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Showing posts with label The Chronicles of Riddick: Escape from Butcher Bay. Show all posts
Showing posts with label The Chronicles of Riddick: Escape from Butcher Bay. Show all posts

2010/07/10

Features that Every Game Should Have: Full Body Awareness

I remember one of the first times I encountered this feature in a game. It was Thief: Deadly Shadows, back in 2004. Now it might not have been the first to use it (that would be Trespasser: Jurassic Park, apparently), but it was likely one of the first I encountered. Certainly most of the other major titles of that year, like Doom 3, Half-Life 2, or Far Cry, didn’t incorporate it, as far as I know.

What is this feature? Full Body Awareness. And to date only 30-odd games seem to have this feature.

There have been other titles from around the same time that did too, like the excellent Chronicles of Riddick: Escape From Butcher Bay, and most of the games in the F.E.A.R. franchise, starting with the progenitor of the series back in 2005, as well as Condemned: Criminal Origins – a game by the same creators of the previously mentioned series. Other more well-known examples would include Dark Messiah of Might and Magic.

Full body awareness is a feature that when, in a game, you look down, and you can see the character’s legs and feet as well as their arms and hands. It adds to the realism of a game. And it seemed to be a big thing a few years ago, but nowadays it just doesn’t really make it in to many games. One exception would be Mirror’s Edge, a game by DICE – but that was released a couple of year ago now… in 2008.

A lot of games released before the time period described above, and a lot of titles today, have that disembodied set of arms and hands holding a gun. When you move the mouse downwards, you see nothing. Some games might have a shadow or something on the ground, but few actually go to the lengths of having a chest and a set of legs which makes it seem less like you’re barely a torso with arms and a camera for a head, floating in mid air. And when you realise this, it kind of lets me down, for one. This is what I call Lack of Legs syndrome, or “LOL” for short.

Lack of Legs

“Hey, where’s my legs?! I can’t feel my legs!” - Lack of Legs [LOL] syndrome as demonstrated in Metro 2033 [2010]

There are those games that make up for this lack of realism by being able to switch to a third person view – like Fallout 3 or Oblivion – where you can see the character move and so on. But still, it seems like a cop out, especially when you factor in that sometimes the animation of the characters in third-person, or just the animation in general, isn’t all that good; something that a game like STALKER has a problem with.

Some other games cheat in a way by not allowing you to look all the way down to the ground, but less than the full 90 degrees.

A title like Thief: Deadly Shadows does both first-person and third-person, as well as full body awareness to boot. It’s one of those games, that although not recognised as one of the greatest games of all time, or even within the series, does something right; and that was one of them.

Full Body Awareness in Thief: Deadly Shadows [2004] – image courtesy of Giantbomb

I don’t know why this is. It’s a small thing that I often find myself checking with new games from time to time. It’s like a test on my checklist, and I’ll be going along in Modern Warfare 2 or Battlefield: Bad Company 2, and after being wowed by the gunfights, and the explosions, and the destructible environments, I’ll be like: “Okay, this all seems to be in order. I’ll just take a look down here, and… oh, dear. FAIL.”

Like I said, it’s a small thing, but something that I often think about. Full Body Awareness was a small but thoughtful addition to games and realism a few years ago that seems for some reason to have gone out of style, and developers just don’t go to the effort anymore. I don’t know if it’s a lot of effort to put it, seeing as I’m not a programmer or an artist or any sort of game developer, but still. They claim that leaving out the legs is a sacrifice in order to enlarge upon the quality of weapons and items that the player holds.

Needless to say, it’s a little thing that I would like to see make a comeback, and become a regular feature in not only first-person shooters, but in RPGs, and so on, to add that extra little bit, so a game gets an A+ instead of an A- for realism.

Check here over at Giantbomb for more on FBA, or Full Body Awareness.


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2010/04/16

New Syndicate Revival Title Seemingly Confirmed

syndicatedude2 The rumours have been flying around this week, with this particular one floating on the internet for about the last two years. They said that there would be a resurrection of the acclaimed Syndicate series from the 90’s.

Now there’s evidence of this, as there have been copyright filings discovered that have made clear the developer of this revival: Starbreeze Studios, a Swedish company who worked on The Chronicles of Riddick: Escape From Butcher Bay, and the sequel, Assault on Dark Athena. They now apparently have the rights to the IP. This was internally known as “Project RedLime” for some time. It’s not known what this Syndicate’s full title will be.

Electronic Arts will be the publisher. This took place last year in June. This and other rumours before it seem to confirm that the game has been in development for the last couple of years. There’s hope for an official word come E3 this year.

syndicate Syndicate_wars

                     Syndicate [1993] and Syndicate Wars [1996]

Another title in development at the studio, based on the Bourne series of movies, starring Matt Damon as Jason Bourne, was cancelled earlier on this year.

The original Syndicate games, that started with Syndicate in 1993, Syndicate: American Revolt in 1995, and Syndicate Wars in 1996, were isometric strategy titles developed by Bullfrog Productions, headed by the legendary Peter Molyneux, who went on to form Lionhead Studios.

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Source: Superannuation – The Escapist


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2010/04/14

The Chronicles of Riddick: Assault on Dark Athena Coming to the Mac This Week

Assault_on_Dark_Athena The Chronicles of Riddick: Assault on Dark Athena came out about a year and a week ago on PC and other consoles. I played through it, and although there were some new enemies and weapons, and although it wasn’t a bad game, to many it didn’t live up to the success of Escape From Butcher Bay, released in 2004, which is considered on of the best movie-inspired video game adaptations of all time.

Luckily, that game was included with Assault on Dark Athena, except it was a remastered, updated version. That was the main aim of the project. AoDA, labelled as a sequel, was really just an afterthought.

Now a year later, and it’s been reported that The Chronicles of Riddick: Assault on Dark Athena is coming to the Mac, and it’s this week: Friday, April 16th to be exact. It seemingly just snuck up on everyone.

By the way, if you find the game to be too dark, then you should try switching to Riddick’s eyeshine mode, or vision augmentation.

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Sources:

“The Chronicles Of Riddick Coming To Macs April 16” [Inside Mac Games]
”Riddick assaults Dark Athena on Mac April 16th” [D’toid]


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2010/02/15

Next Riddick Movie Coming, Vin Diesel to Play Riddick

Riddick I love the Riddick franchise, or The Chronicles of Riddick, which tells the ongoing story of the cold killer known as Riddick, or Richard B. Riddick. I love it so much, it’s Riddick-ulous. Okay, lame.

There was Pitch Black, which was awesome, and probably the best film in the series so far. Then there was Chronicles of Riddick, which was okay, but not as great, even though it had a much bigger budget.

Then there were the games. The excellent Escape From Butcher Bay proved that not all movie to game adaptations suck. Maybe because it was a prequel to Pitch Black, and not actually based on any of the movies. That’s the secret, I think. And there was Assault on Dark Athena, which let’s be honest, people only really bought so they could play the original, EFBB, in its remastered glory. The sequel wasn’t as good, apart from the excellent song at the end by Valley of the Dead, which played during the credits.

There was also that animated film, Dark Fury, that I haven’t seen, to be honest.

Now the next Riddick film in the series is coming sometime in the future, with production having stated, and none other than Riddick himself, Vin Diesel, is to star in it once again. It just wouldn’t be the same without him. David Twohy is going to be writing and directing the film too, just like the prequels.

Details on the name of the film weren’t given, but a while back it was said by Diesel that the film, “Chronicles 2”, would revolve around The UnderVerse, and recently it was said that one of the locations for filming will possibly take place in New Zealand, with other rumours going around talking about White Desert in Farafra, Egypt.

And there’s plans for another movie after this too, where Riddick will return to Furya.

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Source: The Escapist


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2009/10/23

New Prison Break Screenshots

Speaking of adaptations, instead of game-to-film, I've just had a look at some new screens for the Prison Break video game, based on the first season of the series- the best one, and it should have been the last, too.

This game takes place in Fox River penitentiary, except you play as a guy named Paxton, instead of Michael Schofield. Several characters from the season will make an appearance though. I recognize the guy with the white doo-rag. I never liked that guy. Belic is there. He was a pretty convincing bad dude. And Link is there. Hi Link. rolleyes

Clearly this game is going to suck, or it will be one of those typically average games. I reckon there probably won't be any of the voices familiar from the series, or very few anyway. In my mind, it likely won't measure up to The Chronicles of Riddick: Escape from Butcher Bay.

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http://www.computerandvideogames.com/article.php?id=225859?cid=OTC-RSS&attr=CVG-General-RSS

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2009/06/03

Apocalypse Then: The Chronicles of Riddick (Film)

Director: David Twohy
Producer: Vin Diesel
Writer: David Twohy
Starring: Vin Diesel, Dame Judi Dench, Thandie Newton, Karl Urban
Distributor: Universal Pictures
Release dates: June 3, 2004
Running time:
Theatrical Cut:
119 min.
Director's Cut:
135 min.

On this day, in 2004, the film The Chronicles of Riddick was released. This was the second Riddick film, and had a considerably larger budget than Pitch Black, its predecessor.

Even though The Chronicles of Riddick didn’t perform very well at the box office, it still turned a profit, and succeeded in spawning an entire franchise, including books, animation, and video games, including the acclaimed The Chronicles of Riddick: Escape from Butcher Bay.

There are at least two new The Chronicles of Riddick movies planned, as David Twohy, the director and writer, is working on the scripts, with the first title to start production in 2010. Supposed themes for these movies include The Underverse, and Furya- Riddick’s home planet.


You can pick up this movie here.

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2009/06/02

What's that Sound: Valley of the Dead- Awaiting the Turmoil



At the moment I'm busy playing The Chronicles of Riddick: Escape From Butcher Bay, the remastered version that came with The Chronicles of Riddick: Assault on Dark Athena.

At the end of Dark Athena, during the credits, there was a song that was so awesome, I had to wait to see who actually played it.
It turns out it's the Riddick Remix of a song called "Awaiting the Turmoil" by Valley of the Dead, a death metal band from Sweden.

Sources:


http://www.myspace.com/valleyofthedeadswe
http://www.amazon.com/gp/product/B001GGXZ18?ie=UTF8&tag=apocalypso-20&linkCode=xm2&camp=1789&creativeASIN=B001GGXZ18

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2009/06/01

Apocalypse Then: The Chronicles of Riddick: Escape from Butcher Bay

Developers: Starbreeze Studios, Tigon Studios
Publishers: Vivendi Games

Engine: Starbreeze Engine (Proprietary)

Platforms: Microsoft Windows, Xbox

Release dates: June 1, 2004 (Xbox); December 3, 2004 (PC)

Genres: First person, action-adventure, stealth


On this day in gaming, in 2004, The Chronicles of Riddick: Escape from Butcher Bay was released on Xbox. It came to the PC a few months later. It is the first Riddick video game, and acts as a prequel to the events of the first Riddick film, Pitch Black, and is regarded as one of the best movie-inspired games of all time.


The likeness and voice of Richard B. Riddick is provided by Vin Diesel. Other well known actors lend their voice talent to the game to- like Ron Perlman and Xzibit.


A sequel to the game came out in 2009, The Chronicles of Riddick: Assault on Dark Athena, which included an enhanced remake of The Chronicles of Riddick: Escape from Butcher Bay. This was actually the main goal of the project and Assault on Dark Athena was practically just an afterthought, although a good game as well.


You can pick up The Chronicles of Riddick: Escape from Butcher Bay here if you want to play a classic. Otherwise you can also try The Chronicles of Riddick: Assault on Dark Athena.

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