World destruction comes in small shrink-wrapped packages...


Other 3D Realms Team Photos

3DR Team in 1995

Back Row L-R: Lee Jackson, David Demaret, Steve Hornback, Mark Dochtermann, Jim Dose Front Row L-R: Chuck Jones, Doug Wood, Tom Hall, William Scarboro (RIP)

The Team during the Duke 3D credits.

Notice Duke Nukem.

3DR/Prey Team in 1998

Back Row L-R: George Broussard, Allen Dilling, Loyal Bassett, William Scarboro (RIP), Scott McCabe, Tom Pytel
Front Row L-R: Doug Wood, Steve Hornback, Paul Schuytema

Humanhead/Prey Team 2006


More Former 3D Realms Team Members

Tramell Isaac's blog was updated today with the post: 3DR= Awesome.

In addition, he's linked to more former 3D Realms employees project pages, namely Bryan Brewer and Pat Jones.

Bryan Brewer: Animator

3d Artist Pat Jones

Baraka Studios

Layne's Concept Art


3D Realms says Goodbye...Officially

The 3D Realms Team, May 8, 2009

STANDING L-R: Brian Lawson, John Pollard, James Houska, Andrew Baker, Eric Von Rothkirch, Chris Skelton, Mark Skelton, Gary Buchanan, Kevin Green, Joe Siegler, Rick Huenick, Chris Smith, Ben "Too Happy" Eoff, Trammell "T-ray" Isaac, David Carter, Bryan Brewer, Layne Johnson, Brad Jacobs, John Anderson SITTING L-R: Chris Cummings, Randy Forsyth, David Riegel, Pat Jones, Pete Knepley, Jay Brushwood, Dave Ratti, George Broussard, Allen Blum, Chris DeSimone, Brian Hook (pink tie), Scott MacLean, Rob "MacGuvyer" Faison, Andrew "Sonic" Kershner, Bryan Turner, Steve Blackburn, Kaiser the dog

Joe Siegler left this message, "Thanks for being fans and for all your support".

No big story or send off, no drama or whining- that's it.

There's also the staff bio page that's been made public. The caption is hilarious!

"For Internal Use Only!

Give out this URL, and you will have to sit in the bathroom with George when he takes a shit every day for a month."

You've been warned...

Cheers 3D Realms!



Duke Nukem Forever Myth #1: DNF and id Tech 4

I’ve read so many times over the last few days and in the past, on forums, YouTube, Magazines like GEAR, and even on Gamespot (who initially reported it back in 2004, just after Doom 3’s release) that when 3D Realms went under, Duke Nukem Forever was at that time using the id Tech 4 engine (Doom 3). 

It’s very surprising how widespread this belief is. I even picked up on another site that claimed that it used the id Tech 3 (Quake III) engine at one point (don’t know how they got to this conclusion). 

It's funny- Gamespot posted about it (id Tech 4), then updated it, then just the other day when they wrote a tribute of sorts, they brought it up again: "3D Realms' closure marks a cruelly ironic end to the Duke Nukem Forever saga. After being completely restarted from scratch using the Doom 3 engine, the shooter resurfaced in December 2007 in the form of a brief teaser trailer.
This is not true! George Broussard even denied the rumours and Scott Miller conducted an interview with YouGamers where he maintained that they were still using a heavily modified Unreal Engine 2Apparently the whole id Tech 4 thing was an error by Take-Two CEO Rich Roedel, DNF's one time publisher.

3D Realms first, in early 1997, played around with the Quake engine and made some mock ups (bullshots) for PC Gamer. Then they got the Quake II code in November of that year, and this is when they really started work, and unveiled their first video at E3 1998, where DNF used the id Tech 2 engine.

Just after E3, 3DR switched to the Unreal engine and later upgraded to the 220 build code (Unreal Tournament) and eventually showed off the second video at E3 2001.

Then after that it was said that they started with an early version of Unreal engine 2 as far back as 2001, but George claimed that most of the code was written from scratch and that little of the original existed, only UnrealScript, the networking code, and the UnrealEd.

The part where people might get confused is that in 2004, 3DR started with a new physics engine, by Meqon, to replace the Karma physics engine.

At no point did 3DR switch to another game engine, id Tech 3, 4, or otherwise between 2001 and 2009.

So, Unreal engine 2 - heavily modified. Only nowadays 3DR claim it's a proprietary engine with little UE code in it.



Duke Nukem Forever: Unreleased Screenshots and Concept art Unleashed

Two former employees at 3D Realms,one an Art Director and the other a Concept Artist, who worked on Duke Nukem Forever have started up blogs on blogspot after the company went down. It's like they say, just get back on the horse...

The one is Tramell Isaac and the other Layne Johnson, and they are currently looking for jobs, and judging by their work displayed, I don't think it will be a problem. 

Another former employee is Chris Smith, whose artwork was online but was taken down, but Joystiq managed to get the lot and has it on their site.

Just think- more art like this is released just one day after 3D Realms goes belly up than over a period of twelve years and a few days of development...tragic.



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The Darker Side of Duke Nukem Forever: Charlie Wiederhold’s Chair Story

I followed a link from a comment on one of the many gaming sites that have been going on about the closure of 3D Realms recently, and it led me to a post by Charlie Wiederhold, a revival of a story, that tells a very personal and traumatizing tale of a secret meeting or two that took place between 3D Realms, Epic, and a member of Gathering of Developers during E3 2001, when the second video of Duke Nukem Forever was shown (the one using the Unreal engine).

It’s certainly an eye opener, and it seems so detailed that it’s hard to ignore. If it’s true, then one might say that 3D Realms got what they deserved- at least the upper management. If it’s untrue, then it at least makes for a believable good piece of fiction, or conspiracy theory. The 3D Realms that I loved was the one that existed back in the nineties, when it was known as Apogee, but this one seemed like a different animal altogether. 

In short, from what I understand, Charlie claims that Duke Nukem Forever was just like a massive tech demo, showcasing Epic’s Unreal engines, and keeping the public interest going in DNF. Other developers’ interest in the Unreal engines, and subsequent licence purchases, would skyrocket, and the result would be money- money for everyone involved. Duke Nukem Forever itself would probably never be released, and kept under a guise of fake development for a long time (hence the name “Forever”), with mock up screenshots (or bullshots) and trailers (like the E3 2001 video), job adverts, and the like to keep the interest going, and to convince people that development was going on as usual, essentially putting on a face for the public, while there was a different attitude and goal behind closed doors. The story claims to expose the whole thing as a marketing ploy- a business strategy that would benefit 3D Realms, bedfellows Epic Games, and possibly Gathering of Developers, the publishers at the time. Wiederhold also says that it would be a sure-fire way to get people talking about DNF for decades and not just forgotten; that it would be billed as the perfect game- something 3D Realms might have been aiming for before the alleged greed took over.

It makes sense when you think about it. Duke Nukem Forever did, after all, use at least three different iterations of the Unreal engine during its “development”. And perhaps this is why there was such a tight-fisted approach to revealing the game in its entirety- just little tidbits every now and again, although Jace Hall got the footage of the game last year- something that 3D Realms might have wished hadn’t got out. Proof of this might be the fact that George Broussard was quick to mention that the video contained outdated combat and particle effects, and that the game had changed again- once again to keep us hooked and reel us in once more.

Then again, maybe Jace Hall was paid off, threatened like Charlie, or brainwashed, because this statement seems rather robotic and lifeless: "I saw it. They have been working. It's not a myth. You're going to be pleased." Or perhaps this one: "This might be the only game in history worth waiting 12 years for, perhaps longer.... (Read the cue card, Jace.)It was good (good boy!)."

Another thing to check out would be the development process of Duke Nukem Forever according to an
ex- 3D Realms employee, somewhat confirming the story, whether he’s aware of it or not (could be the same guy for all I know). He claims that: "The 2001 trailer was 100% scripted cinematic and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.”

It’s sad either way, whatever you believe, to think of all the jobs lost, the closure of a once great company- the second big name this year after Midway I think, and the possibility that we may never get a hold of Duke Nukem Forever, and maybe we weren’t supposed to anyway. A horrible prospect and I hope that it doesn’t come to pass- that we’ll get the game someday. But if we haven’t after twelve years, why should it be any different now?

Have a read and see what you think. Make sure to come back and comment!

Note: By the way, if you’ve read this far, it is just a story. Charlie Wiederhold admitted it was fiction a long time ago. Charlie Wiederhold is a liar! Don't know about the other guy, though...




Tribute to 3D Realms

You all now know that 3D Realms is gone, unfortunately. Well, here is a small tribute I put together for them.

This is a list of all the posts I've made that refer to Duke Nukem in some form:

This is a list of all the games that 3D Realms has been involved with:

As Apogee Software


1986 – Beyond the Titanic
1986 – Block Five
1986 – Diamond Digger (aka Raiders of the Forbidden Mine and Gold Miner)
1986 – Maze Machine
1986 – Maze Runner (aka Rogue Runner)
1987 – Kroz series
1987 – Supernova
1988 – Night Bomber
1988 – The Thing
1988 – Trek Trivia
1988 – Word Whiz
1989 – Meteors (aka Asteroid Rescue)
1990 – Phrase Master
1991 – Arctic Adventure
1991 – Crystal Caves
1991 – Duke Nukem
1992 – Cosmo's Cosmic Adventure
1992 – Secret Agent
1993 – Bio Menace
1993 – Duke Nukem II
1993 – Major Stryker
1993 – Monster Bash
1994 – Rise of the Triad
1995 – Realms of Chaos
1996 – Stargunner


1988 – Trivia Whiz – Micro F/X Software
1988 – Star Trek: The Next Generation Trivia – Micro F/X Software
1989 – The Thor Trilogy – Scenario Software
1990 – Pharaoh's Tomb – Micro F/X Software
1990 – Monuments of Mars – Scenario Software
1990 – Commander Keen: Invasion of the Vorticons – id Software
1991 – Dark Ages – Scenario Software
1991 – Commander Keen: Goodbye Galaxy! – id Software
1991 – Paganitzu – Trilobyte
1991 – Jumpman Lives! – Shamusoft Designs
1992 – Wolfenstein 3D – id Software
1992 – Word Rescue – Redwood Games
1992 – Math Rescue – Redwood Games
1993 – Alien Carnage (aka Halloween Harry) – SubZero Software
1993 – Blake Stone: Aliens of Gold – JAM Productions
1994 – Blake Stone: Planet Strike – JAM Productions
1994 – Boppin' – Accursed Toys
1994 – Hocus Pocus – Moonlite Software
1994 – Mystic Towers – Animation F/X
1994 – Raptor: Call of the Shadows – Mountain King Studios
1994 – Wacky Wheels – Beavis Soft
1995 – Xenophage: Alien Bloodsport – Argo Games
1996 – Death Rally – Remedy Entertainment

Cancelled projects

The Underground Empire of Kroz
Dino Days
Commander Keen: The Universe Is Toast
Fantasy 3D
Cybertank 3D
BoulderDash 5000
Nuclear Nightmare
Angels Five
The Second Sword
Wards of Wandaal
Doom – Was supposed to be published by Apogee, but a discussion with id Software (developer of Doom) finished with the conclusion that Apogee would no longer publish any games of id.
Tom, Dick, and Harry– Was written by Chris Nurse and produced by Andrew Amess of Transend Ltd which was a British shareware company that sold all Apogee games and was the U.K. distributor of DOOM. Tom, Dick and Harry was offered to Apogee but never reached the market, as Transend Ltd closed down.
Violent Vengeance
Monster Bash VGA
Crazy Baby
Crystal Carnage
Pitfall (PC version)
Cyberpunk Kid
Duke Nukem Forever (scroll game) – Was a side scroll game Apogee intended to do but later cancelled (not related to Duke Nukem: Manhattan Project).

As Pinball Wizards


1997 – Balls of Steel – Wildfire Studios

As 3D Realms


1996 – Duke Nukem 3D
1997 – Shadow Warrior


1995 – Terminal Velocity – Terminal Reality
1997 – Duke Nukem 64 – Eurocom
1997 – Duke Nukem: Total Meltdown – Aardvark Software
1998 – Duke Nukem: Time to Kill – N-Space
1999 – Duke Nukem: Zero Hour – Eurocom
1999 – Duke Nukem (Game Boy Color) – Torus Games
2000 – Duke Nukem: Land of the Babes – N-Space
2001 – Max Payne – Remedy Entertainment
2002 – Duke Nukem: Manhattan Project – ARUSH Entertainment/Sunstorm Interactive
2003 – Duke Nukem Advance – Torus Games
2003 – Max Payne 2: The Fall of Max Payne – Remedy Entertainment
2004 – Duke Nukem Mobile – Machine Works Northwest/Tapwave
2005 – Duke Nukem Mobile II: Bikini Project – Machine Works Northwest
2005 – Duke Nukem Mobile 3D – Machine Works Northwest
2006 – Prey – Human Head Studios
2008 – Duke Nukem 3D (Xbox Live Arcade)

Announced projects

TBA – Duke Nukem Forever (DNF)

Cancelled projects

Ruins: Return of the Gods – A 3D game using the Build engine, it was sold to Playmates Interactive and retitled "Exhumed" (PowerSlave in the US).
Blood – The game was supposed to be developed and/or produced by 3D Realms, but the rights were sold to Monolith Productions, who finished the game, which was published by GT Interactive.
Descent: FreeSpace — The Great War
Duke Nukem: D-Day – Was to be developed by N-Space.
Earth No More – Transferred over to Radar Group.
Prey 2 – Transferred over to Radar Group.



Duke Nukem Never: Game Over for 3D Realms

"It's not a marketing thing. It's true. I have nothing further to say at this time."- Joe Siegler

Yes, it's happened- 3D Realms is gone; in the blink of an eye, and just when we thought we might get Duke Nukem Forever this year. So close!

Fan reaction has been annoyingly callous, but then again, making people wait a dozen years for a game is asking for trouble, and not just with fans, but with publishers, too.

This is some very sad, frustrating news, but it was bound to happen eventually. Don't believe me? Check out this post I made last month about 3D Realms going under. The funny thing is, it was meant to be an April Fool's Day joke! While you're reading it though, put on a serious face and ignore the fact that it says April 1st. And rest assured- this time it isn't an April Fool's Day Joke. May 6th, 2009 will always from now on be remembered as the day 3D Realms closed down.

On some slightly better news, Apogee will still be around, and Duke Nukem Trilogy will still come out sometime, while Take-Two, the b@stards who reportedly cut off 3D Realms' funding and shut them down, still own the publishing rights to Duke Nukem Forever. So, we might still get it sometime in the next 12 or 13 years, albeit a little tainted.



The Wish Granter- Call of Duty: Vietnam

Rumours have now been going around about a new branch in the franchise, and instead of World War II or Modern Warfare, it’s going to be in Vietnam or something.

As I’ve said before, Call of Duty’s WW II exploits are getting a little stale, with mainly just the same stuff (the Russian campaigns have been more or less the same since the first one), but with prettier graphics. I liked the American campaign of World at War, with the Pacific Front being explored more, and it gave a little taste of what might come in the form of this Call of Duty: Vietnam, if it is real. And why not? It’s just a natural progression, and could, and should happen sometime. Even Medal of Honor did a Vietnam game, Men of Valor, which was okay.

The first time my hopes were raised was due to an April Fool’s day insert in an issue of NAG magazine in 2008 or so, where they had a fake box cover reading Call of Duty: Vietnam, and the picture had a couple of marines with M16s jumping out of Huey helicopter as it hovered over the grassy plains- sort of like that part in We Were Soldiers, with Mel Gibson. Even though it was all a joke, I just got excited about the idea that one day we might get it. This latest rumour then is also not much to get excited about on alone, but when you start to think about it, you can picture it. 

Vietnam is both a rose and a thorn in the side of American culture, and perhaps the culture of others nations. Yes, the Americans withdrew, and they lost over 58 000 men, and it was reportedly one of the most terrifying wars ever fought, according to survivors. But on the other hand, think of how many people treated veterans when they came back home. There was that line from the trailer of ShellShock 2: Blood Trails, a game based in Vietnam, which came out recently (and sucked apparently): “A country that doesn’t want me.” That stuck in my head.

Imagine bits of your favourite Vietnam films, like Platoon, Full Metal Jacket, Born on the Fourth of July, Apocalypse Now, We Were Soldiers- those are some of my favourite films of all time. Now I think it’s time to have a collection of some good, memorable games set in Vietnam too.



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What 3D Realms has to say About Wolf 3D Turning 17

The other day I wrote a piece on "Apocalypse Then: Wolfenstein 3D", which was in respect to "the grandaddy of them all". I checked, and 3D Realms also had something to say about Wolf 3D, seeing as they published the game when it first came out, under Apogee Software, and were also due to make an addon for it, which eventually became a separate project- Rise of The Triad: Dark War.


Thief Fans Running a Source Petition

Since Square Enix has bought Eidos,  the Thief fans are now pleading with Yoichi Wada to release the source code for the original games in the series, namely Thief: The Dark Project and Thief II: The Metal Age, which both use the Dark engine, the same as Thief Gold and System Shock 2.

"To: Mr. Yoichi Wada, Square Enix' President and Representative Director 

Dear Mr. Yoichi Wada!

 We are the Thief-community and are inspired by the fact that your company, Square Enix, has bought Eidos. Your corporate slogan, «It is the mission of the SQUARE ENIX Group to spread happiness across the globe by providing unforgettable experiences», has brought hope to us, who are pained for ten years by the futile, but at the same time ineradicable, dream. Let us share it with You. 
The games Thief: The Dark Project and Thief 2: The Metal Age, which were released in 1998 and 2000, opened for PC players a door to the mysterious and mythical world based on Medieval Europe. The world that is tissued from steam and magic, made by the geniuses of Looking Glass Studios, became so attractive to Thief players that they began to create their own missions by themselves, and these missions enlarge and fill up the original games (now there is more than 800 of them). Not few among them are better in quality than the original games (see, for example, rating at 

The world of Thief still lives over a decade after its initial release through the efforts of its fans – isn't it proof of the fact that the game is a work of genius? However, time passes by, and the technology, made for the base of Thief: The Dark Project and Thief 2: The Metal Age, can no longer provide enough freedom for the activities of those who want to enlarge and improve the original games. We, as the Thief-community, dream of receiving in our hands the original source code of Thief: The Dark Project and/or Thief 2: The Metal Age in order to make changes and improvements to it. By releasing the source code to us fans, it would give more scope to those who continue to create the world of Thief. 

We are by no means calling on Square Enix to release the games Thief: The Dark Project and Thief 2: The Metal Age as freeware. We are only requesting the original source code for the graphics engine to these games, not anything more. More than ten years has passed since the release of Thief: The Dark Project and more than nine years since the release of Thief 2: The Metal Age. Because of this, we realize that these two titles are likely to be of little technological and/or commercial value for publisher. That's why we charitably ask you, the new owner of the "Thief" brand, to make the Thief-community happy and publish the original graphics source code of the games Thief: The Dark Project and/or Thief 2: The Metal Age, thus confirming Your corporative slogan. 

Publishing the original source code of an old game is a widespread demonstration of good will to players - it is done by known of PC game developers: id Software (Wolfenstein 3D, Doom 1&2, Quake 1-3), Raven Software (Heretic 1&2, Hexen 1&2), 3D Realms (Duke Nukem 3D, Shadow Warrior), Volition (Freespace) and others. We cherish hopes that Square Enix will do the same with Thief: The Dark Project and/or Thief 2: The Metal Age as well. 

We understand that it has been nine years since the closing of Looking Glass Studios, and that it is possible that the original source code of Thief: The Dark Project and Thief 2: The Metal Age does not exist integrally and ready for compilation. If this is true, we understand this but then, please, publish everything that is left, and we will try, like archeologists, to rise the great past from the ashes! 


The Undersigned"

This has been provided as is, and there are bits and pieces that look as though it wasn't proofread,
but the message is clear. I agree that it's about time that the source code is released and those enthusiastic about it can get to work with giving Thief a bit of a face lift.

If you're interested, and want to know more, and sign the petition (I all ready have), then head on over to


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The Wish Granter: F.E.A.R. 3

After playing F.E.A.R. 2 and noticing the overall average reaction (I enjoyed it at least a little), with many comparing it to original, citing its shortfalls, I thought, “Where to with F.E.A.R. now?”

After the events of F.E.A.R. 2, Alma became pregnant with Michael Becket’s child, hinting at the probability of F.E.A.R. 3, with the baby being the third prototype.

I thought about not necessarily a F.E.A.R. 3, as in continuing the story of the F.E.A.R. series, but a game taking place in the same universe but in an alternate reality. Armacham Technology Corporation (ATC) carried on with all of their projects, like Origin, Perseus, Icarus, Harbinger, and Paragon (there are others, these are just the main ones). The Department of Defence, the Military, Law Enforcement Agencies, and even Terrorist Organisations become interested in ATC’s projects after exclusive reveals and want to use them. It would be the start of a new, different, unwinnable war which would make trillions for ATC, where all sides have access to ATC’s expendable, replaceable, highly-trained clone soldiers, psychic commanders, covert assassins, and other ATC technological innovations, like Powered Armour units (mechs), and weapons.

Basically it would be as if the events of F.E.A.R. hadn’t happened, and maybe in this game, the player would assume the role of one of the psychic commanders controlling a squad or a platoon of clone soldiers.

A possible future SWAT team replacement?


A military force to be reckoned with?


FBI, CIA or Terrorists?


Assassin’s Creed 2 Concept Art

I’ve scanned a few images out of the May Edition of NAG magazine, which has an “exlcusive” interview on Assassin’s Creed. The other pictures that were there you’ve most likely seen.
If you haven’t, then check here:

There have been quite a few new screenshots for Assassin’s Creed 2, depicting the protagonist, Ezio, being able to fly, and not just by jumping off of buildings, but by using some flying contraption resembling a pair of bird’s or dragon’s wings. Another few have him diving into or swimming in the canals of Venice- at least he doesn’t drown like that wimp, Altair. Perhaps after scaling viewpoints to get more info on the map, he can dive into the canals instead of having to look for those straw piles- and missing when he falls.



Thief 4 on the way: Trail of Blood

It hasn’t been officially confirmed yet, but there are several clues that have been spotted, some by many, and others by just a few.

There was this piece of concept art suggesting a more modern setting for Thief 4, allegedly created by Ion Storm in about 2004/2005:

And for those of you worried about the prospect of Thief being modernized, the latest rumours say that idea has been scrapped, thankfully- although it wouldn’t be a bad idea for a spin-off or another game entirely.

We all know about the clue a time ago where Eidos advertised a job offer on their site with the letter “T”, supposedly referring to Thief being their next project (quite obvious, really):

Then there was the clue this year that looked like this, with people claiming that the font was very “Thief”:


Then recently in a magazine, according to, there was this:


As we can clearly see in the ad, the mystery game belongs to a series that has earned a place in GameSpot’s “Greatest Games of All Time” and “Ten Best Heroes in Gaming,” as well as Gamespy’s “Hall of Fame.” Thief is the only Eidos-developed series to have earned these accolades. And when you think about it, it’s rightfully deserved- at least for the first two games.

In a thread on the TTLG forums very recently, someone did a search for and, yes, found it to be a domain registered by Eidos last year:

 “Just did a whois look up for and got these tantalizing results.

Eidos Plc
Domain Administrator
Wimbledon Bridge House 1 Hartfield Road
London, SW19 3RU

Registrar Name....: CORPORATE DOMAINS, INC.
Registrar Whois...:
Registrar Homepage: 

Domain Name:

Created on..............: Tue, Dec 30, 2008
Expires on..............: Sun, Apr 04, 2010
Record last updated on..: Mon, Jan 05, 2009

Administrative Contact:
Eidos Plc
Haitham Rowley
Wimbledon Bridge House 1 Hartfield Road
London, SW19 3RU
Phone: +44.2086363000

Technical Contact:
Corporation Service Company
Domain Registrar
PO Box 597 
Yarmouth, NS B5A 4B4
Phone: +1.9027465201

I'd say that's a pretty good indication of development. I had to change my pants after I got curious and checked it. December is pretty recent too.

I think it's officially on, fellas.”

The next thing to look out for will be the date mentioned in the magazine advert- the 11th of May, when hopefully all will be revealed and the “big secret” will be let out. Still, it might be a while before the game actually comes out.

This year, Eidos was bought by Square Enix too, although they maintain that Eidos Plc will operate independently, so hopefully we don’t end up with a Japanese anime-type game.

I’d also like to see how it’ll compare to The Dark Mod, which has been in development nearly since the last Thief game, Deadly Shadows, was released.



PC Games Available for Preorder

Now Available for Preorder

05-12-2009 - Left4Dead - Game of the Year Edition - $39.99

Releasing Soon - Preorder Now

05-19-2009 - Joint Operations Complete Collection - $29.99

05-19-2009 - Terminator: Salvation - $49.99

New All-Time Low Prices for PC Games

Prey Limited Collector's Edition- $15.48 - Save $1.50
40 Years of the X-Men - $29.99 - Save $1.00
Kings Bounty: The Legend - $14.69
Dead Space - $29.99 - Save $7.00
Enemy Territory: Quake Wars - $8.99
Battlestations Midway - $16.99 - Save $0.50


Where are the Stars now: B.J. Blazkowicz

B.J. Blazkowicz is the protagonist from Wolfenstein 3D, Spear of Destiny, and Return to Castle Wolfenstein, and is under contract to star in Wolfenstein, the sequel to RTCW.

William Joseph (B.J.) Blazkowicz, of Polish descent, served in the O.S.A. branch of the United States Military during World War II. He was captured and held prisoner in the depths of Castle Wolfenstein in a dark, dank cell, on his own. He managed to break out and made his way through level upon level until he reached the exit and escaped the castle.

He then embarked on a quest afterwards to take down some of the major figures in the Nazi regime and German army, foiling their plans for biological warfare in the Nocturnal Episodes of Wolfenstein 3D. Eventually he ended the dream of the third Reich, eliminating Hitler down in his bunker.

“It was complete balls- not historically accurate- because Hitler killed himself, as anyone will tell you.”

Then id made a prequel to the events, in Spear of Destiny. He had to retake the legendary Spear that pierced the side of Christ; else it would stay in the wrong hands and turn the tide of the war. B.J. made a comment, saying, “It got really bizarre. The things in Spear of Destiny were way different from Wolf 3D, with angels and bats with guns and weird stuff.”

Id then put out what has been referred to as the lost episodes of Spear of Destiny, and B.J. had to go back and finish up with those.

After having waged a lone war against the Nazis for two whole games, B.J. was then forced to star in another game, this time it was Return to Castle Wolfenstein, which was basically a remake with modern technology, but sent B.J. to places that he hadn’t been before, which he claims made a nice change instead of Spear of Destiny, which was basically like Wolfenstein 3D, but with the enemies having a wardrobe change, and new music playing in the background.

B.J. now has orders to star in yet another id game, Wolfenstein, which is the sequel to RTCW.

“You think they would have come up with more original names. Out of all the games, only Spear of Destiny is different. The other three all have 'Wolfenstein' in the title.”

B.J. usually refers to himself as William and hates his nickname for certain reasons. He also doesn’t like to abbreviate Spear of Destiny, as it “spells a rude word”.

“They’re a bunch of sickos, the people who thought up this stuff.” He claims.

He married Julia Marie Peterson after World War II and later had a son. Their son, Arthur Kenneth Blazkowicz, or A.K., became a television talk show host in Milwaukee and later changed his last name to Blaze. His son was named William Blaze or Billy Blaze for short, the protagonist in an earlier Id Software title, Commander Keen.

“To think they made it so I was related to that little pogo pouncing squirt; of all the nerve.”

B.J. lives in a chateau in Germany, where he is currently working with id and Raven Software on Wolfenstein.

Regarding the parodies and references to Wolf 3D in other games, like Telltale Games' Strong Bad's Cool Game for Attractive People, where there is a mini-game referred to as "Castle Poopenstein", B.J. says that they have “no respect whatsoever”.

When asked to comment on whether Rise of the Triad should have been part of the Wolfenstein series, he said, “Of course! I was geared up to be in that game, and then they changed their minds, and it ended up starring all these other people instead and things changed. I would have been psyched to star in it.”

When he was asked if it was true that he once had romantic ties to Gretel Grosse from Wolf 3D, he said, “I’d sooner kiss her brother, Hans.”


Apocalypse Then: Wolfenstein 3D

May Day (holiday)

On this day in gaming, in 1992, the legendary Wolfenstein 3D was released.

Wolf 3D is often called the granddad of FPS games, even though Doom helped carry the genre even further. The term “Doom Clone” was used throughout 1993-1997, and was replaced by the current first-person shooter term we use today. Shouldn’t it have been “Wolf Clone”?

The game received a prequel of sorts in September, Spear of Destiny, four months later. Another game in the series is Return to Castle Wolfenstein, released in 2001, and the latest installment, called Wolfenstein, will hopefully be released this year.


PC Games Coming out in May- Week 1

May 4, 2009 Sherlock Holmes Versus Jack the Ripper

May 5, 2009 Crysis: Maximum Edition (Crysis, Crysis Warhead, Crysis Wars)

May 5, 2009 Left 4 Dead (Game of the Year Edition)

May 5, 2009 Plants vs. Zombies

May 5, 2009 Fallout 3: Broken Steel 

Nancy Drew Dossier: Lights, Camera, Curses!

Sherlock Holmes Chronicles (Trilogy)- (The Awakened, The Secret of the Silver Earring, and The Mystery of the Mummy)



Resident Evil 5, Bionic Commando and Street Fighter 4 for PC!

It's been confirmed that three of the biggest games this year are making their way to the PC soon- Resident Evil 5, Bionic Commando and Street Fighter 4.



What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

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by : BTF

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