World destruction comes in small shrink-wrapped packages...

2009/05/07

Tribute to 3D Realms

You all now know that 3D Realms is gone, unfortunately. Well, here is a small tribute I put together for them.

This is a list of all the posts I've made that refer to Duke Nukem in some form:

http://apocalypso-atomic-arcade.blogspot.com/2009/05/duke-nukem-never-game-over-for-3d.html
http://apocalypso-atomic-arcade.blogspot.com/2009/04/duke-nukem-forever-possibly-coming-soon.html
http://apocalypso-atomic-arcade.blogspot.com/2009/04/okay-put-guns-down.html
http://apocalypso-atomic-arcade.blogspot.com/2009/04/3d-realms-shocker-duke-nukem-forever.html
http://apocalypso-atomic-arcade.blogspot.com/2009/02/games-i-want-this-year-duke-nukem.html
http://apocalypso-atomic-arcade.blogspot.com/2009/01/when-its-dumb-duke-nukem-forever.html
http://apocalypso-atomic-arcade.blogspot.com/2009/01/on-this-day-duke-nukem-3d.html

This is a list of all the games that 3D Realms has been involved with:

As Apogee Software

Developer

1986 – Beyond the Titanic
1986 – Block Five
1986 – Diamond Digger (aka Raiders of the Forbidden Mine and Gold Miner)
1986 – Maze Machine
1986 – Maze Runner (aka Rogue Runner)
1987 – Kroz series
1987 – Supernova
1988 – Night Bomber
1988 – The Thing
1988 – Trek Trivia
1988 – Word Whiz
1989 – Meteors (aka Asteroid Rescue)
1990 – Phrase Master
1991 – Arctic Adventure
1991 – Crystal Caves
1991 – Duke Nukem
1992 – Cosmo's Cosmic Adventure
1992 – Secret Agent
1993 – Bio Menace
1993 – Duke Nukem II
1993 – Major Stryker
1993 – Monster Bash
1994 – Rise of the Triad
1995 – Realms of Chaos
1996 – Stargunner

Publisher/producer

1988 – Trivia Whiz – Micro F/X Software
1988 – Star Trek: The Next Generation Trivia – Micro F/X Software
1989 – The Thor Trilogy – Scenario Software
1990 – Pharaoh's Tomb – Micro F/X Software
1990 – Monuments of Mars – Scenario Software
1990 – Commander Keen: Invasion of the Vorticons – id Software
1991 – Dark Ages – Scenario Software
1991 – Commander Keen: Goodbye Galaxy! – id Software
1991 – Paganitzu – Trilobyte
1991 – Jumpman Lives! – Shamusoft Designs
1992 – Wolfenstein 3D – id Software
1992 – Word Rescue – Redwood Games
1992 – Math Rescue – Redwood Games
1993 – Alien Carnage (aka Halloween Harry) – SubZero Software
1993 – Blake Stone: Aliens of Gold – JAM Productions
1994 – Blake Stone: Planet Strike – JAM Productions
1994 – Boppin' – Accursed Toys
1994 – Hocus Pocus – Moonlite Software
1994 – Mystic Towers – Animation F/X
1994 – Raptor: Call of the Shadows – Mountain King Studios
1994 – Wacky Wheels – Beavis Soft
1995 – Xenophage: Alien Bloodsport – Argo Games
1996 – Death Rally – Remedy Entertainment

Cancelled projects

The Underground Empire of Kroz
Dino Days
Gateworld
Commander Keen: The Universe Is Toast
Fantasy 3D
Cybertank 3D
Tubes
BoulderDash 5000
Nuclear Nightmare
Angels Five
The Second Sword
Wards of Wandaal
Doom – Was supposed to be published by Apogee, but a discussion with id Software (developer of Doom) finished with the conclusion that Apogee would no longer publish any games of id.
Megaloman
Tom, Dick, and Harry– Was written by Chris Nurse and produced by Andrew Amess of Transend Ltd which was a British shareware company that sold all Apogee games and was the U.K. distributor of DOOM. Tom, Dick and Harry was offered to Apogee but never reached the market, as Transend Ltd closed down.
Violent Vengeance
Descent
Monster Bash VGA
Crazy Baby
Fumes
Crystal Carnage
Pitfall (PC version)
Ravager
Cyberpunk Kid
Duke Nukem Forever (scroll game) – Was a side scroll game Apogee intended to do but later cancelled (not related to Duke Nukem: Manhattan Project).

As Pinball Wizards

Publisher/producer

1997 – Balls of Steel – Wildfire Studios

As 3D Realms

Developer

1996 – Duke Nukem 3D
1997 – Shadow Warrior

Publisher/producer

1995 – Terminal Velocity – Terminal Reality
1997 – Duke Nukem 64 – Eurocom
1997 – Duke Nukem: Total Meltdown – Aardvark Software
1998 – Duke Nukem: Time to Kill – N-Space
1999 – Duke Nukem: Zero Hour – Eurocom
1999 – Duke Nukem (Game Boy Color) – Torus Games
2000 – Duke Nukem: Land of the Babes – N-Space
2001 – Max Payne – Remedy Entertainment
2002 – Duke Nukem: Manhattan Project – ARUSH Entertainment/Sunstorm Interactive
2003 – Duke Nukem Advance – Torus Games
2003 – Max Payne 2: The Fall of Max Payne – Remedy Entertainment
2004 – Duke Nukem Mobile – Machine Works Northwest/Tapwave
2005 – Duke Nukem Mobile II: Bikini Project – Machine Works Northwest
2005 – Duke Nukem Mobile 3D – Machine Works Northwest
2006 – Prey – Human Head Studios
2008 – Duke Nukem 3D (Xbox Live Arcade)

Announced projects

TBA – Duke Nukem Forever (DNF)

Cancelled projects

Ruins: Return of the Gods – A 3D game using the Build engine, it was sold to Playmates Interactive and retitled "Exhumed" (PowerSlave in the US).
Blood – The game was supposed to be developed and/or produced by 3D Realms, but the rights were sold to Monolith Productions, who finished the game, which was published by GT Interactive.
Descent: FreeSpace — The Great War
Duke Nukem: D-Day – Was to be developed by N-Space.
Earth No More – Transferred over to Radar Group.
Prey 2 – Transferred over to Radar Group.

Sources:

http://en.wikipedia.org/wiki/3D_Realms


Share/Save/Bookmark

0 comments:

Post a Comment

If you’ve found this post helpful or humorous, why don't you bookmark it right now? You can do this by using the ‘share it’ or the ‘addthis’ buttons. Please feel free to share this article with others.

You may also leave a comment as well.

Bookmarking and commenting only takes a little time, and you can also consider subscribing to my RSS feed for more!

Thanks.

What does AAA stand for?

It's not an abbreviation of anything. It just means the best of the best... 

"Well, now you know the truth: Apocalypso's Atomic Arcade!"

English French German Spain Italian Dutch

Russian Portuguese Japanese Korean Arabic Chinese Simplified
by : BTF

Label Cloud