The name Duke Nukem Forever was first thought up after Duke Nukem 3D came out in 1996, and this particular title was going to be a platform game similar to Duke Nukem 1 or 2. That title was cancelled and the name was recycled to be used in what has been nominated one of the most controversial titles of all time. It has won several vapourware awards over the years.
The next time it reared its head was in 2001, once again at E3, then using the much prettier Unreal engine. They started off with the Unreal Engine, and eventually built their way up to using the Unreal Tournament build code.
Recently, there was talk of the game switching to the id Tech 4 engine, used for Prey, another title that had taken ages to come out, and was originally a 3D Realms game (they ended up being the publisher). The latest game to use this engine is Wolfenstein, currently still in development and due for a release later this year. There was a mention of the recent engine change in GEAR magazine.
Scott Miller followed up with his own comments by saying, “Years ago I said that we screwed up Duke Nukem Forever, and now I mean we’ve really done it this time. The thing is that the development costs have become too much, and even though we’ve talked about switching to the new engine, I’m not sure that we’ll be around to see it through the way we’ve been going. We might just have to call it a day, stick our tails between our legs and cut our losses. To continue development with id Tech 4 would mean a possible five to eight year delay for DNF, and at this time we’ve faced major backlash and we could be heading for a financial crisis if we decide to go for it. Unfortunately the worldwide economic crisis just isn't in our favour at the moment.”
Joe Siegler added that, “We wanted Duke Nukem Forever to be perfect, and we came this close. Now it’s just a perfect mess, a real f$$k-up! It makes me so pi$$ed. I just can’t believe it.”
Continue development with id Tech 4 and possibly 3D Realms goes bankrupt.
Cancel Duke Nukem Forever.
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