addition to the shareware version, and had three episodes. The retail edition that came out later on included another two episodes. This was the expansion, Shadow of the Serpent Riders, essentially an extended version of the mail-order one, although their was a patch that could be downloaded for people who all ready had the mail-order one to upgrade it free of charge.

The game was nowhere near as popular as the Doom series, although it did well enough to receive several sequels in the Hexen series, as well as Heretic II.

Nowadays you can run Heretic on modern systems, most simply by using the JDoom or Doomsday source port which supports Heretic and Hexen, as well as the Doom games.

You can pick Heretic up here, if you want to play a classic.


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2009/10/28

It’s Your Birthday: John Romero

Small romero head
On this day, back in 1967, Alfonso John Romero was born in Colorado Springs, Colorado. He turns 42 today.

John Romero is a designer, programmer, and developer in the video game industry, and is one of the original co-founders of id Software. He’s worked on a number of their games like Commander Keen, Wolfenstein 3D, Spear of Destiny, Doom, Doom II and Quake. He also worked as Executive Producer and Game Designer on Heretic and HeXen.


Other than id Software, he worked at or co-founded companies like inCider, Capital Ideas Software, Origin Systems, Inside Out Software, Ideas From The Deep, Softdisk, Ion Storm, Monkeystone Games, Midway Games, Gazillion Entertainment and Slipgate Ironworks. Slipgate Ironworks recently experienced some layoffs. Slipgate Ironworks is owned by Gazillion Entertainment, of which John is the Executive Vice-President and Creative Director. He’s also the Chairman of the CPL Advisory Board.


Interesting facts about John Romero:


  • He’s lived in Colorado, Arizona, California, and England.
  • John started programming games when he was 11 or so.
  • He is credited with coining the term "deathmatch", and is thought of as the “father of deathmatch competitions”.
  • John likes to make sound effects and taunt people while he plays games. There’s a song in Doom II, called “Waiting for Romero to Play”, because he was so electrifying and entertaining.
  • The pose of the space marine on the cover of the Doom box was taken from a photo of John Romero.
  • Daikatana is labeled as one of the worst games of all time.
  • John Romero was once killed but came back to life.
  • John is a big fan of wikis.
  • He refers to himself as “The Romero”.
  • John almost worked at Blue Sky Productions, eventually renamed Looking Glass Technologies. Looking Glass Technologies made System Shock, which was technologically superior to Doom and Doom II, but was overlooked despite this.
  • He once put his Ferrari up for auction on eBay. He seems to love them as much as John Carmack does.
  • He’s been married about three times, including his current wife, and has three children. 
  • His son works at Slipgate Ironworks.
  • He’s named after his father, Alfonso. His mother is Virginia, and he has a brother named Ralph.
  • John is often said to have the best hair in the industry.
  • John was the final boss, The Icon of Sin, in Doom II. He was presented as a head on a stick.
  • John likes listening to heavy metal music. This is why most of the music in Doom is inspired by metal bands, although the MIDI tracks were composed by Bobby Prince.
  • John likes being in the spotlight. John Carmack said so.
  • There’s a 95 % chance that John Romero will read this.
Quotes by John Romero

"I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title." – Daikatana

"If you walk into CompUSA or Babbage's and see the vast array of game titles on the shelf, chances are that 95% of those titles are not worth playing." – Daikatana

"Daikatana will be the greatest game of all time"
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What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

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