World destruction comes in small shrink-wrapped packages...

2011/11/17

New Review Published: Stealth Bastard

I couldn't bring myself to type the subtitle. The latest and biggest thing to hit the indie PC game scene is Stealth Bastard. You’ve read about it; you’ve heard of it; you’ve played it. Yes, you have. It’s free. That’s how I know you know about it.

To summarise, it’s a freeware 2D platforming title developed by London-based developer, Curve Studios. It’s similar to Metal Gear Solid and Splinter Cell in theme, but more like Abuse (that old game for MS-DOS) or even Oddworld: Abe’s Odyssey in the way that it plays. There’s stealth, death, and that sort of thing, but much more fast-paced than any stealthy FPS title.

Anyway, I downloaded it recently and gave it a go, and managed to actually write a 1500 word review on it. Don’t quite know how, though. You can go through to the piece on HP, if you care.


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2011/11/09

Dead Cyborg Episode 2: Halfway To Release

dc1 I was taking a look through my bookmarks and saw on Dead Cyborg’s Twitter account that Episode 2 of this free-to-play beggarware title is getting a little closer to being released. It’s halfway there to be exact – as far as donations go. Endre, the one-man developer behind the project, claims that the donation meter is 50% full.

The actual development on Episode 2 is coming along too. There was a trailer of it released not too long ago, and it’s looking pretty good. This time, the player ascends to the surface and sees first hand the aftermath of the apocalyptic war that took place, and drove people down in to bunkers in the first place.

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Source: Dead Cyborg on Twitter


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2011/11/01

Random Madness: Micro Doom

Spider Mastermind model

This post marks the return of Random Madness here on AAA. I had some inspiration recently.

Windows XP has been around for a long time. I was just reading on Joystiq the other day in an article where it was said that it is in fact ten years old as of last month. After so many years of using Windows XP myself, I recently made the jump to using another version of Windows. On the laptop I acquired recently, I have installed on it Windows Vista. True, it’s not the latest Windows, or the best. Some call it the black sheep in the family.

Anyway, I had read about a feature that was first introduced in Vista that obviously wasn’t in any previous Windows that we know of: User Account Control, or UAC. Basically it ensures that programs run only when you want them to and that any sort of malware that attacks your system doesn’t have full control over what goes on, even if you’re running an administrator account.

Now the gamer in me instantly thought of something else when I read that acronym. The UAC is instrumental in the storyline of the Doom series. It stands for Union Aerospace Corporation. Now while the UAC’s background was only really expanded upon in Doom 3, it existed all ready in the original games in the early-mid 90’s.

Now knowing my inquisitive mind like I do, my thoughts started to wander if there was some sort of link or is it just coincidence? This wouldn’t be the only time there was a possible link between id Software’s Doom and Microsoft. More than a decade and a half ago, Bill Gates promoted Windows 95 by superimposing himself in to Doom and blasting some zombies. Doom was originally programmed to work in MS-DOS when released in 1993, but was still massively popular even years later.

Maybe this UAC feature was an homage of sorts to Doom. Windows UAC tries to limit malware attacks, much like Doom’s UAC tried in all Doom games to date to prevent the demonic invasion from hell – ultimately (get it? The Ultimate Doom?) it failed every time.

But seriously, don’t quote me on this. It’s all rubbish. Interesting to think of, though.


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2011/10/24

I’ve Become an Advisor at ShopSquad.com

I received an email last month which looked like it had gotten through the spam filter. It talked about something called Shopsquad.com. I had apparently been invited to join this website.

So I thought I might join and see what it’s all about; maybe report back on progress in some time. So far I’ve written a couple of articles over at HubPages on the subject. There’s an introduction as well as tips on how to succeed using the tools provided for you at ShopSquad.

So come and chat to me over at ShopSquad.com under the nick “Andr01d” (same handle as my profile on HubPages). You never know – I might actually know a thing or two about video games. I’ve been playing them long enough.  Otherwise I also deal in categories such as electronics, computers, etc.
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2011/10/04

Dead Cyborg Version 002 Released

dc1 Dead Cyborg is a sci-fi title strictly focused on adventure and exploration – with no fighting, shooting, or any of that sort of thing. The first version of this freeware title was released a little while back, this year. The game had its faults, chief of which was the fact that it lacked mouse control. During development, this feature existed, but it was taken out somewhere down the line for some reason. The browser-based version of the game still has support for the mouse.

But as of just this month, there’s a new version of DC’s episode 1 available. Version 002 for Windows now has support for the mouse as well as the AZERTY keys, instead of using the directional keys next to the enter key – which have been gathering more dust than just about any other part of the keyboard, apart from the numpad, anyway.

If you haven’t given Dead Cyborg a try yet – do so. It’s not too bad – especially considering that it’s a one-man project. By the way, this game is what one might call beggarware. To ever have any hope of seeing episode 2 (about 50% complete right now), you have to donate – and Endre, the guy who makes this game, wants $4000 dollars total for it. That amount sounds more like he’s holding the game hostage!

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Sources:

http://www.deadcyborg.com/

http://www.deadcyborg.com/download_page.html

http://www.twitter.com/deadcyborg


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2011/10/01

Duke Nukem 3D: Reloaded Put on Hold

DNR This month there’s been a sudden slowdown in progress on the project formerly known as “DN3D: Next-Gen”, that began its life a year ago or so. For you who might have forgotten, it’s a standalone game using Unreal Engine 3, which is supposed to give Duke Nukem Forever a run for its money, not only in the looks department, but gameplay-wise too, hopefully. We all know that DN3D is still a better game than DNF! And to top if off, it has official backing by Gearbox Software – the new owners of the DN IP.

But September brings some bad news, as just over the weekend it was revealed by the team in charge of the project -Interceptor Entertainment, headed by Fresch AKA Frederick Schreiber- that DN3D: Reloaded is being put on hold until further notice. Reasons why this is happening weren’t made entirely clear from looking at the blog post on the official website, or the Facebook wall, but from visiting the thread on the forums it seems as though this ambitious project -which was originally conceived by just one man- has run in to licence issues – big surprise. We all knew it was too good to be true.

The last status update seems to indicate that the team was “around 90% finished with the multiplayer version” and was “in the final phase of the game, slowly starting the Beta phase”. In August they even took the game to Gearbox Software, and have had a “big media package, in-game trailer, and a Behind the Scenes documentary ready for some time but it’s not available for public viewing yet. But if what they say is anything to go by, it’s gonna be good if we ever get to see it, anyway.

It looks like the Duke Nukem curse was passed on from DNF, and is still alive and well.


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2011/09/29

NAG October 2011 Issue Out This Week

The new NAG is on the shelf today. But the local 711 (now Friendly 711) near where I live says that it won’t be in on Thursdays from now on – they can only manage Fridays, maybe Saturday.

Maybe I’ve mentioned this before, but I read in the NAG years back that to get the NAG on Monday is impossible; Tuesday is rare; Wednesday is uncommon; Thursday is common; Friday is definite; and Saturday or Sunday means that you should try buying the magazine elsewhere in the future. I didn’t ever think I would fall in to the last category. But I have. I should really consider subscribing after all these years. You think I would have learned by now.

Anyway, this NAG has some special stuff in it. There’s a big Borderlands 2 feature – and if you know NAG, you’ll know they’re massive Borderlands fanboys, the lot of them.

There’s some “impressions” or a preview of StarCraft II: Heart of the Swarm, Darksiders II and The Darkness II (try not to get confused). There’s reviews of some worthwhile games for a change. Deus Ex: Human Revolution, Resistance 3, F.E.A.R. 3 – some good solid games there.

Unfortunately for the DVD, it seems that NAG has gone back to putting whatever they like on the DVD again, as for the life of me I can’t see a new DVD Suggestion thread on the forum – it used to be a sticky at the top of the “gaming” section. There was a lack of one last month, and this month it’s the same. It was mostly rubbish that was posted there anyway. People were asked to post direct links and they didn’t. Nobody reads anymore.

But I don’t even need the DVD anymore, seeing as I’ve still got a broadband deal for the next few months – and I’m putting it to good use even though the service often sucks. I wonder why I just don’t stop buying the NAG altogether. You think I would have learned by now.

The DVD has the usual trailers, plus some new Pop Fiction videos – which I look forward to. There’s also the some Rage teaser clips and mp3s showing all of those who didn’t go just what they missed out on. Living in Cape Town sucks if you’re a gamer. Barely any LANs; no expos like Rage; full of jocks – this is starting to sound like that column from an issue or two ago. Stop it.
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http://www.nag.co.za/
http://www.nag.co.za/forums/showthread.php?17607-NAG-October-2011-issue
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