World destruction comes in small shrink-wrapped packages...
Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

2010/10/14

Now Playing: Left 4 Dead

L4D The other day I was digging through my collection of games. I keep a list of of my games on my HD, and I was particularly interested in playing through some of the titles I hadn’t finished – or even installed.

Why I did this initially was because I kept reading about a website online called Backloggery, where you can list all the games you have, how many you’ve finished, and how many you haven’t. The only thing is that the site isn’t accepting any new registrations for now.

So I was forced to make one of my own. So I’m going through all of these titles, and I came across a few gems which I was surprised I hadn’t even played. One of these was Left 4 Dead. It was released in 2008. I bought it nearly two years ago, and I decided I would play it to see what all the fuss had been about for nearly the past two years.

l4d_airport04_terminal0004

               The messages on the wall are a nice touch. Reminds me of Digg.

It’s really designed to be a multiplayer game, but it’s fun enough playing on your own with a bunch of bots, despite the AI being a bit suspect most of the time. It’s not a bad game. Kind of hard even on the easier difficulty levels, but I’m getting the hang on it. The last standoff levels are insane. Having to last minutes which seem like hours fighting off endless hordes.

UPDATE: Finished most of the levels, apart from the last one on the first campaign, No Mercy. where you need to be rescued by a helicopter on a rooftop. Throw in waves of zombies, and more Tanks than you can handle and it’s anything but a picnic while admiring the view. Keep getting killed by the last Tank, trying to board the chopper.


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2010/10/04

Conspiracy Theory: Valve Doesn’t do Threequels

How long have we all been waiting for a continuation in the Half-Life story. It’s been more than three years since Half-Life 2: Episode 2 came out. It was first shown at E3 in 2007. And we all played it towards the end of that year, when it came out in November – which is customary with Valve titles.

Episode 1 came out two years after Half-Life 2, in 2006. The entire point of episodic content was to see that new content was released periodically and within a few months of each release. But after seeing how Valve has handled it, I maintain that episodic content is a failed idea – as far as big titles with high production values, such as the Half-Life series, are involved.

Anyway, everyone knows that everyone likes a good conspiracy theory. And there have probably been many suggestions as to why Episode 3 isn’t out yet. The last I read anything of it must have been last year.

Well, something struck me as I lay in bed one night, thinking on the subject, as one does. And I came up with an idea. Something that might well explain why we haven’t got Episode 3, or Half-Life 3.

It has to do with Valve’s games; the number of Valve games. Let me explain:

Half-LifeValve’s first ever game was the epic, revolutionary sci-fi FPS, Half-Life. It came out in late 1998, and nowadays is considered one of the greatest PC games of all time. Half-Life went on to spawn two expansions or addons, developed by Gearbox Software, in Opposing Force, and Blue Shift. Decay doesn’t count as it was for the PS2 version only.                    

Counter-Strike SourceThe next think to come along was Counter-Strike. While not strictly a Valve title to begin with – it used the Half-Life engine, and was eventually adopted by Valve, and released commercially. It became one of the greatest multiplayer-focused games of all time; still played to this day, more than ten years on. Counter-Strike had a sequel of sorts in Condition Zero. Years later Counter-Strike: Source came out, which was CS, but using the Source engine that Half-Life 2 used. It wasn’t a sequel.

DoD Another game that started out as a mod for Half-Life was Day of Defeat. It was the obligatory WWII game that was kind of similar to CS or Team Fortress, but featured class systems that were more akin to those from olden days.

DoD’s developers were eventually picked up by Valve (which is primarily made up of former modders), and Day of Defeat was adopted by the company, and later released as a standalone retail product, requiring Steam to play. Since then it has also had a remake done, using the Source engine rather than the Half-Life or Gold Source engine. This is probably the one game in Valve’s history that has yet to even receive a first sequel, let alone a second sequel (or threequel).

Half-Life 2Speaking of said game: Half-Life 2 was released in 2004, and again went on to further revolutionize the FPS genre, and storytelling in games as a whole. The game had planned addons in the form of the Episodes. Initially it was meant to be one big expansion called Aftermath, but Valve opted for the episodic content approach, and decided to release standalone episodes separately. To date, six years later, two of those episodes have been released.

Team FortressFast-forward a few years and we get to The Orange Box – one of the greatest packages ever bestowed upon gamers. This contained not only Episode 2, Episode 1, and Half-Life 2 – but also introduced Team Fortress 2 and Portal.

Team Fortress 2 obviously had a prequel released years earlier alongside Half-Life, called Team Fortress Classic. The series’ roots lay in a mod, originally for Quake. TF 2 was notoriously delayed for almost a decade, but eventually emerged with a completely different art style to that of its predecessor, which some didn’t like.

portalapevia Portal was completely different from most Valve titles, if not most FPS games ever made. You don’t have guns. You’ve just got a portal gun which aids you in traversing through several puzzles. It was inspired by a game made by some college kids, called Narbacular Drop. Portal has an upcoming sequel, named Portal 2, which should be out next year.

left4dead2 In 2008, Valve produced Left 4 Dead – a multiplayer shooter set in a zombie apocalypse. It turned out to be very popular, and a year later a sequel was released in Left 4 Dead 2. This angered the community seeing as they thought Valve had cheated them out of all the promised extra content for the original. Eventually two DLC packs made it out. Two for Left 4 Dead, and one for Left 4 Dead 2. Another one compatible with both games is due out this month. So that would make it three DLCs for L4D - but DLC isn’t a full game or a sequel anyway, and The Survival Pack which contains The Last Stand isn’t even considered canon.

So you don’t really see a three anywhere there do you? Plenty of other franchises out there have threequels, but Valve doesn’t. This doesn’t necessarily make a franchise any better just because it has more games. It can have the opposite effect (see Tomb Raider).

But like I said, it’s something that I noticed, and it looks like Valve has yet to get over the big 3 hump, even 15 years on. This curse will continue until someday, miraculously, Half-Life 2: Episode 3, or Half-Life 3, is finally released. That or else one of their other franchises produces a sequel.


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2010/06/10

Portal 2 Crosses Over to 2011, Related Surprise at E3

256px-Portal_standalonebox First Portal 2’s E3 showcase was said to be cancelled, although there will be a “surprise” related to the game at the event. Previously there were many conspiracy theories and rumours saying that it would be Half-Life 2 Episode 3, Half-Life 3, and Source Engine 2, or even Duke Nukem Forever that would be the big surprise. Most of these if not all have now been dismissed as just speculation.

Now Portal 2, originally said to be coming out this year sometime, has been pushed back in 2011.

“Representatives from both companies acknowledged that public safety concerns factored into the decision,” the release itself reads. “They went on to say that even though Portal 2 will arrive slightly later than planned, all life on earth won’t instantaneously stop as every molecule in your body explodes at the speed of light, which is what would happen should a rip ever appear in the fabric of Valve Time.”

"To ask questions about how close we all came to dying, or to ask futile questions about the previously announced E3 ***PORTAL-2-THEMED-FOR-GOD'S SAKE*** surprise or, less futilely, to schedule an appointment to attend a 'Portal 2' screening at the Valve booth during E3, please contact Valve's delegate to the EU's Valve Time Studies Group, Doug Lombardi.”

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Source: Valve Announces Portal 2 to Ship in 2011 [Gaming Today]


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2010/05/17

Valve’s Portal is Free for PC and Mac until May 24

portalsteam Valve’s Mac supported version of Steam is out, and one of their most critically acclaimed titles next to Half-Life, Portal, is being offered completely free until May 24, 2010. This goes for both the PC and Mac versions of the title.

I’ve played it as part of the Orange Box years ago, and although yes, it had it’s good puzzle solving stuff going on, it was a bit short, and too be honest, a bit boring. I mean – no guns… no enemies to use said guns on? Come on!

Still, to get a game of this calibre for free is a good deal, and worth looking into if you need a less violent FPS.

Get Portal here or here.

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Source: Portal Is Free [RPS]


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2010/04/01

Half-Life 2: Episode 3 has been Cancelled [Shocker]

HL2-Logo Yes, that’s what it says, bright, wide-eyed readers. The third instalment in the Episodes for Half-Life 2, known also as Half-Life 2: Episode 3, has been cancelled. It was confirmed by Gabe Newell, head of Valve Corporation, himself recently.

Reasons as to why this has happened aren’t very clear, but Gabe Newell says that it’s not the end of Half-Life at all. The series will continue, but probably as the true sequel in the series: Half-Life 3.

“A lot has gone on in the last few years, since Episode 2 came out in 2007, and much of it we’ve kept under wraps. And it’s all for a good reason.

We here at Valve have been working on Half-Life 3 for longer than anybody else thinks, even while the episodes were in development. The episodes will end with Episode 2, but the series is far from over.”

Half-Life 2 was released in 2004, with Episode 1 following in 2006, and E2 in 2007. It’s been about two and a half years since then, and no sign of Episode 3, after many expected to see it at E3 last year. And it looks like now we’ll not see it at all.

But it’s not all doom and gloom, as the effort that has been put in to Episode 3 is not lost. It will just be incorporated into Half-Life 3… probably. Details of Episode 3 have been scarce over the years, with a news piece last year revealing details about a deaf character appearing in the game, which will be Alyx Vance’s long lost friend, and eventual lover. Apart from that and a few pieces of concept art: not much else.

hl2E32 hl2E31 

                           hl2E33

Although there was talk from Gabe recently who said he wanted Half-Life to return to the days of scaring people. Mission accomplished, after you read the headline of this post I suppose.

One thing that can be said about the whole situation, is that episodic content, a great idea years ago, seems to have failed after all, especially when applied to major titles, such as Half-Life 2.

I don’t know what Valve will do about HL 3 and the Source engine. It’s aging now, and I don’t really expect they can use it for much longer, especially not with HL 3. It might be time to say goodbye, and think of switching to a new engine. Unreal Engine 3, anyone?

Source: “Gabe Confirms Episode 3 Cancelled” [Rock, Paper, Shotgun]


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2010/03/26

Half-Life 2 Actor, Robert Culp, Dies at Age 79 [News]

Robert Culp The actor who played the egomaniacal villain, Dr. Wallace Breen in Half-Life 2, Robert Culp, has passed away.

He apparently died after taking a fall just this week in his home in Los Angeles, reportedly on the 24th – my birthday of all days. He was 79 years of age. Culp was taken to hospital, but later pronounced dead.

One of Culp’s most memorable appearances to many people was in the 60’s show, I Spy. And I saw this mentioned on Twitter accounts like that of Tom Hall’s, but I didn’t even know what I Spy was, or who Robert Culp was, admittedly. That was way before my time.

But no doubt gamers all know Dr. Breen, the main antagonist in HL2 who was the administrator of City 17, much like he filled the same title at Black Mesa Laboratory, although you didn’t see him much in the first game, if at all. You heard about him though early on in Half-Life.

breen He played a major role in Half-Life 2, though, taking the blame for ending the 7 hour war, selling out humanity, which led to their imprisonment on their own planet. The last we ever saw of Breen was in Half-Life 2: Episode 2, where one of those big, ugly Advisor things killed Eli Vance, but spared Gordon Freeman and Alyx.

It didn’t look like him, but you’ll remember that near the end of Half-Life 2, when Breen was fleeing, he was offered a host body by the Combine. This host body also made an appearance in Episode 1. It’s my feeling that this is Breen, albeit transformed.

Robert leaves behind his wife, five children and five grandchildren.

You see Valve? This is what you get when you don’t hurry up with Episode 3! How many more people have to suffer? How many more people have to die? *Sob*
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Source: Half Life’s Dr. Breen Dead at 79 [LazyGamer]
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2010/03/07

Portal 2 Officially on the way, Some Details Floating Around

Portal2cover 

                                   April Issue Cover of Game Informer

Portal is a sequel of sorts to Narbacular Drop, which was developed by a bunch of college kids, before they were typically recruited by Valve, famous for employing modders and the likes, and the game was released in the form and under the name it’s known as today.

It was released in the Orange Box, along with Team Fortress 2 and Half-Life 2 Episodes 1 and 2. The game was praised as a witty, humourous, and ingenious take on the puzzle game genre, and although it lacked guns of any sort, besides the portal gun, it still managed to win over many fans.

Well, if you’re not the sort of person who was bored to death by the game, then you’ll be pleased to know that a sequel, Portal 2, has officially been announced by Valve, and Game Informer is the lucky one to get the first details on it in their magazine. The April edition will have a cover story on the title [1].

Some details that have been leaked so far include "a stand-alone, full-price retail release" (unlike the preqeul), "new gameplay mechanics, storyline, and some surprising new twists."

Details were also deciphered in some Morse code messages hidden in updates for Portal 1, and have revealed that the baddie in the game will be one Cave Johnson [4].

GameStop says that the game will feature separate two-player cooperative campaign, as well, and the retail price will be $60 for the console version, and $50 for the PC one [2].

“Coming this holiday. Portal 2 is the sequel to 2007's Game of the Year and draws from the award-winning formula of innovative game play, story, and music that earned the original over 70 industry accolades. Features single and multiplayer co-op modes.

The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game. The game's two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.”

Portal 2 should be out this holiday season (November, early December, probably), 2010, and it will be available on PC, Mac, and Xbox 360 [3].

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Source: [1] Game Informer - [2] Kotaku - [3] Eurogamer – [4] MTV


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2009/11/25

Valve Christmas Cards for The Silly Season This Year

I don’t know if this is a completely new idea, but it’s a good one. Valve has now added video game themed Christmas cards to its list of merchandise. These cards are based on Christmassy themes inspired by Left 4 Dead, Left 4 Dead 2, and Team Fortress 2, and were drawn by artist Alexandria Neonaxis.

So, I keep hearing that Christmas cards are so uninspired nowadays, and that they don’t make them like they used to. Well, go and buy some of these then, and send them to someone who hopefully knows what Left 4 Dead and Team Fortress 2 are, or what a video game is for that matter, so they can fully appreciate them.

It's a pity they don't seem to have any Half Life 2 ones, or even Portal. That GlaDos was funny.

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Valve online store
Big Download
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2009/11/16

Apocalypse Then: Half-Life 2


5 Years of Half-Life 2

Well, it’s hard to believe, but it has indeed been five years since the release of one of the most critically acclaimed FPS titles ever, Half-Life 2. It’s the sequel to yet another well-known and loved game, Half-Life.

Half-Life 2 was developed by the renowned and lately somewhat controversial Valve Corporation, and was released on November 16, 2004 for the PC, after being in development nearly since the original game came out over five years before it, with console versions of the game following lin years later. It was the first in a line of controversial Steamworks games; titles which involve Steam, Valve’s online digital distribution service, and require online product activation. This caused a lot of public outcry, especially for players without a broadband connection. The game was later included in The Orange Box compilation pack along with Team Fortress 2, Portal, and the Half-Life 2 Episodes.
Half-Life 2 continued the science fiction story of the mute scientist known as Gordon Freeman, as awakens from approximately twenty year of stasis and he finds himself in City 17, a strange Eastern European-looking place in the future under alien control; the Combine having assembled forces consisting of transhumans, as well as other methods of maintaining compliance, like using headcrabs as part of their biological warfare arsenal. You remember those from Half-Life, right? Gordon found himself yet again being manipulated by the mysterious G-man, and fighting alongside resistance members as well as some old friends from Black Mesa to take on the powers that controlled the City, as well as possibly many other cities of its kind across the world. Dr. Wallace Breen was one of the chief enemies in the game.

Half-Life 2, although arguably not the most graphically advanced game in the world at the time years ago, was still beautiful, and a marvelous game, with great AI and revolutionary physics, animation, gameplay, and story, and was applauded for its immense use of technology, unlike one of its main competitors of that year, Doom 3. It won numerous Game of the Year awards.
If people thought that Half-Life was great, then Half-Life 2 was excellent, and is on many lists of greatest FPSs of all time, and its protagonist, Gordon, has been voted as one of the best heroes of any game, despite being a man of very few words, if any at all.

I have played this game at least a few times over the years, as well as the Episodes. When I originally got it, I couldn't wait until Christmas- I had to play it then and there. I remember for a whole few days during the summer holidays of 2004 I was stuck there playing it, just glued to the screen.

There was an expansion pack rumoured in 2005, called Half-Life: Aftermath, but this turned out to be a series of addons called the Episodes, which so far consists of Half-Life 2: Episode 1, Episode 2, and the yet to be released Episode 3, which is still in development. These episodes were part of a supposed revolutionary concept called "episodic content", which means that the masses don’t have to wait for the next game in the series, which in this case would be Half-Life 3. In a sense, the episodes are Half-Life 3, although some argue that Valve would have been able to develop and release a proper sequel in the last five years, and that the episodic content idea, although promising, hasn’t worked too well.
In addition to the episodes, another addon called Lost Coast was also released for the game.

Besides this, Half-Life 2, using the Source engine has inspired many games which use the same technology, a lot of which Valve or teams hired by them, has made, as well as fan-made mods, including a remake of both Half-Life (Black Mesa Source), and the expansion, Opposing Force (Operation Black Mesa).

Games that used the Source engine include Dark Messiah of Might and Magic, SiN Episode 1: Emergence, and Vampire: The Masquerade – Bloodlines, as well as a Source engine version of They Hunger, called They Hunger: Lost Souls, which is yet to be released. They Hunger was an excellent three part mod for Half-Life.

So Valve, come on and hurry up with Half-Life 2: Episode 3 all ready!

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2009/11/07

Gearbox’s Randy Pitchford has a Problem Shutting his Mouth, it Seems

Randy Pitchford has brought up some arguments recently about Valve owning Steam being a bad idea, especially for small indie developers, not once, but twice. And Pitchford has also said that Gabe Newells’s refusal to develop on the PS3 is foolish.

Not to mention, earlier on in the year, he called out both Infinity Ward and Bungie, and told them to do something different, instead of Call of Duty and Halo, respectively, all the time.

All could be considered valid arguments, although I personally think that sticking up for the PC like Gabe does is admirable, but I still think to myself, damn, talk about biting the hand that feeds. Gearbox only got into the game industry, and is only where it is, because of Valve and Half-Life. If it hadn’t been for Opposing Force, and all the subsequent expansions it was involved in because Valve threw them a bone, Borderlands might not have even been released the other day.

I mean, I think that this is nothing new. Randy has had a big mouth, and an inflated ego since day one. Proof of this? In Opposing Force at the end of the game, when you fight that ugly beast, there’s a message played backwards, which says: “To win the game, you must kill me, Randy Pitchford”. Of course, this line was taken from Doom II, copying another attention seeker looking for the limelight, John Romero.

Speaking of Borderlands , I should go and get it sometime soon, to see if it's worth all of Randy's cockiness lately. It looks good, and I hear it plays well too. It definitely draws some inspiration f-Life. You can tell by the red damage indicators when the player is shot. I've seen that in trailers.

And by the way, Aliens: Colonial Marines had better be good.

And Duke Begins?...
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2009/11/04

Did you Know that November is Valve/Half-Life Month?



Yes. It looks that way. It's just something I've noticed over time. If you look at the dates like this, you'll see what I mean:
  • November 1, 1999: Half-Life: Opposing Force
  • November 1, 2000: Richochet
  • November 3, 1962: Gabe Newell
  • November 8, 2000: Counter-Strike (Retail)
  • November 14, 2001: Half-Life (PS2 release)
  • November 14, 2001: Half-Life Decay (PS2)
  • November 15, 2005: Half-Life 2 (Xbox)
  • November 16, 2004: Half-Life 2
  • November 17, 2009: Left 4 Dead 2 (TBR)
  • November 18, 2008: Left 4 Dead
  • November 19, 1998: Half-Life
  • November 20, 2000: Gunman Chronicles
  • November 22, 2007: Half-Life 2 Episode 2 (PS3)
  • November 22, 2007: Team Fortress 2 (PS3)
So, it looks like a number of major titles, including both Half-Life and Half-Life 2, among other titles were released in this month in years past. Recently I posted about the tenth anniversary of Half-Life: Opposing Force, and also Gabe Newell's birthday. I guess the next one I'll post about is the upcoming 5th anniversary of Half-Life 2, and perhaps the 11th anniversary of Half-Life. I can't believe how many years have gone by.

You could argue that they are all bunched together because it's right there near Christmas, or perhaps it's because Gabe's birthday is in the month, or there could be some other conspiracy theory as to why this is, but still. Interesting...

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2009/11/03

It’s Your Birthday: Gabe Newell

Gabe newell
Gabe Logan Newell was born today, the 3rd of November, in 1962. He turns 47 today.

Gabe Newell is the co-founder, along with Mike Harrington, and managing director of Valve Corporation (founded in 1996), the company responsible for many great game series, like Half-Life.


Interesting facts about Gabe:


  • He dropped out of Harvard University.
  • He worked for Microsoft for thirteen years.
  • Gabe and Mike funded the development of Half-Life out of their own pockets with money they earned at Microsoft.
  • He is married to Lisa Newell and has two sons.
  • Gabe hates the PS3.
  • Gabe likes the PC.
  • Gabe’s Wikipedia article is semi-protected because of vandalism.
  • There is a video game character with the same name as his: Gabriel "Gabe" Logan from Syphon Filter.
  • Gabe describes himself as the producer on the first three releases of Microsoft Windows.
  • People often make fun of his weight.
  • Gabe can't fold his arms.
  • Gabe was briefly in second place in a Victoria’s Secret competition this year, before his entry was disqualified.
  • There’s a fake Gabe on Twitter posing as Gabe Newell. The real Gabe doesn’t have a Twitter account, yet. Kotaku fell for this hoax.
  • Valve and Gabe Newell came under fire after announcing that Left 4 Dead 2 was under development at would be released this year. Even a boycott group was started, which has since been “disbanded” by the founders, who were flown to Valve HQ to see the game in action.
  • Recently, Gabe and Erik Johnson flew to Australia to see someone’s Left 4 Dead campaign, after the guy raised $ 3000 for his flight, although Gabe actually paid the amount himself, in the end.
  • Gabe said he might consider a Half-Life movie if there is ever a script worth directing. Quentin Tarantino was once rumoured to be interested in making a Half-Life movie after claiming that even though he disliked video games as a whole, he liked Half-Life 2.
  • Gabe wouldn’t ever consider Uwe Boll to direct a Half-Life movie (thank Christ).
  • Gabe plays PC games two hours a day.
  • Gabe owns a BMW 745i.
  • Gabe’s current PC: Unspecified Core i7 (overclocked), ATI Radeon HD 4800, 42" Panasonic Elite 1080p monitor, Razer mouse, MS ergonomic keyboard.
  • Gabe has very eclectic tastes when it comes to music.
  • Gabe collects knives as a hobby. I assume he means like combat knives and such, and not those little plastic knives you get at some take-away restaurants.
  • Gabe has expressed interest in having fans fund video game development.
  • Gabe is no stranger to hiring people who work on mods, especially for Valve games. He claims that half of Valve is made up of (former) mod-makers.

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2009/10/27

Is Bethesda Really Going to Buy Valve?

Speaking of Bethesda, there’s a rumour going around that Bethesda, or more appropriately, its parent company, ZeniMax Media, is going to buy Valve. That’s right- the developer that’s responsible for the epic Half-Life series as well as Left 4 Dead 1 and 2, among other games and acquired mods over the years, like Portal and Counter-Strike.

Earlier this year, ZeniMax Media bought the legendary id Software, and so started all the jokes involving “Bethidsda”, and “identity crisis”.

Now although this would be a major acquisition, I’m about 90 to 95 % sure that this is bogus. Why would this happen anyway? Would Gabe Newell really consider this? I think it’s untrue, but I guess we'll see soon enough.

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Rumor: Zenimax/Bethesda Looking To Buy Valve/Steam?
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2009/10/16

Steam's NO-L4D2 is No More

Like others have said, it was a pointless exercise in trying to persuade Valve to meet their demands because Valve was going to support Left 4 Dead as well as release Left 4 Dead 2 anyway.

The steam boycott group is officially no more- at least that's what the leaders of the group say. The rest of the group (currently 40,670 members), are not satisfied, and are calling the two leaders sell outs. I guess either the group will be deleted, or new leaders will rise up. It's bound to happen.

I have Left 4 Dead, and I still haven't even played it yet. eek

Left 4 Dead 2 does look good from the screens I've seen though, I must say.
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2009/09/22

Left 4 Dead Banned in Oz

So, continuing the Left 4 Dead 2 drama, first the game was boycotted by a group on Steam, now the controversial game has been banned in Australia. The melee weapons and the amount of gore were allegedly a big part in the decision.

Valve is disappointed at this, and responded thusly:

"We were surprised to hear of this news yesterday."
"Obviously, everyone at Valve is pretty bummed."
"It would be a shame if folks in Australia, or anywhere else, are unable to purchase Left 4 Dead 2 because of a ratings issue."

Sources:

Left 4 Dead 2 refused classification in Australia
Left 4 Dead 2 Banned in Australia
Valve Responds to Left 4 Dead 2 Ban
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2009/09/15

Valve's Gabe Newell in: Journey to Oz!

Talking about gamers getting ripped off, here's another interesting story going around lately.

If you haven't been keeping up with the situation, I'll keep it short and simple:

Valve started working on Left 4 Dead 2 less than a year after Left 4 Dead got out the door. This made the L4D community unhappy and they formed a boycott against the title. The boycott leaders were eventually flown to Valve's HQ to see the game in person, and came away pleased, and allegedly brainwashed, but said they would not drop the boycott until their respective demands were met. Some people have actually resigned from the boycott group on Steam, though- about at least 20 000 people since this happened. Result!

Jumping on the bandwagon, another guy from Australia wanted Gabe to see his modding effort for Left 4 Dead, but Gabe jokingly said to this guy, Joe W-A, that they were boycotting the project. So Bruce decided to raise the money to have his fat @$$ flown over to Oz to see it.


The guy raised about $ 3000 in less than 3 days, by getting donations from readers of his blog, "FlyGabeNewell".

So, Gabe Newell and Erik Johnson are now expected to fly over there and see his little project. In fact, a lot of people expect Gabe to pay for the trip himself, instead of stealing gamers' money. Some don't even know if he'll be able to fit through the airplane door, let alone his seat.

Didn't I say before that this guy was greedy?

Apparently Newell's words were as follows, “The English language lacks the words to express the level of excitement Erik and I feel that you and your friends have pulled this off."

I bet in reality it was something like: "Oh for f***'s sake!"

I wonder if someone had to say, "So Gabe, how much do we have to pay you to halt development on L4D2 and release it maybe a few years from now along with Half-Life 2: Episode 3," what his response would be?

"Uh, $ 2 000 000 and a box of twinkies," or something.

Anyway, it's all good fun, and I think this story is getting very twisted now. It'll likely be remembered for years to come. lol

Sources:

Gamers raise $3,000 to fly Gabe Newell to Australia
Gabe Newell going to Australia on fans' dime to check out L4D campaign
Left 4 Dead 2 boycotters still campaigning despite Valve visit
http://flygabenewell.blogspot.com/
http://steamcommunity.com/groups/L4D2boycott
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2009/08/28

Victoria's Secret Revealed: Gabe Newell

Recently I read a story about how Gabe Newell, head of Valve Software, ended up in a Victoria's Secret contest- and got second place, for a while.

It's a crazy story, and I also read that the guy who supposedly is the head of the gaming clan who put Gabe up there, got to first place.

Naturally they were both taken down.

That'll teach Gabe to make everyone wait for Half-Life 2: Episode 3 without even so much as a sneak peak at E3 this year. I guess it's also retaliation for bringing Left 4 Dead 2 too soon. Now I wonder what that L4D2 boycott group over at Steam will come up with to embarrass old Gabe?

Sources& Resources:

Gabe Newell booted from Victoria's Secret contest
http://kotaku.com/5345547/gabe-newell-was-victorias-secrets-no-2-body
http://www.bodybyvictoria.com/#/Gallery/7656
http://www.bodybyvictoria.com/
Gabe Newell Was Second Place in Victoria's Secret Contest

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2009/07/21

Gabe Newell Wants Your Money, and More Money

Gabe Newell - 2002Maybe I took this the wrong way, but when I saw this headline over at several sites (I think it was GamePro first, as well Kotaku- originally Kotaku AU), I thought, "What the hell?"

Gabe Newell of Valve Corporation says he's interested in fan-funded games. He says that instead of going to fickle publishers for approval when it comes to games, he wants fans to give their money over to fund development.

One person over at Kotaku said that it wouldn't be practical with AAA games that cost tens of millions.

It's not usually how things work, but then again, Valve has brought new things to the table before. Think of Half-Life, and Half-Life 2, and how they both changed the way we looked at games. They became games that people aspired to- almost like measuring sticks of their respective eras, if you will.

Then there's Steam, the digital distribution platform, also by Valve, and DD is set to be the future of games.

But this...now fans have to fork out money for a game to be developed, and might even have to pay for the finished product as well.

I think this is going to be a controversial topic, and might even further alienate former and current Valve fans- the ones he's considering reaching out to. Remember L4D2, and how it was announced about five years too early?

All I want to know is, how did Gabe become so greedy, in addition to all ready being a fat b@stard?

He probably learned it from spending time working at Microsoft.razz

Sources:
arrow
Kotaku AU
Gabe Newell - Valve Software
Valve: Let Fans Fund Games Development [Valve]
Valve interested in fan funded projects
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2009/06/10

NO-L4D2: The Twenty Five Thousand Zombie March


24 616 Members as of June 10, 2009

The Left 4 Dead 2 Boycott is a group of individuals who
have pledged to boycott Valve's upcoming release of Left 4 Dead 2 on November 17th, 2009. We have assembled a manifesto outlining the basic concensus of many members of our community. (Note: this manifesto is a new version, which we have recently posted to keep our manifesto in line with the middle ground of our members. This is the correct group for the boycott)

WE RECOGNIZE:


-Valve is a company with financial needs and cannot be
expected to survive without the release of new games.

-Judgment cannot be passed on the quality of Left 4 Dead
2 until its release. -Left 4 Dead was, and is, a quality game which deserves the praise of the entire gaming community.

WE ARE COMMITTED:

-To holding Valve to its promise of free, continual
updates to Left 4 Dead in order to build and sustain the community.

-To keeping the Left 4 Dead community together in order to improve the quality of online gaming.

-To supporting the model of continual updates Valve has
set forth with its staple products like Team Fortress 2.

WE BELIEVE:


-The release of Left 4 Dead 2 as a stand-alone sequel
will split the communities and decrease the quality of multiplayer gaming. -The announced content of Left 4 Dead 2 does not warrant a stand-alone, full-priced sequel and should instead become updates (free or otherwise) for Left 4 Dead.

-Left 4 Dead has not yet received the support and
content which Valve has repeatedly stated will be delivered.

-The release of Left 4 Dead 2 will make Left 4 Dead an
obsolete purchase and inferior piece of software after only one year since release.

WE REQUEST:


-That Valve honor its commitment to release ongoing
periodic content for Left 4 Dead.

-That Left 4 Dead 2 not be released as a stand-alone,
full-priced sequel but as either a free update to Left 4 Dead or an expansion with full compatibility with basic Left 4 Dead owners.

-That Left 4 Dead owners be given discounts for Left 4 Dead 2, should it be released as premium content.

Therefore, we - the members of this Left 4 Dead 2
Boycott - promise to abstain from the purchase of Left 4 Dead 2 until our requests are addressed.

Source:

http://steamcommunity.com/groups/L4D2boycott


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2009/05/21

Half-Life 2: Lego



I’m not a fan of any of these Lego games, like Lego Star Wars or Lego Indiana Jones, etc. When I was young, I liked to build stuff with the real Lego blocks.

I have however always been a fan of the Half-Life series, and when you combine the two, you get Half-Life 2 Lego, which I read about recently, and decided to check it out.

The pics are pretty good, and feature dropships, Combine Overpatrol, Combine CP, Alyx, Gordon Freeman, Zombies, head crabs, striders, mini striders, and even the G-Man. There are also other interesting details in the background, like the Combine architecture, control panels, and other stuff.

Attention Valve: This is a cry for Half-Life 2: Episode 3 if there ever was one. Hurry up.

http://kotaku.com/photogallery/hl2lego/

Some videos I found:

http://www.youtube.com/watch?v=Lb1DgiJdEBI

http://www.youtube.com/watch?v=mnmv1elLp4o
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What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

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