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Scott Miller: ROTT and Shadow Warrior Sequels Possibly Planned

The other day, had an exclusive interview with Scott Miller, the CEO of 3D Realms. Something interesting in amongst the usual questions one would expect (met with rather abrupt answers for most of them), is this:
“Q10. Any plans for sequels for older titles such as Shadow Warrior and Rise of the Triads?
A: Absolutely.”
I guess now that Duke Nukem Forever, which one must admit was an amazingly huge time sink that’s lasted for thirteen years or so, has been handed over to Gearbox, along with the IP, 3D Realms actually has time for other projects now.

anime2 The last game that 3D Realms actually developed and released was Shadow Warrior… in 1997. That was the year after Duke Nukem 3D came out. The company has however been involved in a publishing capacity like with Max Payne since then, and overseen the release of several console-only Duke Nukem titles, but not much else.
So, while Randy Pitchford is polishing Duke Nukem’s rocket, and Gearbox is working on the last bit of Duke Nukem Forever, perhaps 3D Realms can get back to some of the other great games like Rise of the Triad and Shadow Warrior, from the 90’s.
nodogAnd we want a proper game too – not some iPhone port of ROTT like was seen earlier this year.

3D Realms is a significantly smaller studio now though, since the DNF dev team was let go last year, so I don’t know how long it would take before development could actually begin, or whether the studio will actually do it themselves. They could probably just outsource it to another studio and publish the titles. Apogee Software was a big name in publishing years ago…
They won’t be able to really work on Duke Nukem titles any longer either seeing as the IP was sold to Gearbox. In the above mentioned interview, Scott Miller also replied to a question about whether the company would ever try to re-acquire the Duke Nukem IP. He said it’s “unlikely.” He also mentioned that he looks “forward to several decades worth of Duke console games released in a timely way”.

Timely = good. Console = meh.
Source: Our Exclusive Duke Nukem Forever Interview with Scott Miller []


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